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<blockquote data-quote="Iron Sky" data-source="post: 5706447" data-attributes="member: 60965"><p><strong>Match Two: The Jade Tomb, Round 2</strong></p><p></p><p>The ghost, still shimmering from the party's attacks on it, slams into Rilissa again. Rilissa's legs feel weak again after the strike.</p><p></p><p>She does, however, see into the next room. Inside it are several barrels scattered around the outside of the room and another body lying in their midst. A incense burner smolders at the back of the room.</p><p></p><p>Beyond Rilissa, the passageway keeps on going a ways and seems to bend to the north.</p><p></p><p>[GM]Moved Dina to U4 since V4 is a wall. Relissa's save vs slowed: 1d20=19, saved.</p><p></p><p>Notice in the <strong>Combatants </strong>section that yellow effects are save ends.[/GM]</p><p></p><p>[sblock=Enemy Actions]<strong>Jade Ghost</strong>: <strong>Spectral Touch</strong>: <strong>23</strong> vs Rilissa's <strong>14 Fort</strong>, hit, <strong>5 force damage</strong> and <strong>slowed(save ends)</strong>.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>-Party-</strong></p><p><strong>Corragan</strong>: <span style="color: Silver">T5</span>, <span style="color: Lime">28</span>/28hp</p><p><strong>Sha'kar</strong>: <span style="color: Silver">U6</span>, <span style="color: Lime">30</span>/30hp</p><p><strong>Rilissa</strong>: <span style="color: Silver">U8</span>, <span style="color: Lime">17</span>/27hp, <span style="color: Yellow">slowed</span></p><p><strong>Ignatz</strong>: <span style="color: Silver">U3</span>,<span style="color: Lime"> 30</span>/30hp</p><p><strong>Dina</strong>: <span style="color: Silver">S5</span>, <span style="color: Lime">24</span>/24hp</p><p></p><p><strong>-Enemy-</strong></p><p><strong>Jade Ghost</strong>: <span style="color: Silver">U9</span>, <span style="color: DarkSlateGray">Aegis(Rilissa)</span></p><p>Jade Ghost(Undead): Minion. AC 19, Fort 16, Ref 18, Will 18. <strong>MBA</strong>: +8 vs Fort, 5 force damage and slowed(save ends). If the target is slowed already, the attack does +2 damage and the target is immobilized(save ends) instead of slowed. <strong>Spectral Resistance</strong>(Free, when reduced to 0 hp): The Jade Ghost makes a saving throw. On a success, the Jade Ghost gains 1 hp.</p><p></p><p><strong>Effect Key</strong>: <span style="color: Silver">location</span>, <span style="color: Lime">hp</span>/max hp, <span style="color: Red">damage related</span>, <span style="color: Gray">TenT or TsnT</span>, <span style="color: RoyalBlue">conditional</span>, <span style="color: Yellow">save ends</span>, <span style="color: DarkSlateGray">encounter</span>[/sblock]</p><p></p><p>[sblock=Terrain]<strong>Stairs</strong>: The stairs take a move action to ascend (enter the map) or descend (leave the map).</p><p></p><p><strong>Walls</strong>: The walls are fairly rough, DC 18 to climb. The arena is 2 squares tall with a forcefield shimmering over the top to keep the gladiators (read: you) in the arena.</p><p></p><p><strong>Hallways</strong>: Hallways contain a mist that is light obscurement; anything 2 or more squares away is concealed, anything beyond has total concealment (can't be seen).[/sblock]</p><p></p><p>[sblock=Special Rules][sblock=Appease the Crowd]</p><p>*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.</p><p> </p><p>I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.</p><p> </p><p>*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.</p><p></p><p>*Any skill can be used, as long as the player can provide relevant character action to back up the roll.</p><p></p><p><strong>Current Skill DCs</strong>:</p><p><em>Athletics</em>: <strong>17</strong></p><p><em>Heal</em>: <strong>17</strong></p><p><em>History</em>: <strong>17</strong></p><p><em>Perception</em>: <strong>17</strong></p><p><em>Religion</em>: <strong>17</strong></p><p><em>Others</em>: <strong>15</strong>[/sblock]</p><p></p><p>[sblock=The Jade Tomb]<strong>Treasures</strong>: To win, the group must find, collect, and escape with the three treasures.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5706447, member: 60965"] [B]Match Two: The Jade Tomb, Round 2[/B] The ghost, still shimmering from the party's attacks on it, slams into Rilissa again. Rilissa's legs feel weak again after the strike. She does, however, see into the next room. Inside it are several barrels scattered around the outside of the room and another body lying in their midst. A incense burner smolders at the back of the room. Beyond Rilissa, the passageway keeps on going a ways and seems to bend to the north. [GM]Moved Dina to U4 since V4 is a wall. Relissa's save vs slowed: 1d20=19, saved. Notice in the [B]Combatants [/B]section that yellow effects are save ends.[/GM] [sblock=Enemy Actions][B]Jade Ghost[/B]: [B]Spectral Touch[/B]: [B]23[/B] vs Rilissa's [B]14 Fort[/B], hit, [B]5 force damage[/B] and [B]slowed(save ends)[/B].[/sblock] [sblock=Combatants][B]-Party-[/B] [B]Corragan[/B]: [COLOR=Silver]T5[/COLOR], [COLOR=Lime]28[/COLOR]/28hp [B]Sha'kar[/B]: [COLOR=Silver]U6[/COLOR], [COLOR=Lime]30[/COLOR]/30hp [B]Rilissa[/B]: [COLOR=Silver]U8[/COLOR], [COLOR=Lime]17[/COLOR]/27hp, [COLOR=Yellow]slowed[/COLOR] [B]Ignatz[/B]: [COLOR=Silver]U3[/COLOR],[COLOR=Lime] 30[/COLOR]/30hp [B]Dina[/B]: [COLOR=Silver]S5[/COLOR], [COLOR=Lime]24[/COLOR]/24hp [B]-Enemy-[/B] [B]Jade Ghost[/B]: [COLOR=Silver]U9[/COLOR], [COLOR=DarkSlateGray]Aegis(Rilissa)[/COLOR] Jade Ghost(Undead): Minion. AC 19, Fort 16, Ref 18, Will 18. [B]MBA[/B]: +8 vs Fort, 5 force damage and slowed(save ends). If the target is slowed already, the attack does +2 damage and the target is immobilized(save ends) instead of slowed. [B]Spectral Resistance[/B](Free, when reduced to 0 hp): The Jade Ghost makes a saving throw. On a success, the Jade Ghost gains 1 hp. [B]Effect Key[/B]: [COLOR=Silver]location[/COLOR], [COLOR=Lime]hp[/COLOR]/max hp, [COLOR=Red]damage related[/COLOR], [COLOR=Gray]TenT or TsnT[/COLOR], [COLOR=RoyalBlue]conditional[/COLOR], [COLOR=Yellow]save ends[/COLOR], [COLOR=DarkSlateGray]encounter[/COLOR][/sblock] [sblock=Terrain][B]Stairs[/B]: The stairs take a move action to ascend (enter the map) or descend (leave the map). [B]Walls[/B]: The walls are fairly rough, DC 18 to climb. The arena is 2 squares tall with a forcefield shimmering over the top to keep the gladiators (read: you) in the arena. [B]Hallways[/B]: Hallways contain a mist that is light obscurement; anything 2 or more squares away is concealed, anything beyond has total concealment (can't be seen).[/sblock] [sblock=Special Rules][sblock=Appease the Crowd] *As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC. I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc. *All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds. *Any skill can be used, as long as the player can provide relevant character action to back up the roll. [B]Current Skill DCs[/B]: [I]Athletics[/I]: [B]17[/B] [I]Heal[/I]: [B]17[/B] [I]History[/I]: [B]17[/B] [I]Perception[/I]: [B]17[/B] [I]Religion[/I]: [B]17[/B] [I]Others[/I]: [B]15[/B][/sblock] [sblock=The Jade Tomb][B]Treasures[/B]: To win, the group must find, collect, and escape with the three treasures.[/sblock][/sblock] [/QUOTE]
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