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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="WEContact" data-source="post: 5708010" data-attributes="member: 69684"><p>[ooc]I've decided to re-flavor Body of the Wolf into a partial transformation with a claw weapon instead of a full transformation with a bite weapon, because the idea of my gouge and hat routinely melting into my arm and head (respectively) is really weird.</p><p></p><p>When I label a roll 'w/Claw' that means I'm using the natural weapon I have when I'm polymorphed, which is a +3 proficiency 1d8 damage melee weapon that uses my primary weapon's enhancement bonus, but doesn't have a weapon group. My roll should have been +7- I was originally going to ready an action to trigger after Dina buffed me with Magic Weapon, but then I realized that if her buff was successful, she would have hit her attack and my attack may well have not had any valid target. Is all that okay?[/ooc]</p><p></p><p>Ignatz pounces on the ghost, but the agile wisp avoids his lunge easily. Ignatz snarls, and lets his hunting instinct and the primal magic in him take over. His pupils dilate, and he rushes under the ghost, low and fast. He doesn't use his bulky weapon this time- instead he lashes out with sharp claws, too fast for the dead thing to avoid him. The thing is torn apart... but to Ignatz's profound frustration, the thing reforms.</p><p></p><p>[sblock=Actions]Minor: Body of the Wolf</p><p>Standard: Pressing Strike (shift->U15) vs JG AC 19</p><p>[/sblock]</p><p>[sblock=Statblock]<a href="http://l4w.wikia.com/wiki/PC:Ignatz_J%C3%83%C2%A4gerkin_%28WEContact%29" target="_blank">Ignatz Jägerkin</a> - Male Half-Orc Barbarian 1</p><p>Status: Wolfen (+1 speed, bite prof)</p><p>Initiative: +3, Passive perception: 18(19), Passive Insight: 11 </p><p>AC:17 Fort:16 Ref:14 Will:11 </p><p>HP: 30/30 Bloodied: 15 Surge value: 7 Surges/day: 10</p><p>Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 2</p><p>Melee Basic Attack: +6 vs AC, 2d6+4 brutal 1 (Claw: +7, 1d8+4)</p><p>Powers: <span style="color: green">Body of the Wolf, Howling Strike, Pressing Strike</span> </p><p><span style="color: red">Furious Assault, Swift Charge, Desperate Fury</span></p><p><span style="color: red"></span><span style="color: gray"><s>Thunder Hooves Rage</s></span>[/sblock]</p></blockquote><p></p>
[QUOTE="WEContact, post: 5708010, member: 69684"] [ooc]I've decided to re-flavor Body of the Wolf into a partial transformation with a claw weapon instead of a full transformation with a bite weapon, because the idea of my gouge and hat routinely melting into my arm and head (respectively) is really weird. When I label a roll 'w/Claw' that means I'm using the natural weapon I have when I'm polymorphed, which is a +3 proficiency 1d8 damage melee weapon that uses my primary weapon's enhancement bonus, but doesn't have a weapon group. My roll should have been +7- I was originally going to ready an action to trigger after Dina buffed me with Magic Weapon, but then I realized that if her buff was successful, she would have hit her attack and my attack may well have not had any valid target. Is all that okay?[/ooc] Ignatz pounces on the ghost, but the agile wisp avoids his lunge easily. Ignatz snarls, and lets his hunting instinct and the primal magic in him take over. His pupils dilate, and he rushes under the ghost, low and fast. He doesn't use his bulky weapon this time- instead he lashes out with sharp claws, too fast for the dead thing to avoid him. The thing is torn apart... but to Ignatz's profound frustration, the thing reforms. [sblock=Actions]Minor: Body of the Wolf Standard: Pressing Strike (shift->U15) vs JG AC 19 [/sblock] [sblock=Statblock][URL="http://l4w.wikia.com/wiki/PC:Ignatz_J%C3%83%C2%A4gerkin_%28WEContact%29"]Ignatz Jägerkin[/URL] - Male Half-Orc Barbarian 1 Status: Wolfen (+1 speed, bite prof) Initiative: +3, Passive perception: 18(19), Passive Insight: 11 AC:17 Fort:16 Ref:14 Will:11 HP: 30/30 Bloodied: 15 Surge value: 7 Surges/day: 10 Speed: 6 squares, AP: 0, Second Wind: unused, Temporary HP: 2 Melee Basic Attack: +6 vs AC, 2d6+4 brutal 1 (Claw: +7, 1d8+4) Powers: [COLOR=green]Body of the Wolf, Howling Strike, Pressing Strike[/COLOR] [COLOR=red]Furious Assault, Swift Charge, Desperate Fury [/COLOR][COLOR=gray][s]Thunder Hooves Rage[/s][/COLOR][/sblock] [/QUOTE]
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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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