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The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
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<blockquote data-quote="VanderLegion" data-source="post: 5726073" data-attributes="member: 6676620"><p>Sha'kar runs around the corner to help and empowers Ignatz's armor to loose a bolt of lightning at the ghost, but misses again.</p><p>[sblock="Actions"]<strong>Move: </strong>run to L19</p><p><strong>Standard: </strong>Thundering Armor vs. Ghost - Miss[/sblock][sblock="Stats"]<a href="http://l4w.wikia.com/wiki/PC:Sha%27kar_(VanderLegion)" target="_blank">Sha'kar Menoth</a> Male Genasi Artificer</p><p><strong>Initiative: </strong> +0, <strong>Passive perception:</strong> 17, <strong>Passive Insight:</strong> 12, <strong>Senses:</strong> Normal</p><p></p><p><strong><u>Defenses:</u></strong></p><p><strong>AC:</strong> 16, <strong>Fort:</strong> 15, <strong>Reflex: </strong>14, <strong>Will: </strong>14</p><p>+2 all from Jade Fortified or Tomb Fortified where applies</p><p>Resist 5 Psychic</p><p></p><p><strong><u>Vitality</u></strong></p><p><strong>HP:</strong> 25/30, <strong>Bloodied:</strong> 15, <strong>Surge Value:</strong> 7, <strong>Surges Left:</strong> 7/10</p><p><strong>Action Points:</strong> 1/1, <strong>Second Wind:</strong> unused</p><p></p><p><strong><u>Languages:</u></strong></p><p>Allarian, Tsugo</p><p></p><p><strong><u>Basic Attacks:</u></strong></p><p><strong>Melee Basic Attack:</strong> +2 vs AC - Quarterstaff 1d8</p><p><strong>Ranged Basic Attack:</strong> +2 vs AC - Repeating Crossbow 1d8</p><p></p><p><strong><u>Powers:</u></strong></p><p><span style="color: DarkGreen"><strong>At-Will:</strong> Magic Weapon, Thundering Armor</span></p><p><span style="color: Red"><strong>Encounter: </strong>Burning Weapons, Healing Infusion: Curative Admixture, Healing Infusion: Resistive Formula, Void Assumption</span></p><p><span style="color: Gray"><strong>Daily: </strong>Icebound Sigil</span></p><p><span style="color: Orange"><strong>Item:</strong>Alchemist's Fire (1/1)</span></p><p></p><p><strong><u>Weapons:</u></strong></p><p>Quarterstaff - 1d8</p><p>Repeating Crossbow - 1d8</p><p>Current magazine: 5 bolts</p><p>Full Magazines Remaining: 14</p><p></p><p><strong><u>Conditions:</u></strong> Wearing Jade Fortified and Tomb Fortified Armor</p><p></p><p><strong><u>Jade Tomb Items:</u></strong></p><p> Jade Fortified Armor (Worn)</p><p> Tomb Fortified Armor (Worn)</p><p> Jade Bane Crossbow</p><p> Trap Seeking Quarterstaff (Equipped)</p><p>Crossbow Caster - Use Crossbow as implement for implement attacks</p><p>Voidsoul - Resist 5 Psychic damage</p><p>Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy)</p><p>Augment Energy - A weapon gains a +2 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used)</p><p>Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day.</p><p>Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock]</p></blockquote><p></p>
[QUOTE="VanderLegion, post: 5726073, member: 6676620"] Sha'kar runs around the corner to help and empowers Ignatz's armor to loose a bolt of lightning at the ghost, but misses again. [sblock="Actions"][B]Move: [/B]run to L19 [B]Standard: [/B]Thundering Armor vs. Ghost - Miss[/sblock][sblock="Stats"][URL="http://l4w.wikia.com/wiki/PC:Sha%27kar_(VanderLegion)"]Sha'kar Menoth[/URL] Male Genasi Artificer [B]Initiative: [/B] +0, [B]Passive perception:[/B] 17, [B]Passive Insight:[/B] 12, [B]Senses:[/B] Normal [B][U]Defenses:[/U][/B] [B]AC:[/B] 16, [B]Fort:[/B] 15, [B]Reflex: [/B]14, [B]Will: [/B]14 +2 all from Jade Fortified or Tomb Fortified where applies Resist 5 Psychic [B][U]Vitality[/U][/B] [B]HP:[/B] 25/30, [B]Bloodied:[/B] 15, [B]Surge Value:[/B] 7, [B]Surges Left:[/B] 7/10 [B]Action Points:[/B] 1/1, [B]Second Wind:[/B] unused [B][U]Languages:[/U][/B] Allarian, Tsugo [B][U]Basic Attacks:[/U][/B] [B]Melee Basic Attack:[/B] +2 vs AC - Quarterstaff 1d8 [B]Ranged Basic Attack:[/B] +2 vs AC - Repeating Crossbow 1d8 [B][U]Powers:[/U][/B] [COLOR="DarkGreen"][B]At-Will:[/B] Magic Weapon, Thundering Armor[/COLOR] [COLOR="Red"][B]Encounter: [/B]Burning Weapons, Healing Infusion: Curative Admixture, Healing Infusion: Resistive Formula, Void Assumption[/COLOR] [COLOR="Gray"][B]Daily: [/B]Icebound Sigil[/COLOR] [COLOR="Orange"][B]Item:[/B]Alchemist's Fire (1/1)[/COLOR] [B][U]Weapons:[/U][/B] Quarterstaff - 1d8 Repeating Crossbow - 1d8 Current magazine: 5 bolts Full Magazines Remaining: 14 [B][U]Conditions:[/U][/B] Wearing Jade Fortified and Tomb Fortified Armor [B][U]Jade Tomb Items:[/U][/B] Jade Fortified Armor (Worn) Tomb Fortified Armor (Worn) Jade Bane Crossbow Trap Seeking Quarterstaff (Equipped) Crossbow Caster - Use Crossbow as implement for implement attacks Voidsoul - Resist 5 Psychic damage Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy) Augment Energy - A weapon gains a +2 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used) Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day. Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock] [/QUOTE]
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