Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5745266" data-attributes="member: 60965"><p>The crowd cheers the group all the way out of the arena. After a quick stop by the Emporium to spend their vouchers, the group suddenly finds themselves on a ferry and within an hour of their climactic battle are standing back in the streets of Daunton outside the Hanged Man...</p><p></p><p>[GM]Final notes: Fight 1 should have had less minions. Hard to do with level 1 party though, if they were level 3, I could have just used a horde of level 1s to make it harder. Of course, I was rolling crappy (I think 5 of the goblins died tripping and falling into the boiling harbor) which didn't help.</p><p></p><p>"Fight" 2 was fun even if the traps could barely hit anything.</p><p></p><p>Fight 3 → Frogs suck. Should have picked monsters that were less lame. Was in a hurry when I put it together though and just threw the frogs and ape in after carefully picking the wilden. At least I didn't have you guys fight that beholder like I was originally thinking...</p><p></p><p>Last, x2 "To the Death" xp multiplier was waaay to high, especially since it had no hard mechanical effect aside from making the traps a bit harder and throwing in the "twist" at the end of round 3. In retrospect, I shouldn't have allowed the Octo-shark blasting given that To the Death was in effect. As crazy busy as RL has been the last couple weeks, I was a bit out of it though; don't think I've gotten more than 6 hours of sleep a night in the last week or more.</p><p></p><p>Can't do much if the dice are cold though. The other arena team is having a much harder go of it, but then 9 level 5.3 players gives you much more room to work with. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Thanks for playing guys! Good luck with your future adventures.[/GM]</p><p></p><p>[sblock=Treasure]<strong>Time GP</strong>: October 4 to December 8 = 66 days. (66 / 365) * 756gp = 137gp.</p><p></p><p><strong>Total</strong>:</p><p><strong>Corragan</strong>: Claw Gloves(Level 3), 177gp.</p><p><strong>Ignatz</strong>: +1 Carnage Gouge(Level 3), Talisman of the Jade Ghost(Level 1), 217gp</p><p><strong>Dina</strong>: +1 Chieftain's Longspear(Level 3), 287gp</p><p><strong>Rilissa</strong>: +1 Longsword of Defense(Level 3), +1 Cloak of Resistance(Level 2), 137gp</p><p><strong>Sha'kar</strong>: +1 Point Blank Repeating Crossbow(Level 3), 217p[/sblock]</p><p></p><p>[sblock=XP]<strong>Time XP</strong>: October 4 to December 8 = 66 days. (66 / 365) * 1000xp = 181xp.</p><p></p><p><strong>Match 1</strong>:</p><p> <em>Goblin Warmonger Rikroc</em>: Level 4 Artillery(Leader) → 175xp</p><p> <em>Goblin Sorcerer</em>: Level 3 Controller: 150xp x 2 → 300xp</p><p> <em>Goblin Sniper</em>: Level 1 Artillery: 25xp x 4 → 100xp</p><p> <em>Goblin Assaulter</em>: Level 1 Brute: 25xp x 8 → 200xp</p><p> <em>Goblin Shield Bearer</em>: Level 1 Soldier: 25xp x 8 → 200xp</p><p> <em>Minor Hazard</em>: +100xp</p><p> <strong>Total</strong>: 1075xp x 2 (To the Death) = <strong>2150xp</strong></p><p> </p><p></p><p> <strong>Match 2</strong>:</p><p><em>Motley Collection of Traps →</em> 750xp</p><p> <em>Extreme Hazard</em>: +300xp</p><p> <strong>Total</strong>: 1050xp x 2 (To the Death) = <strong>2100xp</strong></p><p> <strong></strong></p><p><strong>Match 3</strong>: </p><p><em>Beast Lord 1</em>: Level 2 Soldier → 125xp</p><p> <em>Beast Lord 2</em>: Level 2 Lurker → 125xp</p><p> <em>Beast Lord 3</em>: Level 4 Artillery → 175xp</p><p> <em>Rock Frog</em>: Level 2 Skirmisher → 125xp</p><p> <em>Dust Frog</em>: Level 2 Controller → 125xp</p><p> <em>Ape</em>: Level 4 Skirmisher → 175xp</p><p> <em>Extreme Hazard</em>: +300xp</p><p> <strong>Total</strong>: 1200xp x 2 To the Death = <strong>2400xp</strong></p><p> </p><p></p><p> <strong>Grand Total</strong>: 6650xp x 2 = 13300xp / 5 = 2660xp + 181xp = <strong>2841xp</strong>[/sblock]</p><p></p><p>[sblock=DM Credits]2 Months x 2 DM Credits = <strong>4 DM Credits</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5745266, member: 60965"] The crowd cheers the group all the way out of the arena. After a quick stop by the Emporium to spend their vouchers, the group suddenly finds themselves on a ferry and within an hour of their climactic battle are standing back in the streets of Daunton outside the Hanged Man... [GM]Final notes: Fight 1 should have had less minions. Hard to do with level 1 party though, if they were level 3, I could have just used a horde of level 1s to make it harder. Of course, I was rolling crappy (I think 5 of the goblins died tripping and falling into the boiling harbor) which didn't help. "Fight" 2 was fun even if the traps could barely hit anything. Fight 3 → Frogs suck. Should have picked monsters that were less lame. Was in a hurry when I put it together though and just threw the frogs and ape in after carefully picking the wilden. At least I didn't have you guys fight that beholder like I was originally thinking... Last, x2 "To the Death" xp multiplier was waaay to high, especially since it had no hard mechanical effect aside from making the traps a bit harder and throwing in the "twist" at the end of round 3. In retrospect, I shouldn't have allowed the Octo-shark blasting given that To the Death was in effect. As crazy busy as RL has been the last couple weeks, I was a bit out of it though; don't think I've gotten more than 6 hours of sleep a night in the last week or more. Can't do much if the dice are cold though. The other arena team is having a much harder go of it, but then 9 level 5.3 players gives you much more room to work with. :) Thanks for playing guys! Good luck with your future adventures.[/GM] [sblock=Treasure][B]Time GP[/B]: October 4 to December 8 = 66 days. (66 / 365) * 756gp = 137gp. [B]Total[/B]: [B]Corragan[/B]: Claw Gloves(Level 3), 177gp. [B]Ignatz[/B]: +1 Carnage Gouge(Level 3), Talisman of the Jade Ghost(Level 1), 217gp [B]Dina[/B]: +1 Chieftain's Longspear(Level 3), 287gp [B]Rilissa[/B]: +1 Longsword of Defense(Level 3), +1 Cloak of Resistance(Level 2), 137gp [B]Sha'kar[/B]: +1 Point Blank Repeating Crossbow(Level 3), 217p[/sblock] [sblock=XP][B]Time XP[/B]: October 4 to December 8 = 66 days. (66 / 365) * 1000xp = 181xp. [B]Match 1[/B]: [I]Goblin Warmonger Rikroc[/I]: Level 4 Artillery(Leader) → 175xp [I]Goblin Sorcerer[/I]: Level 3 Controller: 150xp x 2 → 300xp [I]Goblin Sniper[/I]: Level 1 Artillery: 25xp x 4 → 100xp [I]Goblin Assaulter[/I]: Level 1 Brute: 25xp x 8 → 200xp [I]Goblin Shield Bearer[/I]: Level 1 Soldier: 25xp x 8 → 200xp [I]Minor Hazard[/I]: +100xp [B]Total[/B]: 1075xp x 2 (To the Death) = [B]2150xp[/B] [B]Match 2[/B]: [I]Motley Collection of Traps →[/I] 750xp [I]Extreme Hazard[/I]: +300xp [B]Total[/B]: 1050xp x 2 (To the Death) = [B]2100xp[/B] [B] Match 3[/B]: [I]Beast Lord 1[/I]: Level 2 Soldier → 125xp [I]Beast Lord 2[/I]: Level 2 Lurker → 125xp [I]Beast Lord 3[/I]: Level 4 Artillery → 175xp [I]Rock Frog[/I]: Level 2 Skirmisher → 125xp [I]Dust Frog[/I]: Level 2 Controller → 125xp [I]Ape[/I]: Level 4 Skirmisher → 175xp [I]Extreme Hazard[/I]: +300xp [B]Total[/B]: 1200xp x 2 To the Death = [B]2400xp[/B] [B]Grand Total[/B]: 6650xp x 2 = 13300xp / 5 = 2660xp + 181xp = [B]2841xp[/B][/sblock] [sblock=DM Credits]2 Months x 2 DM Credits = [B]4 DM Credits[/B][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Kolloseaum: Team Go Hard or Go Home (DM: Iron Sky, Judge: Luinnar)
Top