ADVENTURE 6: HIGHWAY ROBBERY
PC Roster:
Binkadink Dundernoggin, gnome fighter 3
Castillan Ivenheart, elf bounder 3
Darrien, half-elf ranger 3
Finoula Cloudshadow, elf ranger 3
Gilbert Fung, human wizard 3
NPC Roster:
Ingebold Battershield, dwarven cleric 3 (Moradin)
Game Session Date: 18 October 2015
- - -
"There's been a rash of bandit raids on the caravan route between here and Garonis," said
Franz Niedermann. "I'd like to hire you on as additional security. That way, if the bandits show up on this trip, you'll be there to take care of them. Not only that, but I'll pay 100 gold pieces a head if you can bring me back proof that the bandits have been slain."
"Just to be clear," interjected Castillan, "that's 100 gold per bandit head, not 100 gold for each of us, right?"
"That's right." Upon the merchant's acknowledgement, the bounder started envisioning plans of boosting the number of "bandits" encountered with any other sources of evil the group might happen to encounter during the three-day trip from the town of Baranford to Garonis. Niedermann seemed like an honest sort, and there'd be no way for him to know which ones were bandits and which were, say, evil cultists or something.
"I'll pay you each 50 gold pieces as supplemental security forces, guarding my goods and those of the other caravan members. I'll draw up a sealed letter for you to give to your contact in Garonis. His name's
Grant Huntley, and he'll pay you once you deliver my goods to him."
"You say we supplemental forces," said Gilbert Fung. "Who we supplementing?"
"The caravan security force is made up of four local boys, led by a fellow named
Dirk. He rolled into town a few days ago and volunteered specifically for the next caravan run; his brother
Lance was slain by bandits during the last run a few weeks back. I reckon he's looking to give them some payback."
"But you no think he can do the job?" prodded Gilbert.
"Well, I'm not saying that. It's just that the chance to hire on an actual adventuring group - well, I'd be foolish to pass up that opportunity. Come on, I'll introduce you to Dirk and the boys, and then I'll go draft up that letter for you to take to Grant."
Dirk seemed less than pleased to find out Franz had hired on the Kordovian Adventurers Guild as additional security, seeing it as a slight on his own abilities and those of his men. "Okay, fine," he finally conceded, "they can come along, but let's get one thing straight up front: I'm the head of security for this mission. You all answer to me. If you can manage to keep that in mind, and follow my orders without any slacking or quibbling, you'll get along just fine. Step out of line, though, and you'll be bringing on a world of hurt to yourselves." Castillan, the gifted speaker among the adventurers, made a noble effort to bite back the sarcastic retort he held at the tip of his tongue. Seeing that, Finoula stepped forward, placed a hand on the bounder's arm, and spoke on his behalf: "I'm sure we'll all be able to work well together. We are, after all, working toward the same goal."
"We leave at dawn," responded Dirk, walking away from the group. "Be here then, or we leave without you." He punctuated his statement by spitting into the dirt of the street.
"Pleasant fellow," commented Darrien as he watched the arrogant fighter stride away.
- - -
The group spent the rest of the day purchasing supplies and preparing for the next day's adventure. Baranford wasn't an overly large city, but it was big enough to support an armorer, a weaponsmith, and even a small shop doing a fair trade in magic potions. The group talked it over and decided they could afford to use some of the money they'd earned thus far to ensure each member had two
potions of cure light wounds at hand - even if some of them still had the questionable-tasting ones brewed up by Binkadink's Uncle Winkidew. But by daybreak they were in place, watching as the caravan merchants gathered up their wares and prepared their own mounts.
The merchants were a varied bunch. Franz Niedermann's man was a burly fellow named
Markham Bellenson, whose wagon of medical supplies was pulled by a draft horse named
Bellamy. A female halfling named
Petra Copperpot sat in her little pony-cart with her pony,
Blossom snickering quietly and twitching her ears, eager to get on the road. Petra's wares, as evidenced by her surname, consisted mostly of pots and pans. Another merchant, a human named
Cliven Goodbar, also dealt in pots, but his were of the ceramic variety, many of them painted in elaborate designs, and he also sold vases and the like. His was the largest of the wagons, pulled by a heavy draft horse with the unfortunate name of
Dogmeat. The elven merchant
Snave Silveroak had no cart or wagon, but needed neither; he dealt in rare coins, which he kept in a set of saddlebags on his riding horse,
Fleetfoot. Finally, an elven woman named
Gondra Serpentis rode upon a draft horse named
Elashminiel, who pulled behind him a two-wheeled cart containing fine elven vintages of wines, each carefully packed with straw in wooden crates to avoid damage. Castillan saw her, smiled, and vowed to travel by her side for as much of the trip as possible.
As the merchants made their last-minute adjustments to their loads, Gilbert cast a
detect magic spell and wandered around the group, checking to see if anybody was carrying anything with a dweomer. Of the group they'd be traveling with, only Dirk projected any magical auras: one at his belt and one at his head. Gilbert concentrated further, pinning down the aura around Dirk's head as emanating illusion magic and the one at his belt as conjuration in nature. The wizard figured the belt's aura was more than likely caused by a healing potion or two, whereas the illusion magic could be anything from an older man trying to look younger than he really was to a complete impostor. Still, not wanting to confront the young fighter before they even got started, the wizard opted not to call out Dirk on his subterfuge. (Plus, in the back of his mind, Gilbert realized if Dirk
were in league with the bandits and Gilbert called his bluff now, the caravan might not ever meet up with the bandits; the wizard wanted to make sure they were able to fight each and every member of the bandit force and get paid for each.)
Gilbert's second preparatory action was to surreptitiously open up the sealed letter Franz Niedermann had given him. He slit the wax seal open with a dagger, cutting through the symbol the merchant had embedded in it with his signet ring. Reading the contents, the wizard was pleased to see it was on the up-and-up, describing each of the Kordovians and instructing Grant Huntley to pay them each 50 gp upon their successful delivery of his medical supplies. Satisfied that their new employer wasn't betraying them, Gilbert folded the letter back up and cast a
mending spell on the wax seal, smiling in wizardly pride as it melded back together into the symbol from Niedermann's signet ring.
Dirk looked over the group to see that everyone was ready and, as surly as he'd been the day before, snarled a brusque "Let's go!" to the others. He and his security force of four each rode a war horse; nobody was surprised to see that Dirk's horse was bigger and stronger-looking than those of his deputies. But the four young men accompanying Dirk did not share his surly attitude; they were universally a pleasant bunch, each eager to start off an adventurous life of combat and heroics.
Tompin Saddler was a fresh-faced blonde eager to do something else besides work in his father's saddle shop.
Fenric Budrys was an eager-for-action hothead who couldn't wait to make a name for himself as a tough fighter.
Ruspin Splitnose, whose predominant facial feature was the dagger-scar splicing his left nostril, already looked the part of a rough-and-tumble fighter but he was a pleasant and outgoing fellow despite his hardened appearance. And finally, there was
Chad "Chuff" Chuffington, a heavy-set guy in his early twenties, who looked to have spent much more time in a tavern downing tankards of ale than out on the practice field swinging a sword. They were all brash, young, and ready for the glories of combat that no doubt awaited ahead.
The Kordovian adventurers spread themselves out among the caravan's horses and vehicles, Ingebold steering their own cart into line with the others, while Binkadink rode Obvious off to the right of the group and Finoula rode Daisy off to the left. It was an easy pace, for the caravan horses were made more for steady plodding, pulling their loads behind them, than speed. Castillan opted to walk, easily keeping pace alongside Gondra's two-wheeled cart, chatting with her all the while.
The first day was uneventful. They traveled at a steady pace, and there were enough eyes keeping watch for bandits along the roadside to provide plenty of opportunities for conversation along the way. Besides Castillan's incessant flirting with Gondra, a few of Dirk's men got to chatting up Finoula. Tompin was interested in her exploits as a melee combatant, whereas Fenric seemed more interested in impressing her with tales of his strength and fighting prowess. Binkadink and Obvious mostly stayed away from the others, bounding out far ahead to scout about and then waiting for the others to catch up. Dirk's demeanor wasn't improved by this spectacle; bad enough he'd had last-minute additions to his security force foisted upon him, but to have to put up with an antlered bunny rabbit hippity-hopping here and about? It was too much to tolerate.
By evening, the group arranged their wagons and carts into a broad circle in a clearing off the side of the road. The warriors gathered up firewood from the nearby forest and set about building up a campfire in the middle of the circle of carts, while the merchants untethered their mounts from their vehicles and set about grooming and feeding them. The Kordovians set up their tents at random locations around the campsite - all, that is, except for Gilbert Fung, who after some maneuvering managed to set his own tent up in the back of their wagon.
"Are you serious?" asked Darrien.
"It dirty down there," pointed out Gilbert.
A few of the merchants - those with the larger wagons - followed suit, sleeping in the backs of their vehicles. Some of those without room in their carts or wagons for sleeping accommodations set up their bedrolls underneath their vehicles, counting on them for weather protection if nothing else. Dirk and his men set up their bedrolls on the outer edges of the camp, and then Dirk gathered his troops together and decided on the guard schedule for the night.
By then, Gilbert had passed on his suspicions that Dirk wasn't entirely on the up-and-up to his adventuring companions, explaining about the illusion magic somewhere on his head. (Dirk wore a hooded cloak and kept the hood up, apparently believing that made him look more like a mysterious ranger. Darrien and Finoula, both actual rangers, couldn't help but smirk at the thought.) As a result, Binkadink wandered up to the security group and stuck his oversized gnomish nose into the proceedings.
"Don't you worry about it," Dirk sneered. "I think I'll have my own men - men who I know, and who I trust - make up the guard shifts. After you folks have proven your worth, maybe then we'll see about adding you into the rotation." Binkadink just nodded and wandered off, only to make up his own guard rotation among the Kordovian adventurers.
"I don't trust that Dirk character," he admitted. "I think we should have one of us awake at all times, to keep an eye on things." The others agreed, and they decided to split the duty up between Binkadink, Castillan, Darrien, and Finoula - the others, being spellcasters, needed their sleep to be able to prepare spells the next morning.
Fortunately, the night passed as uneventfully as the day had been. But it was during the late morning on the second day's travel that Dirk dropped a bombshell on the group.
"I don't think we're going to stay on the road," he announced. "The bandit attacks on previous caravans have been on this road, so it's most likely they'll try to strike at us here on the road. There's another way, through the Vesve Forest, that we should come to in the next half hour or so. I think it's in our best interests to go that way. Although I'd personally like a chance to kill the bandits plaguing this area, to avenge my brother, as head of security for this mission it's my primary job to ensure that everybody makes it safely to Garonis. It won't extend our trip any; we'll still get into Garonis by late tomorrow afternoon."
Ingebold, alerted to the possibility that Dirk might not be all he seemed, had spent part of the morning praying for a
zone of truth spell and cast it quietly while Dirk was addressing the group. He finished his little speech, and then looked over at the dwarf - one of the disadvantages of the spell was it was impossible to cast it such that the intended recipient was unaware of what was going on.
"What's going on?" demanded Dirk. "Are you casting spells?"
"I'm just checking on something," admitted Ingebold - a perfectly true assertion.
"Are you sure we need to go by the forest path?" prompted Darrien, well aware that Dirk was within the radius of Ingebold's spell effect.
Dirk seemed now to be choosing his words very carefully. "The other attacks were presumably on the main road," he reasoned. "Therefore, it would seem the prudent path would be to avoid the areas where the bandits are likely to strike."
"I think we likely enough protection to fight off bandits," countered Gilbert. "We stick to road, like planned."
Dirk glared at the wizard who dared contradict his advice. "You seem pretty determined not to take the safest path. It might cause some to wonder if you weren't maybe in cahoots with the bandits yourselves! I say we should go the forest way, as it's likely to be safer."
"That does seem reasonable," offered up Gondra.
"Given a choice, I'd prefer we don't meet up with any bandits at all," agreed Markham. "But Mr. Niedermann hired these guys on for their adventuring expertise - maybe we ought to listen to what they have to say."
As expected, this response didn't lighten Dirk's mood in the least. "You want to continue on the road?" he asked, looking around at the merchants. They were looking among themselves, and seemed to be taking Markham's advice to heart.
"Remember, you head of security," piped in Gilbert. "That mean you work for them, they not work for you."
"Fine!" snarled Dirk. "We'll continue on the road! But you're all going on report for insubordination! I'll see to it that you never work as caravan guards again, not for Neidermann, not for anybody in Baranford or Garonis! You have crossed the wrong man - you just remember that when you reap your just rewards!" And the caravan started up again, only this time with a sulking Dirk riding in the very back of the group, where - as he put it - he could keep an eye on these untried mutineers. Gilbert sat backwards in the mule-driven cart, facing the glaring fighter and keeping him under constant observation. He was sure to keep an idiotic grin on his face, just to irritate the head of caravan security even further.
"I don't think Dirk likes you guys much," Fenric admitted to Finoula as they rode side by side on their respective mounts.
"I'm sure we'll manage to survive his disapproval," replied the elven ranger.
When they got to the side-road that led into the Vesve Forest, Dirk tried once more to get what he considered "a rational decision" from the group, but by then the merchants had all evinced a willingness to put their trust for their safety in the hands of the Kordovian adventurers. Dirk's expression hardened at their unwillingness to follow his own lead, but he said nothing and the group continued on.
That night, the group made camp in much the same way as they had the previous evening. Again, the adventurers decided they wanted one of their own awake at all times, keeping an eye out not only for the the bandits but also on Dirk's security contingent. Binkadink was determined to be the one on duty when Dirk took his shift, but the security head refused to divulge his shift schedule with any but his own men. Tompin had the first shift, and Finoula offered to likewise take the first shift. Binkadink asked her to wake him if Tompin had Dirk relieve him, and if not to wake someone else but likewise give the gnome fighter the same shift as Dirk. As it turned out, Tompin lasted until about midnight, at which point he woke up Fenric as he'd been instructed. Seeing this, and still feeling wide awake from the excitement, Finoula opted to stay awake for a second shift. But by two in the morning, she knew she was about done and wouldn't make it through another two hours of staying awake. It was with some relief, then, that she saw Fenric wake up Dirk for the third two-hour shift, and she dutifully went to Binkadink's tent to wake the little gnome.
Gilbert, not having expended any spells on this second day of travel, had realized he didn't need to prepare any spells in the morning so had decided he'd stay awake in his tent as an extra surprise - Dirk likely would assume the wizard would be fast asleep. However, he only lasted a bit beyond midnight before the boredom of hiding in his tent and the weariness from a day of traveling overtook him and he fell fast asleep.
Binkadink had noted earlier the standard guard duty consisted of making a wide circuit around the camp. Dirk started doing the same, so the gnome followed suit. Originally planning to mirror Dirk's moves while remaining on the opposite side of the camp from him at all times, he suddenly realized his riding mount was intelligent enough to obey simple orders and instructed Obvious to follow the circuit around camp such that Dirk, Binkadink, and the jackalope were all roughly the same distance from each other. The gnome positioned himself so that he followed immediately behind Dirk, allowing Binkadink to keep an eye on him at all times. Between the starlight, the dying campfire, and the gnome's low-light vision, he figured if the fighter tried anything suspicious, he'd be able to see it and react. In fact, he already had his reaction prepared: a
ghost sound to awaken the camp and alert them to the fact they were under attack.
About half an hour into their guard shift, during which time Dirk said not a word to the gnome, ignoring his very presence, Binkadink heard the rustling of leathery wings just ahead. Squinting in the darkness, he made out a bat perched on Dirk's arm.
He's a wizard! thought Binkadink,
and that's his familiar! The gnome was wrong in his suspicions - by not by much.
With another fluttering of leathery wings, the bat took off into the night, and Dirk immediately changed course, spinning around and rushing over to Binkadink as if he had important news to bring him. Binkadink didn't allow his suspicions to waver; he tightened his grip on his gnomish glaive and readied his
ghost sound cantrip. Sure enough, as soon as the fighter got close enough to make out Binkadink's exact location - the gnome realized with sudden understanding that the human's night vision was not as advanced as his own - Dirk raised his crossbow and let fly.
The bolt struck true, penetrating the armor at Binkadink's left shoulder. He hissed in pain, but let loose the
ghost sound he'd been preparing. Immediately, a chorus of what sounded like four large men with deep voices started yelling, "DIRK'S A PLANT! DIRK'S A PLANT! DIRK'S A PLANT!" The gnome then stepped forward, stabbing at the fighter with his gnomish glaive.
Inside his tent, Gilbert Fung sat up, surprised that he'd fallen asleep. It took him a moment to parse Binkadink's warning, for the wizard's mind originally conjured up an image of Dirk standing in a pot and being watered in a garden, but as he pulled open the flap to his tent and leaped down from the wagon he realized the gnome's meaning. All around him, the others were likewise emerging from their tents or bedrolls, grabbing up their weapons and foregoing any armor beyond a hastily-grabbed shield or helmet. The rangers Finoula and Darrien had slept in their armor and thus after each grabbing up his or her weapons was fully ready for combat. Castillan and Ingebold were no longer in their armor; the bounder grabbed up his short sword and leaped out into the cool night air wearing only his undergarments and hastily bounded up into the lower branches of a nearby tree to best see the shape of the entire battlefield; Ingebold wore only her night shift but wielded her shield in one hand and her warhammer in the other. As for Dirk's security forces, their inexperience was evident, for they fumbled about for their weapons while peering around to see where the danger might lie.
Unfortunately, the danger lay all about them. Approaching the campsite from the southwest was a gnomish form with incredibly long legs; this was a svirfneblin named
Cleodus, whose additional height was due to the pair of
gnomish stilt-boots he wore. Cleodus wielded a crossbow and Binkadink was his first target; the little gnome now found himself being shot at from two directions.
From the west came an elf with skin as dark as the night, wielding an unusual longbow made to look like twin spider legs, and with a spider's fanged head covering the outer part of the drow's left hand as he gripped the bow.
Xaegar sneered in delight as he sighted down his arrow's shaft at his first potential victim of the night, a dwarven woman in a nightgown, and let fly. Fortunately, Ingebold's darkvision allowed her to spot the attack as if it had come during broad daylight and the arrow struck her shield, not her unarmored body. She sneered right back at the drow and headed in his direction, having found her own first target for the night.
From the north stepped forth a derro sorcerer named
Vesparius, whose bat familiar
Vildra had coordinated with Dirk that the bandits had caught up to the caravan (after Dirk had failed to lead them to their normal ambush site in the shadows of the Vesve Forest earlier that day) and were ready to attack. The derro wielded a repeating light crossbow and his first target was Tompin, still crawling out of his tent and unsure of the location of the bandits. But Finoula spotted the derro and rushed to attack Tompin's attacker, her swords out and ready.
From the east came the biggest threat yet, a duergar fighter named
Skorvak astride a steeder named
Boko. The giant spider-mount crawled right over Darrien's tent in its haste to close with the elven ranger, who got off a shot with his bow at the duergar before the deep dwarf's pointed lance struck Darrien in the side. Wounded, he dropped to a knee; immobilized, he was unable to avoid the spider's crushing mandibles as they bit into his torso, piercing the leather of his armor and injecting a strength-sapping venom into his veins. Despite his desire not to give his enemies the satisfaction, he cried out in pain from his wounds.
The battle was furious, and despite being confined to the area around the single campfire in the midst of the circle of wagons and carts, fought in little clumps. It took little time for the merchants to huddle together in the middle of the campsite, hiding behind and occasionally beneath the wagons, as the martial combatants fought in a ring all around them. The lone exception to this was the elven merchant Snave, who leaped up upon his horse - saddlebags still in place - and fled the campsite at the first signs of trouble.
Finoula attacked the derro with her two swords, forcing him to step backwards from the fury of her assault - but not before Tompin's lifeless body fell to the ground, bleeding from several crossbow bolts piercing his skin. But racing up to Finoula's side was Fenric, eager to avenge his friend. Together, the two forced Vesparius back away from the others. The derro lowered his repeating crossbow and held up his other gloved hand, which was empty - until he snapped his fingers and a wand magically appeared in it. With a command word, the derro sent a blast of
magic missiles flying into Fenric's body. The young warrior grunted in pain but pressed on, and Finoula was there at his side, her blades flashing and drawing derro blood.
Binkadink was forced to ignore Cleodus, who shot at him with his light crossbow and even tried blinding him with his innate magic abilities, since the gnome had Dirk right there in front of him. Dirk slashed at the gnome with his longsword; Binkadink ducked beneath the blade and stabbed up at the traitorous security head with his glaive. As Dirk staggered back under the onslaught, Binkadink took a step back himself, and leaped up onto the back of his jackalope mount, summoned to his master's side moments before in the secret language of burrowing mammals. From this higher elevation, he was able to look Dirk in the eye as he swung his weapon at the turncoat.
Soon enough Cleodus was forced to turn his attention from Binkadink, for he had troubles of his own to worry about: Gilbert had two nearby archers as targets, and although Xaegar continued shooting at Ingebold with his spidery-looking bow, the fact that she had only the drow attacking her while Binkadink was up against both Dirk and Cleodus made the elevated deep gnome the logical target for the heavyset wizard. A
scorching ray took some of the fight out of the svirfneblin, but while he staggered around a bit on his stilt-boots he failed to fall over.
Binkadink suddenly fell over, but not by his own doing: Xaegar, failing to hit his dwarven target, opted instead to help Dirk defeat the gnome on the antlered bunny that was inexplicably giving him such a hard fight. The next arrow shot from the drow's bow went screaming into Binkadink's chest, but by the time it hit the arrow had been magically turned into a strand of spider silk, its other end still attached to the grinning drow's bow. With a tug, Xaegar pulled Binkadink off of Obvious and the gnome gracelessly fell face-first into the dirt. Obvious prevented Dirk from taking advantage of his master's prone form by leaping at the renegade fighter, stabbing at him with his lowered antlers. Dirk was again forced backwards, allowing Binkadink to regain his footing. The little gnome was ready to start a tug-of-war with the drow, but it turned out not to be necessary, for Gilbert's
scorching ray spells had by this time taken Xaegar out of the fight.
Over on the other side of the campsite, Darrien still battled the duergar and the spider he rode. Castillan continued to pepper the steeder with arrows from his tree-branch perch, then leaped to the ground and closed with the monstrous arachnid. By this time, Finoula and Fenric had managed to slay the derro sorcerer and were available to help fight the gray dwarf and his spider mount. After seeing to the merchants' safety, Chuff and Ruspin sped around a wagon and ran up to the spider's side, yelling furiously. Chuff was bitten by the spider and dropped to the ground ravaged by pain, but managed to crawl to the relative safety beneath a merchant wagon while Ruspin distracted the hairy, eight-legged beast. Finally, a deep thrust into the creature's abdomen by Castillan took care of the steeder, and Boko's body flopped to the ground, his eight legs twitching spasmodically. Ingebold stepped up to Darrien and Chuff, casting much-needed healing spells that likely kept the two alive.
Binkadink finally got in a good blow with his glaive, piercing Dirk's torso and sending him flopping backwards to the ground, a look of complete astonishment on his face. Cleodus had moved in to attack the gnome, but Obvious was having none of it: he bit deep into the svirfneblin's flesh, raking him with the claws on his front paws and shaking the deep gnome up and down like a dog worrying a play-toy. Cleodus dropped his crossbow and was nearly shaken out of his stilt-boots; when Obvious finally let go of him, he dropped to the ground, bleeding, and didn't get back up.
In the midst of the chaotic combat, Skorvak was unaware that he was the last member of the bandit gang left. To the surprise of the ring of combatants around him when his steeder was killed, the duergar seemed to leap up - and disappear. The young warriors looked all about to see if they could see where he had gotten to, and even the more experienced adventurers darted their eyes about, aware of the existence of the
dimension door spell and what a caster could do with such a spell. Spinning around, Finoula looked down into the dirt now in front of her and saw a scuff mark, as if something standing there had been dragged a short distance. Acting almost on instinct, she stabbed out straight ahead of her with both blades, seeming to hit only the empty air - and eliciting a howl of pain as she connected with something that couldn't be seen.
Figuring out what that likely meant, Binkadink leaped back onto Obvious's back and rode his jackalope across the campsite in a series of hippity-hop jumps that nearly bounced him off of his mount, stopping about ten feet away from the place Finoula had just stabbed. Spinning his mount around, the gnome had Obvious start kicking up dirt behind him with his powerful back legs. Clouds of dirt flew away from the jackalope, covering the back of the invisible Skorvak - who had not only faded from visibility but also increased his size twofold, the scuff-marks being made by his feet expanding as he stood in place in the dirt behind Finoula - making a strange shape indeed. Only Skorvak's back half was covered in dirt, meaning from the front and side he looked like the back half of a hollow statue. But that was enough to allow the adventurers to target the duergar, and he soon dropped as well, the last member of the bandit gang composed of individuals from various races exiled from their respective Underdark communities.
One by one, the merchants started crawling out of their hiding places, looking warily around to ensure that combat was indeed over. Chuff and Ruspin bent over Tompin's body, closing his eyes and saying their final goodbyes to their fallen friend, while Fenric walked over to see Dirk's body. "I can't believe he was in league with the bandits," he said.
"I think we see what this all about," remarked Gilbert, pulling back the hood from Dirk's head and removing the narrow headband he wore beneath it. As soon as the magical headband was pulled away, it reformed into a hat, and Dirk's facial features altered slightly, his hair also changing from a sandy-brown to a lighter blond.
"Hey!" exclaimed Fenric. "I know him! That's Lance!" Lance, the security head of the previous caravan, couldn't very well show up alive as the sole survivor of the caravan without raising suspicions, so he put on a
hat of disguise and returned to Baranford as his own fictitious brother, Dirk. (Had he survived this latest caravan attack, he'd had in the back of his mind the idea of assuming the role of yet another fictitious brother,
Mace, and carrying the ruse even further.) Gilbert pocketed the magical hat, and snatched up the potions hanging from the erstwhile security head's belt.
Darrien decided to check out the drow's longbow and got a big surprise, for as soon as he tried picking it up the bow wriggled and warped, taking on the form of a small monstrous spider. Fortunately, the half-elf ranger wasn't subjected to any further spider venom, and quickly dispatched the poisonous arachnid, which reverted in form back to an arachnoid longbow. Then, upon Gilbert's urging, Darrien again tried to pick it up; this time, there was no resistance upon the part of the
Arachnibow.
"It probably keyed to drow as wielder," explained Gilbert. "Now he dead, and you defeat guardian form, you become new legal wielder."
Castillan stripped the gloves off of the derro sorcerer and experimented with them. Sure enough, wearing them allowed him to store a hand-held item into an extradimensional space, which could them be retrieved with the snap of the fingers. The bounder immediately saw the usefulness of such a pair of gloves, especially since so much of his jumping around and climbing up and over obstacles required his hands to be free. It would be a great boon to be able to summon up his weapon to hand with but a snap of his fingers! But the
wand of magic missiles Vesparius had stored inside one glove was of no use to Castillan; he passed it over to Gilbert, who was the only member of the Kordovian adventurers able to use it.
Binkadink was the obvious recipient of the
gnomish stilt-boots formerly worn by the svirfneblin rogue. They were a pair of hard-soled leather boots that went all the way up to the gnome's knees, with bars of metal along each side. Upon command, the bars extended into dual stilts, raising the little gnome up to the height of a human. Binkadink was pleased to see that there was some stabilizing magic at work as well, for he was able to walk and run at a much faster pace than his little gnomish legs would normally be able to take him.
As the bandits' corpses were stripped of useful items and dragged away over by the still-twitching body of the slain steeder (who was much too big to haul away), Snave rode his horse Fleetfoot back into camp. "I, uh, made sure there were no other bandits in the area," the elven merchant bluffed, dismounting and returning to his tent.
- - -
The next day was uneventful. While the merchants all still slept in, Castillan and Darrien went about removing the bandits' heads and stuffing them into a large canvas sack, which they then passed on to Ingebold so she could use the
gentle repose spell to keep them from deteriorating during the time it would take to get back to Baranford to collect Niedermann's reward after first getting the caravan to Garonis. (The same spell was applied to Tompin's corpse, which was then placed respectfully in the back of the group's mule-drawn wagon.) After breaking camp, the last miles to Garonis went by without incident. The merchants were all profoundly thankful for the heroes' protection during the bandit attack. Gilbert presented the sealed letter to Grant Huntley once they rolled into town, and the importer paid them their fees without any hesitation.
As it turned out, there was another caravan heading the other way into Baranford leaving the next day, and the group hired on as extra protection. It only paid 20 gp per adventurer, but as this was basically free money paid to the group to go where they had intended to go in any case, there were no complaints.
The group was actually a bit disappointed when they went the full three-day trek back to Baranford without being attacked. It seemed that adventuring was somewhat addictive!
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The players pegged Dirk as being a suspicious character early on, and I was afraid they'd try confronting him before they even left the town of Baranford, but fortunately Dan didn't have Gilbert Fung press the issue at the time. However, they all put their collective foot down as far as remaining on the main road rather than take Dirk's recommended path through the forest, which meant me moving from Plan A to Plan B. Plan A was having the Underdark bandits ambush the PCs and merchants as the caravan carts and wagons started crossing a bridge across a stream. I was going to use 8 of the Paizo "Ambush Sites" map pack cards from their GameMastery line (another Christmas present from my son Logan) - four making up the bridge across the stream and another four making up the path through the forest - but circumstances led us to Plan B: a blank 18"-by-22" grid of one-inch squares drawn on the back of a sheet of desk calendar paper. This is my "generic" geomorph, which I bring with me to all game sessions just in case we end up needing it.
I was originally going to print off a top view of a tarantula for use as a steeder token, but fortunately with Halloween fast approaching I managed to pick up an appropriately-sized spider decoration at a local craft store for a couple of bucks a few weeks before running this adventure.
We usually have the players take turns running Ingebold as a secondary character each game session. This was Joey's first time running a spellcaster (in either of our two campaigns) and he took to it like a pro. He was the one who pointed out that Ingebold had prepared a
zone of truth spell. (And indeed, it was he who had had her prepare it in the first place!) Next level, Darrien (and Finoula) will gain their first ranger spells, so he'll get a little taste of spellcasting each level from that point on.
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T-Shirt Worn: My TSR Silver Anniversary T-shirt again, since it has a line of D&D monsters all headed more or less single-file in the same direction. Although the Tony DiTerlizzi artwork shows them wearing birthday hats and carrying presents, they still make up a sort of "D&D caravan," which is what this adventure was all about.