Plane Sailing
Astral Admin - Mwahahaha!
Ziggy said:Thanks for the advice PlaneSailing, I guess its not to much work to do it this way.
I've already used the bonetangle (stole it from the description in the Iconics Adventure), so I'll probably substitute it with something else.
Something that I think would probably work well is to do more with the "enlarged vermin" kind of thing. By the time they meet the trog, they have become quite used to seeing those beetles scuttling around everywhere - I used the 4th level spell vermin growth (or whatever it is called) to give the trog some instant allies - you might be able to do something more interesting along those lines?
I wondered how many class levels you put in there. The original NPCs are 1-3 level, did you scale this linearely all the way to level 8, or is that to challenging ?
I think I went for a fairly linear scaling of the levels - the Trog became Clr8, Thimdrul became (effectively) an Egoist 8, the other goblins ranged from Rogue 7 (the spy), Barb 6, Rogue 6 (the prince), Telepath 4 (the apprentice). The Gnolls each had 2 levels of my own alt.ranger - basically exactly like a barbarian but without the rage and with the rangers skill list and favoured enemy.
I have to admit that for the battle above, this was too much. With good tactics (and in the face of abominable initial tactics by the party - no planning at all!) I could have had a TPK. Two of the goblins are not interested in stand up fights though, and I decided that their gnoll mercenaries would quit if the tide turned against them (thats what you get for CE mercenaries!), but even so one of the players emailed me afterwards and said he thought I'd let them off lightly in the circumstances.
Still, I had one major death, so I hope I don't get thrown out by the RBDMC

In case you are interested, my version of Thimdrul used Polymorph Self to become troll-sized. Gave him oodles of Str and Con (great for his power DC's), he used Claws of the Bear (which as a Large size creature went from d12 to 2d8) and then duodimensional hand to increase his claw threat range from 20 to 17-20. He also manifested Schism, so the other part of his mind could continually manifest Body Adjustment to heal himself during combat. My version started off with a great Con, giving him a fair few hit points to start with. If he had stuck in the fight I would certainly have killed Trajan and probably got Lysander as well - but He was seeing his allies decimated and from his POV it was time to bale out and regroup.
I might also do something else I love to do, put a competing (evil) party in there who is after the same goal. I've got a couple of handy ones, and at least on of them have fling capabilities for an arial assault. If the PCs go in through the mines, we could end up with a big three-way fight at the end !
An interesting possibility in this respect is if the Heroes of the Bell were somewhat higher level than expected, and the two which never made it past the Fey actually ganged up with her. Perhaps the Heroes of the Bell had actually been captured and got a crystal in the head themselves for their trouble

Best of luck with the adventure - I'm sure you'll have a great time with it!