the Kyri Chronicles - last updated 22 Oct

Dude!
You can't just put that out there like that! That is like going to the movies and seeing a trailer and getting all excited and then it says...."coming next summer!"

Tease!

So pop out that baby and get to writing!!

Come on now!


Oh yeah......

Congratulations!
:D
 

log in or register to remove this ad



The next morning they set off for Rastor, and arrive in the evening to find it like a wild west outpost, along with saloon. Gathering information suggests that the mining is going down, but there are strange ochre-robed priests up at the crater ridge mines are hiring new toughs.

Trajan remembers that these were the guys that were linked with unspeakable evil and working with gnolls back in the moat house last year – back when the company comprised Lysander, Azrin, K’tan and M’ir and he had just joined the company.

Apparently although most of the traffic is through the main door into the old crater ridge mines, there are groups of these priests who use a lesser door to the North of the complex. A plan is laid to ambush some and steal their robes, so that they can sneak inside.

(Bannor is an 8th Rogue who has joined them - being played by Meliamne’s players’ 12 year old son. He did a great job!)

Bannor immediately proves his worth to them – he scouts out an excellent ambush position along the path up to the side entrance to the crater ridge mines, and blends invisibly into the rock formations. They don’t have to wait long for a party of seven clerics in ochre robes to wind their way up the path. Bannor leads off the ambush, springing up with a pair of daggers he slices the throats of two of the priests before they even had a chance to gasp. Trajan’s lightning fast reactions enable him to take one down with a couple of arrows before Bannor dispatches another two priests who were still goggling flatfooted at him. Finally Anne-Marie leaps into the midst of the trailing two priests and disposes of them with rapid thrusts of her rapier.

In less than ten seconds the mountain air is still again, and the whole ambush happened so quickly there was no time for an alarm to be raised. Quickly the bodies are carried off the road and stripped. Resplendent in ochre robes which have been cleaned of blood by prestidigitation the party continue up to the Western gate.

The gate is at the end of a small opening carved into the rock face of the crater ridge mines. Arrow slits around all the surrounding walls show that this could easily be turned into a killing ground by experienced defenders. A doglike voice barks out “Who goes there?”

Trajan replies “Who does it look like? Let us in now!”.

The gnollish voice snarls “Let yourself in, dog-meat!”.

Attempting to surreptitiously arrange their weapons under their robes for easy access they boldly march up to the entrance door, carved with horrible fiendish figures, and push it open. Inside a corridor is dimly lit by guttering torches in wall sconces. The walls are covered in horrible scenes of human torture and fiendish creatures cavorting together. Quietly and purposefully they march up to the crossroads. Snarling noises from a large creature come from the doors ahead of them so they turn southwards, heading deeper into the mines. The plan is to gather as much information as possible.

Bannor and Anne-Marie scout ahead and they find a food storeroom with barrels and crates, and beyond that are two rooms with mining equipment – huge tables with water channels which must have been used for separating out valuable ores at some time in the distant past. They haven’t been used for decades.

The next room is more interesting There are two large ore carts resting on buffers here, and two tunnels with tracks heading out to the South. After a little discussion they all climb into one of the carts and remove the break. Anne-Marie gives it a push to get them rolling then leaps aboard and the ore cart starts to rattle off into the darkness which is lit only by the faint light of Arilyn’s magic.
 



After a short while Meliamnes eyes pick out a figure standing in a side tunnel that they trundle past. They apply the break, dismount and walk back to investigate. The figure turns out to be a finely carved statue, and at the edge of their light they can just make out another statue further ahead in the rough-hewn passageway. Weapons drawn they edge forward into a chamber and their light washes over the large reptilian beast, illuminating its horrific visage. Fortunately they all manage to avert their gaze in time, and Trajan and Anne-Marie leap forward to assault the fearsome creature, opening huge wounds in its side. It stares at Meliamne and the elf starts to feel his flesh hardening horribly, but then the message that it has been mortally wounded manages to make its way into the creatures tiny brainpan and it releases its gaze, the eyes unfocussing in death.

Looking around the cavern reveals only mounds of ground up stone, the digested remains of previous victims of the basilisk. They return to the ore carts and move them a little further down the track before coming across another passageway that looks worth investigating. A narrow crack of a passageway, whose walls are glistening with moisture. After a dozen feet there are some steps rough-hewn leading upwards. Their voices echo strangely in the suddenly moist air, and then Anne-Marie shouts a warning as globs of greenish slime drop from the ceiling onto them!

Anne-Marie, Trajan and Bannor leap to the side, but Arilyn and Meliamne both get splattered by the falling material, both cry out as it quickly starts eating away their clothes and their flesh. Moments are wasted by a hurried discussion between the others about what to do, and by the time a pair of knives have been sacrificed to scrape off the foul slime both the wizard and the elven bard are pale and seriously ill (DM note: they were both reduced to single digit CON scores!). The company decide that it would be foolhardy to continue with half their party so grievously wounded and placing their injured companions back in the ore cart they get it moving back towards the room they started from and then walk out under the gaze of the temple guards again.

Halfway down the path to Rastor they remove the ochre robes, then the continue back to the inn where they are staying and both Arilyn and Meliamne settle down for a weeks bed-rest to recover their health after the slime-induced damage, while tended by their friends.

The following Markday they return to the mines by the western door once more. Again the ochre robes get them past the initial gnoll guards without difficulty. They seem to have an unshakeable confidence that nobody could be coming to attack them from the outside world, and they seem a little more concerned about the “earth worshippers” round to the North. The company start to hatch a plan to pass themselves off as a rival elemental cult and foment discord amongst the various elemental temples which are believed to exist in this place.

Once again they take the ore carts, and this time they get them up to quite a speed, rattling past the chambers and corridors they investigated last week. At one point the enter a large chamber with another ore-cart track crossing above their heads, but with no sign of life. Then their cart rattles into a very large chamber, and to their dismay they see a large, two headed creature waiting beside the track and with one club waiting hanging in its left hand while its right arm is poised to sweep the adventurers out of the cart!
 


Darklone said:
Woah!

Medusa, green slime and now an ettin? Hope you had a good DM screen to protect you from thrown dice :D

I think you'll find it was a basilisk not a medusa. I am also now looking into dice with sharpened edges to conteract a sturdy DM screen. :D
 

Rubber dice to bounce over the screen when he thinks you've missed.

Actually, we all take this sort of action in our stride. After all, we are all heroes.
Well, Trajan's a hero. The others, well, they try to keep up. :D
 
Last edited:

Remove ads

Top