the Kyri Chronicles - last updated 22 Oct

Plane Sailing said:
Newbie parties have excuses... this group has about 100 years gaming experience between them :)

Thankfully i only make up a small part of that 100 years and well you know the trouble with old dogs and tricks :D

(Starts running and hopes to out pace the old guys. Hmm better start rolling up a new character too. :) )
 

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Tell me. I played some time in a 2nd ed group who converted later...

They never listened to my reasoning because I only played for nearly 20 years :D
They died a lot but never learned :cool:
 

Thanks for waiting so long, a nice big update now.


(14th May)
They re-enter the ghosts watch point, and bid their farewells courteously into the air just in case, before proceeding down the stairwell into the darkness again. Kazrak looks relieved to see them once more, although he quickly composes himself into his normal grumpy manner before leading them back towards the king. Once again it is a trek of a couple of days to get back to the city, and Trajan continues attempting to pick up some odd words of Dwarvish.

The audience with king Grishnak goes well. He is delighted that the company has solved the riddle of the stairwell and disarmed the magical traps which were blocking it and swears mightily.

“What the fark do you want for this you great mashkars!” he roars in good humour.

“Well my Lord, we hear that the work of dwarven smiths is most remarkable. Is there anyone who can place enchantments on our weapons?” asks Trajan respectfully.

“Naturally” shouts the king. “My scribe will deliver you a note and you can take it to Gagrakarl my runesmith”.

Sensing that the audience is coming to an end, Kazrak ushers them out and leaves them back in the Circle of Contemplation while he finalises details with the kings accountants, as well as making arrangements for the purchase of some of the artworks they brought down from the cloud giants castle with them.

This is a good opportunity for the company to plan what they need to do next. In the short term Trajan wants to speak with Anna the prophetess, and find out what’s actually going on with her. In the longer term they fell that it is appropriate to try to track down one of their various escaped enemies over the years. Should they be looking for the Blessed, setting up her evil alienist cabals? Should they be searching for Barak that rogue shaman? Should it be Daros who is busy corrupting temples of Asura across the Southlands? Anne-Marie wants to head directly for Cadlan to speak to the mages there and learn what needs to be done in order to take the fight to the mind flayers home plane (wherever that might be) because she wants to make sure that the next time she kills one it stays dead. Eventually, after much discussion, they decide that Dyson is the one they want to tackle first. They had stopped his plans in Ossington, but he escaped with his bodyguard Tully, and it seems likely that he is up to further evil and infernal plans. They have the best chance of finding and stopping him before he gets some new plan thoroughly set up.

Kazrak returns, and leads them to Gagrakarl’s quarters – but the runesmith isn’t there. His apprentice is very unhelpful and merely suggests that they return some time later.

It takes two days of returning and asking before they finally find Gagrakarl at home. He is a gnarled and elderly looking dwarf, with intricate scars all over his face and forearms. He carefully reads the note from the king, then asks them what they want.

“Can you place runes on our weapons?” asks Trajan.

The runesmith raises an eyebrow.

“If that’s what you want”, he says.

They come to an agreement, both Trajan and Anne-Marie seeking particular runes inscribing on their weapons. When they return the following day, as agreed, Gagrakarl hands them back their weapons, each with some small yet complex runes inscribed on them.

“Excellent” exults Anne-Marie. “How do I make use of it?”

The runesmith raises an eyebrow again, then replies to Dala.

“My understanding is limited, but I believe you stick the sharp end into your foes”.

“No, no” says Anne-Marie to Dala. “Ask him about the magic runes”.

“Magic?” chuckles Gagrakarl. “What ever makes you think of them as magic?”

“But… we assumed…” Trajan starts

“You assume too much!” snaps Gagrakarl. “Good Honour to you” and he turns back to his forge.

A long conversation with Kazrak reveals that runesmiths don’t actually work as craftsmen, but they use runestones to cast magic spells. “Gagrakarl was probably quite offended that you took him as a mere craftsman” their guide points out. “You’ll notice he did some exquisite workmanship though” he muses.

The party arrange another visit to Gagrakarl, apologise for their previous mistakes, and enquire whether he will be able to cast a scrying spell for them, so that they might try to gain some intelligence on Dyson. The runesmith agrees, and ushers them into another chamber. The far wall has a smooth circular area embossed on the far wall, about 5ft in diameter. Around that there are numerous carved holes, and after spending a short while quizzing them about the characteristics of this “Dyson”, Gagrakarl starts selecting a couple of dozen stones marked with various runes and slotting them into vacant holes around the stone ‘mirror’.

Once he is happy with the arrangement he starts chanting in harsh and guttural dwarvish; Arilyn recognises the occasional words of Archaic, the tongue of magic, wrought in with it, and she can sense the gathering of magical potential in the room.

The stone ‘mirror’ looks as if shadows are flitting across its surface, a few at first and then more and more. As the chanting continues the entire stone surface gradually becomes reflective and then a mass of swirling greys and browns. Eventually, after an hour, a picture starts to form.

Dyson is on top of a high tower, looking out across mountains and a fertile valley. He is apparently getting a report from someone who is just out of view in darkness and shadow. Only a pair of horny lips can be seen moving.

“how are the plans going?” Well, my 'master'.

“and our forces are growing well?” We will have them at full capacity within the month 'master'

“excellent. What problems remain?” Only that of gaining raw materials 'master'. If we march on Knightsbridge first our forces will swell on the way, and after Knightsbridge we will be unstoppable!

Suddenly the wizard stops. “We are being scried upon. Go now and continue our plans”. He then looks into the scrying sensor, silent, with one eyebrow arched, then it all goes black.

to be continued...
 

Plans are made to return to the daylight of Moradins Call, and Kazrak guides them back there. In a final audience with the king they have each been given a tiny pendant in the shape of a battleaxe and made of a wonderful silvery material, a gift and identifying mark amongst the dwarves.

Kazrak takes them back to the marketplace and bids them good luck in their new quest. It is Holyday and before setting off, Trajan calls in upon the local priest of Asura, Mizraim, but finds him in as ill a humour before, still complaining about the foul blasphemer – Anna the prophetess – and the evil that she is spreading.

Trajan decides to follow it up, and goes along to the poorhouse, which is crammed full of people, even to overflowing onto the pavements outside. Trajan and Anne-Marie work their way in and see a fresh faced young woman preaching to the masses. Her words seem fairly innocuous, and there is nothing overtly blasphemous that Trajan can detect (although his religious knowledge is admittedly very sketchy). There is a transparent honesty in her approach and the way that she deals with questions that is impressive however.

At the end of her talk she calls forward any who need healing – several come forward and her prayers find immediate answers. When all who are needy are healed, she invites all of the poor to come forwards for Asura’s feast – and a miraculous spread of food and drink appears on the table behind her.

The tradesmen drift away, while the poor of the town tuck in to their best meal in the week. Trajan approaches Anna to find out what is going on. She is disarmingly frank and direct with him. No, she is no part of the Asuran priesthood, no she has nothing against that sad man, Mizraim (although she claims that he is working against Asura’s will, which seems somewhat strange).

Ultimately Trajan leaves, and bids her farewell. He doesn’t know what to make of her, and the fact that he is following a path which is officially anathematised makes him wary of leaping towards judgement of her. She must remain a mystery, but he promises to look her up when he next returns to Moradins Call.

The party gather together again and descend down Stooks Climb into the warmer lowland air. It is the last week of May, and Summertide will soon be upon them. Weighing up their options, they decide against returning first to their home in Knightsbridge. The view of Dyson which they had in the scrying stone was very clear – and on the horizon to the north of his position were the mountains of the Barrier range. That put his hideaway within 20 leagues of the mountains, and Trajan believes that it is most likely to be in the northern reaches of the Sisters range, lesser mountains but which contain many hiding places.

Travelling through the foothills their spirits rise as they come to a village around midday – although strangely there are no workers in the fields, and as they ride past the stockade and into the middle of the village there doesn’t appear to be any people at all – neither women, children nor elders. A closer search of the buildings reveals signs of bloodshed, but neither bodies nor graves can be found. There does seem to be quite a lot of human tracks leading southwards though.

Continuing their route, they see more empty fields and other deserted hamlets and thorpes. As evening draws in they can see the Sisters rising up just a couple of leagues away, and rather than venture into the lions den at night, they decide to make camp in the remains of the local inn.

Their sleep is disturbed by screaming from the horses in the stables round the back. Leaping into action Anne-Marie and Trajan charge outside and find six cadaverous figures breaking down the stable doors, groaning “meat, meat…” Within a few seconds the creatures are dispatched by their blades, then Trajan, with the help of his bonded mount Lightning, calm the disturbed horses. The rotted corpses smell atrocious, and Anne-Marie and the others drag them some way away from their inn and burn them.

Arising early in the morning they leave Lightning in charge of the other horses and approach cautiously on foot. They can make out a cleft in the rocks, a hanging valley, and water shoots out and down about 80ft into a plunge pool below. Just next to the cataract is a forbidding tower, built to vaguely resemble a tremendous fang.

Showdown at Waterfang
The current party roster is as follows:
Trajan 3nd Fighter/5th Jazumai/2nd Sword Saint
Anne-Marie 6th Fighter/2nd Monk/ 1st Duellist
Dala 9th Sorcerer
Arilyn 7th Wizard/1st Stormlord
 


Can't complain... I don't read storyhours sooo regularly anyhow ;)

Will you convert to 3.5 with your homemade paladins (and the summon mount paladin change?)
 
Last edited:

Hey, I'm glad that you persevere with mine then!

I'll be introducing 3.5e changes piecemeal - there are some major events happening in the campaign at the moment which will explain some of them. Apart from other things, Trajan's mount, Lightning has been pining and looking skywards for some time now - he's been trying to explain to Trajan that he is feeling a call, but the big T doesn't understand.

It's gonna happen at an appropriate dramatic moment :)
 


The Big Fight...

Dala scouts invisibly, flying around the tower and scanning it with a detect magic spell. There is clearly some abjuration magic around the door on the top of the tower, and he deduces that it is most likely an alarm spell. They plan their assault accordingly, and Dala grants everyone the ability to fly, then they head off for the tower.

Arriving at the top, Dala dispels the alarm. They carefully open the door and descend into a foul laboratory. While quietly looking around, a flask of alchematical acid is flung across the room towards them, narrowly missing Trajan. Arilyn invokes her prepared See Invisibility and spots a foul little imp pulling obscene faces at the party while it edges around towards the stairs. She shouts to Anne-Marie who attempts to head it off – and at the same time Dala decides to blast its location with lightning. Anne-Marie is caught off guard, and is quite seriously wounded by her friends lightning as the imp tumbles down the stairs.

They quickly follow it down into the main library. The walls are lined with books and Dyson is sitting reading at a table, with a barbed devil standing by his shoulder.

Trajan charges in and swings at the figure standing behind the table but swinging wildly. The barbed devil responds with an almost completely ineffectual unholy blight (4pts!). Arilyn has learnt from her experiences on the stairwell of Fear, steps forth and launches a fearsome Phantasmal Killer - but it doesn’t seem to faze Dyson at all. Anne Marie races in around the edge of the room and launches a perfect stunning blow across the bridge of his nose - and finds her fist passes straight through his illusory head!

From across the room a thin blue beam lances out towards Arilyn, missing her and striking the wall next to her - which disintegrates in a puff of dust! This is followed up by a cone of cold which catches all the other heroes - Anne Marie nimbly skips aside, Trajan avoids the worst of the blast, but poor Dala catches it full-on and slumps frozen to the ground, dying.

Arilyn has her wits about her, and she can now see the sparkling outline of the invisible Dyson - so she conjures a glitterdust cloud on him, covering him with the sparkling particles so that everyone can see him. Anne Marie moves past him to block his escape before striking, and catches an AoO in the process from the wand which he holds; to her horror she feels some of her vitality drawn from her and pass into the wicked old wizard. The barbed devil makes further attempts to magically paralyse Trajan, but is completely ineffective against the Jazumai’s steel-hard will.

Trajan rushes across and joins in the attack against Dyson, cutting his arm with a slice of his scimitar. Dyson responds by detonating an empowered fireball in the midst of the room, which seriously injures Trajan although Anne Marie manages to dodge the worst of the blast again. Arilyn is thrown backwards like a rag doll and lies still, and the frozen form of Dala explodes into flames under the punishing heat. Dyson grunts and curses as his imp dies in flames, and the soul-ties with his familiar cost him one of his most powerful remaining spells.

The barbed devil charges Trajan and catches him with its fearsome claws, dragging him in and impaling him on some of its body spikes. Anne Marie lands another blow on Dyson despite his tremendous magical protections, and the wizard decides it is time for some repositioning. Casting defensively, he dimension doors across the room, then launches a burst of glowing magic missiles at Anne-Marie. The battered swordswoman was staggering on her last legs when the missiles slam into her body and she collapses by the top of the stairs.

With a roar, Trajan breaks free of the barbed devil and charges at Dyson, catching another glancing blow from it on the way but wriggling free from its grasp. He lands another critical blow on the wizard, cutting his shoulder deeply. Dyson responds by casting invisibility defensively and stepping away from his attacker. Trajan thinks he hears the footsteps, but his blows cut naught but air. The barbed devil, meanwhile, has made another two attempts to capture Trajan with a hold person, so the sword saint decides to deal with that threat, and presses an attack against the barbed devil.

Seeing him thus occupied, Dyson creeps in and attacks him with the vampiric touch wand once more, to regain some much-needed hit points. This proves his undoing as Trajan spins around quick as thought and lands two lightning fast blows across Dyson’s midsection. He hears a thump as Dyson’s body invisibly collapses to the ground and the wand skitters away to one side. Trajan turns to the barbed devil “You’ve not got a reason to hang around now, right?”. The devil grins. “I’ve just got a soul to collect for torment at our feast… come ‘master’ ” then it vanishes with a sulphurous swirl of smoke.

Trajan quickly hurries to each of his prone friends. Anne Marie is barely alive and he calls upon Asura, pouring healing power into her until her breathing stabilizes. Then he runs across to Dala but sees the Borderlander sorcerers body burnt beyond recognition. He then turns to the third member of the party, Arilyn, and finds the young Mendonnan woman still barely clinging to life, despite the awful burns she received from the fireball. Once again he calls upon Asura and the healing power stabilizes his friend.

On the stairwell below, the wizards lover and bodyguard Tully realises that she has arrived too late, and the fight is over. Using her shadowdancer powers she fades into the shadows and makes her exit from Waterfang tower. Trajan and Anne Marie make a very cautious investigation of the remaining rooms of the tower, but find only sleeping quarters, storage and a guardroom occupied by a pair of zombie ogres which are no match for even wounded heroes.

A secret door is detected in the library, they decide to wait until they are recovered.
 

Dyson was a 12th level tiefling Wizard at the time of this fight.

It was the first time that the haste spell had been used in anger. At the conclusion of this battle we unanimously decided that haste as it stood needed to be toned down, and we went for my variant which we'd called "Quickness". The various elements are just like haste (duration, target etc), but the effect is simply +4 to hit, +4 to AC, +4 to Ref ST. Nothing else.
 

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