• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Lamentation of Lolth - Chapter VI

"It was wise of you Ayden, to let her go. I'll keep an eye on our back."

OOC: Roll to see if Sielwoodan know about Will o' Wisp:7

Sielwoodan listen to Teleri. He nods at her story "So I have heard, and I've heard other story that contradict that... stay cautious."
 

log in or register to remove this ad

OoC: Sielwoodan knows the basics and lore of what will-o-wisps are about. Teleri on the other hand, should have rolled to see what she knew. (hint hint)

~

Heading in the direction of the ruins once Drogo sets them towards it, the party travels on through the marsh area for a good 2 hours before coming to a rise in the landscape. Chunks of hewn stone and large slivers of wood appear out of the fog, littering your path as you near the temple ruins. The debris gradually becomes more prevalent, and you come to a wall. The wall curves in a wide circle and varies in height from 5 to 25 feet. The majority of that stone building now lies in rubble around you.

Gaps in the ruin allows you to pass through the wall of stones. Among some of the smaller shattered stones, you spot a moldering humanoid corpse.
 

ooc:
Willowisps would be a fairly common folk tale out in the boonies I'd think. I mean, it'd be your basic cautionary tale. Don't follow the bright lights out into the swamp or something big and nasty will eat you sorta thing. Didn't think a roll of the dice would be nessisary. My bad. :\ :confused: :heh:

Now something like knowing the weaknesses of a lich yeh. Roll em! :] :cool:

IC
Teleri keeps an eye on the surrounds, her own slight paranoid complex helping out tremendously in this instance.
 

Drogo

OOC: OK. missed a bit this w/e. At one point, someone (her horse?) told us what killed Chasity. Sort of anyway. I don't think it was a will-o-wisp. Anyone remember or do I need to go back and find that?

Drogo takes flight at Ayden's command. The whole conversation went somewhat over his head. Ayden obviously felt very strongly about the hag, but Drogo didn't really understand. Were hags always evil? In any case, any lead seemed a good one and Drogo's heart lifted despite the gloomy weather upon sighting the ruins.

OOC2: Drogo can only wildshape once/day, so he couldn't actually have done it a second time, come to think of it. I'll just keep him in halfling form the rest of the day.

Taking his place on Rex on the party's left flank, Drogo starts at the corpse.

OOC3: Is the corpse on the ground, or walking around?
 

OoC: The corpse is on the ground. No worries about the wild shape ability. It has been quite awhile since we've all played in this particular thread. Some things like that can easily be overlooked until we get back into the swing of things with regular postings. :)
 

ooc:
Just wanted to remind you. I'm going out of state on the 9th through the 17th. I probly won't have any internet connection for that week. So... Could one of you guys play Teleri and Alins or NPC them for that time? I'd really appreciate it.
 

Sielwoodan approach cautiously the corpse and looks at it. He scan it and tries to see how much tiome it has stayed there and if anything could allow him to identify who he was.
 

“I don’t wan to sound paranoid, but no-one touch the body till we make sure it’s save.” Dunstand walks over to Sielwoodan and examines the body and its surroundings to determine if the body or its surroundings might be booby-traped.

[sblock]+10 Search [/sblock]
 
Last edited:

Examining the body, Sielwoodan can make out elvish features on the decayed corpse, but nothing more about who the corpse might have been. Searching the body turns up nothing.
 

Calenthang tries to entertain himself while the others examine the corpse.
If you've seen one dead thing, you've seen them all...
He draws his sword for good measure; ambush would be easy in this setting.
 

Into the Woods

Remove ads

Top