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Flocktime 6, CY 593
37: Against the Giants of the Frozen Wastes.
"The eagles were outside of my spell ranges, but next time, I will crush their wills with my irresistible power!" Jespo tells Dabus. Fräs hisses. "Well, I will bend their wills with my Spellcraft," Jespo clarifies. Fräs hisses. "Wills can so be bent by spell craft," Jespo says. Fräs hisses. "Well, Prisantha could."
The group searches the building, and discovers a narrow (by giant standards) stairway cut into the back of the building, tunneling up through the mountainside at a steep slope. Following the stairs, the party emerges in a wide s-shaped cavern, with ten foot tall ledges running along either side and a third ledge at the opposite end, slightly higher than the others. Stalactites of mineral and ice hang from the ceiling, and the party's torch-light is reflected back to them from a thousand glittering points.
C'min, Elenthal and Elijah form the group's forward scouting faction, and creep into the cavern unseen by a pair of giants, who are staring intently at the opening behind the scouts, from which the party's light illuminates the room. Elenthal and C'min move toward the giants, readying themselves for a surprise attack and as the rest of the group enters the massive cavern. The resulting fight is quick and dirty. The giants seem unimpressed by the characters at first, gleefully moving toward the group hoping for a moment's diversion.
They are diverted all right, and after the blood sprays settle, the party moves toward a side passage.
As they near the opening, a voice echoes out from within, "Who comes to visit me, here in my refuge? Who comes to die today?"
A frost giant's face emerges from deep shadows, it's eyes wild with pain and it's mouth filled with sharp teeth. The head is attached to a long, snake-like neck, covered in snowy scales. The creature opens its mouth, and blasts the party's scouts with a cone of super-cooled air and frost shards. Elijah cries a warning, then charges forward.
She is the first to see the whole creature, a twisted amalgamation of giant and serpent-the thing has four legs and vestigial wings, but it also sports a pair of giant arms sprouting from its snaky neck, arms that are clutching a huge greatsword.
The party moves forward, but their advance is blunted by the thing's tremendous reach. Elijah and C'min hang back, attacking with missile fire, while Thrommel runs forward, shouting "For Furyondy! For the . . ." before he is struck to the ground.
Jespo summons a pair of celestial lions to the thing's back, confusing it and forcing its head to whip from the front to the rear, leaving openings for the fighters to get close enough for melee. Elenthal moves toward its side, but is struck with a devastating cut from the thing's greatsword, and the stoic ranger falls to the ground, wounded near death for the second time today.
Things look truly dire for a moment, but once the group is able to fully surround the creature, its end is assured. Whatever it is, it bleeds, and can be killed.
The group recovers themselves, and tends to the wounded, restoring Elenthal and Thrommel to health. After a quick assessment of their current strength, they decide that they have enough left to push forward.
Beyond the s-shaped cavern, an ice-cave winds deeper into the mountain, and upward. At regular intervals, strange obelisks are set into the ground-formed from some unrecognized rock, and carved with winding sigils, in an unrecognized alphabet. A faint humming can be felt in the air here, like some massive thing just beneath their feet, slowly breathing in and out. As the group draws near each obelisk, they feel brief lances of fear or anguish pierce their minds.
Just past the obelisks, two more frost giants are lounging near a narrow opening. The group engages with them, and defeats them, but determines that they can take no more. They retreat to their camp, and await the dawn, huddled together against the cold.
The next morning, Elijah and Elenthal return to the Aerie, but discover that the passage into the giant's lair has been blocked by a massive chunk of ice, placed into the opening-apparently, the giants have chosen to seal themselves in, but for what purpose the party does not know.
Elenthal flies over the summit on his griffon, and reports that the peak has been excavated-a huge bowl-shaped cut carved out from the top of the mountain. He can see that the giants have built a supporting structure in the depression, and several of them are working in the base of it, cutting into the rock with pickaxes.
After hearing Elenthal's report, Dabus casts wind walk on the group, and they travel to the excavation site. On the rim of the excavation, a crack in the earth radiates heat and a thin, wisping smoke. C'min, made like a draft of smoke herself by Dabus' spell, oozes down into the crack and witnesses a gory scene:
The fissure opens into a large cave, and directly beneath the opening, a wretched-looking hill giant tends a grisly pyre. Several giant bodies are laid out like firewood on a skull-shaped rock and are alight with a greenish arcane flame. The fire gives off heat and some smoke, but does not seem to consume the bodies.
The hill giant tending the fire is thin and sallow, covered with open sores along the length of his neck and shoulders. He is also heavily marked with scarring, a pattern indicating that he has been the victim of Iuzian ritual torture. The giant sweats and groans softly as he turns several large metal spikes in the flame, heating them to a white-hot temperature.
Further into the cavern, a lone human, naked from the waist up, is driving similar spikes into the bodies of several patchwork creatures-parts of giants and humanoids are sewn together seemingly at random, and the human lovingly strokes his creation as he works a spike deep into its torso.
Worse yet, at the opposite end of the chamber, a huge pit is filled with the dismembered body parts of uncountable creatures-the whole of which is being turned like a great compost pile by another diseased hill giant.
Passing unseen through the chamber, C'min discovers a pair of adjoining rooms, one containing an alchemical laboratory and workroom, the other a lavishly appointed bedchamber, sized for a human.
C'min reports her findings back to the group, disgust plain on her elven face. "These foul ones need to die now," she says, somewhat unnecessarily.
Dabus says, "The spell that has transformed us cannot be rapidly dispelled. For this reason, we shall split into two groups. The first wave will consist of myself, Jespo and Elenthal. C'min Elijah and Thrommel shall form the second wave."
Thrommel objects, "The second wave?"
"Oh, no sire," Jespo says, shooting a look at Dabus, "you shall be in the first wave, with C'min and Elijah. The second wave will go in first, to prepare the way for the first wave."
"That's more like it," Thrommel says.
The second wave is to be made invisible by Jespo, then drift unseen into the room. They will become corporeal, with the first wave following suit if necessary.
They are not necessary. Jespo lays the giants out with a chained Tasha's hideous laughter, and Dabus levels the might of Tritherion's fury at the human, obliterating him completely with a destruction spell. Before the second wave can fully materialize, Elenthal has killed the helpless giants.
Thrommel says, "Gods of Good, what a stench in here! Jespo, can't you do something about it?"
"No, my liege, unfortunately I cannot," Jespo says. "We must all take care to be cured of disease when this is over. This whole place is festering with rot."
The group searches the human's quarters, and discovers a sizable treasure in the form of a prodigious research library, as well as a cache of freshly minted platinum coins, stamped with a seal from Riftcrag, in the Bandit Kingdoms.
Better yet, the human has a large stack of correspondence, detailing his mission here in the mountains of Tenh. The party takes the coinage and the letters, intending to study them at their leisure at a later time. They identify the dead mage as none other than Festering, the lamia witch's dread master. Festering is charged in the letters with overseeing the operation to convert Tenh's native giant population over to the worship of Iuz, and recover an artifact called the Bleeding Stone-no doubt the object of the giant's excavation.
-----
Next: The Liberators encounter an ancient artifact, and taste their own blood!
37: Against the Giants of the Frozen Wastes.
"The eagles were outside of my spell ranges, but next time, I will crush their wills with my irresistible power!" Jespo tells Dabus. Fräs hisses. "Well, I will bend their wills with my Spellcraft," Jespo clarifies. Fräs hisses. "Wills can so be bent by spell craft," Jespo says. Fräs hisses. "Well, Prisantha could."
The group searches the building, and discovers a narrow (by giant standards) stairway cut into the back of the building, tunneling up through the mountainside at a steep slope. Following the stairs, the party emerges in a wide s-shaped cavern, with ten foot tall ledges running along either side and a third ledge at the opposite end, slightly higher than the others. Stalactites of mineral and ice hang from the ceiling, and the party's torch-light is reflected back to them from a thousand glittering points.
C'min, Elenthal and Elijah form the group's forward scouting faction, and creep into the cavern unseen by a pair of giants, who are staring intently at the opening behind the scouts, from which the party's light illuminates the room. Elenthal and C'min move toward the giants, readying themselves for a surprise attack and as the rest of the group enters the massive cavern. The resulting fight is quick and dirty. The giants seem unimpressed by the characters at first, gleefully moving toward the group hoping for a moment's diversion.
They are diverted all right, and after the blood sprays settle, the party moves toward a side passage.
As they near the opening, a voice echoes out from within, "Who comes to visit me, here in my refuge? Who comes to die today?"
A frost giant's face emerges from deep shadows, it's eyes wild with pain and it's mouth filled with sharp teeth. The head is attached to a long, snake-like neck, covered in snowy scales. The creature opens its mouth, and blasts the party's scouts with a cone of super-cooled air and frost shards. Elijah cries a warning, then charges forward.
She is the first to see the whole creature, a twisted amalgamation of giant and serpent-the thing has four legs and vestigial wings, but it also sports a pair of giant arms sprouting from its snaky neck, arms that are clutching a huge greatsword.
The party moves forward, but their advance is blunted by the thing's tremendous reach. Elijah and C'min hang back, attacking with missile fire, while Thrommel runs forward, shouting "For Furyondy! For the . . ." before he is struck to the ground.
Jespo summons a pair of celestial lions to the thing's back, confusing it and forcing its head to whip from the front to the rear, leaving openings for the fighters to get close enough for melee. Elenthal moves toward its side, but is struck with a devastating cut from the thing's greatsword, and the stoic ranger falls to the ground, wounded near death for the second time today.
Things look truly dire for a moment, but once the group is able to fully surround the creature, its end is assured. Whatever it is, it bleeds, and can be killed.
The group recovers themselves, and tends to the wounded, restoring Elenthal and Thrommel to health. After a quick assessment of their current strength, they decide that they have enough left to push forward.
Beyond the s-shaped cavern, an ice-cave winds deeper into the mountain, and upward. At regular intervals, strange obelisks are set into the ground-formed from some unrecognized rock, and carved with winding sigils, in an unrecognized alphabet. A faint humming can be felt in the air here, like some massive thing just beneath their feet, slowly breathing in and out. As the group draws near each obelisk, they feel brief lances of fear or anguish pierce their minds.
Just past the obelisks, two more frost giants are lounging near a narrow opening. The group engages with them, and defeats them, but determines that they can take no more. They retreat to their camp, and await the dawn, huddled together against the cold.
The next morning, Elijah and Elenthal return to the Aerie, but discover that the passage into the giant's lair has been blocked by a massive chunk of ice, placed into the opening-apparently, the giants have chosen to seal themselves in, but for what purpose the party does not know.
Elenthal flies over the summit on his griffon, and reports that the peak has been excavated-a huge bowl-shaped cut carved out from the top of the mountain. He can see that the giants have built a supporting structure in the depression, and several of them are working in the base of it, cutting into the rock with pickaxes.
After hearing Elenthal's report, Dabus casts wind walk on the group, and they travel to the excavation site. On the rim of the excavation, a crack in the earth radiates heat and a thin, wisping smoke. C'min, made like a draft of smoke herself by Dabus' spell, oozes down into the crack and witnesses a gory scene:
The fissure opens into a large cave, and directly beneath the opening, a wretched-looking hill giant tends a grisly pyre. Several giant bodies are laid out like firewood on a skull-shaped rock and are alight with a greenish arcane flame. The fire gives off heat and some smoke, but does not seem to consume the bodies.
The hill giant tending the fire is thin and sallow, covered with open sores along the length of his neck and shoulders. He is also heavily marked with scarring, a pattern indicating that he has been the victim of Iuzian ritual torture. The giant sweats and groans softly as he turns several large metal spikes in the flame, heating them to a white-hot temperature.
Further into the cavern, a lone human, naked from the waist up, is driving similar spikes into the bodies of several patchwork creatures-parts of giants and humanoids are sewn together seemingly at random, and the human lovingly strokes his creation as he works a spike deep into its torso.
Worse yet, at the opposite end of the chamber, a huge pit is filled with the dismembered body parts of uncountable creatures-the whole of which is being turned like a great compost pile by another diseased hill giant.
Passing unseen through the chamber, C'min discovers a pair of adjoining rooms, one containing an alchemical laboratory and workroom, the other a lavishly appointed bedchamber, sized for a human.
C'min reports her findings back to the group, disgust plain on her elven face. "These foul ones need to die now," she says, somewhat unnecessarily.
Dabus says, "The spell that has transformed us cannot be rapidly dispelled. For this reason, we shall split into two groups. The first wave will consist of myself, Jespo and Elenthal. C'min Elijah and Thrommel shall form the second wave."
Thrommel objects, "The second wave?"
"Oh, no sire," Jespo says, shooting a look at Dabus, "you shall be in the first wave, with C'min and Elijah. The second wave will go in first, to prepare the way for the first wave."
"That's more like it," Thrommel says.
The second wave is to be made invisible by Jespo, then drift unseen into the room. They will become corporeal, with the first wave following suit if necessary.
They are not necessary. Jespo lays the giants out with a chained Tasha's hideous laughter, and Dabus levels the might of Tritherion's fury at the human, obliterating him completely with a destruction spell. Before the second wave can fully materialize, Elenthal has killed the helpless giants.
Thrommel says, "Gods of Good, what a stench in here! Jespo, can't you do something about it?"
"No, my liege, unfortunately I cannot," Jespo says. "We must all take care to be cured of disease when this is over. This whole place is festering with rot."
The group searches the human's quarters, and discovers a sizable treasure in the form of a prodigious research library, as well as a cache of freshly minted platinum coins, stamped with a seal from Riftcrag, in the Bandit Kingdoms.
Better yet, the human has a large stack of correspondence, detailing his mission here in the mountains of Tenh. The party takes the coinage and the letters, intending to study them at their leisure at a later time. They identify the dead mage as none other than Festering, the lamia witch's dread master. Festering is charged in the letters with overseeing the operation to convert Tenh's native giant population over to the worship of Iuz, and recover an artifact called the Bleeding Stone-no doubt the object of the giant's excavation.
-----
Next: The Liberators encounter an ancient artifact, and taste their own blood!