The Liberation of Tenh (updated April 24)

(contact) said:
Thanks Wish-- between the holidays and the baby, we're on a little gaming hiatus. Hopefully we'll get some dice-time in soon.
Just curious--does this mean that the story hour is up-to-date with current events in the game?
I'm really interested to see where things go from here; it feels like we've just started a whole new story for the Liberators. With Heydricus and Pris (apparently) finally together, Dabus dead and Belvor in the party, I want to see what the new dynamics are like. (Perhaps oddly, given its ancestry in ToEE2, I've always been more interested in the characters of Liberators than the plots. But I like the plots, too!)
Anyway, I'm happy to be patient if it means seeing more of the finest story hour on the boards.
 

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Be afreed . . . be very, very afreed . . .

I really appreciate when those of you with more of a lurker tendancy show up to say something nice about the Liberators-- thanks for the kind words!

afreed said:
Just curious--does this mean that the story hour is up-to-date with current events in the game?

Yes-- the aftermath of the Zeflen fight isn't quite enough to make up its own update. So we are *mostly* up to date-- I could probably milk what I haven't posted yet for say, 800 words or so, maybe I'll write it up as an interlude.

afreed said:
(Perhaps oddly, given its ancestry in ToEE2, I've always been more interested in the characters of Liberators than the plots. But I like the plots, too!)

Yeah, me too. (Poor DMing, I know, but there it is. "Plot, shmot . . . that's just the spike in the head we hang our characterization cloaks on.")
 

Interlude—“His glory, by whose might all things are mov'd, / Pierces the universe, and in one part / Sheds more resplendence, elsewhere less.”
-- Dante Alighieri, Paradise

When you are called before a pair of High Magistrates to answer the charge of Heresy, it is because you are guilty.

Trials and Courts of Inquisition might be used to determine guilt or innocence for lesser charges, but a Heresy charge is the most serious of crimes—one that imperils the criminal’s life and afterlife simultaneously. As such, the accusation is confirmed or denied through communion and prayer, usually long before the heretic is aware of the Church’s suspicions. Pholtus does not make mistakes.

In the case of Tau, a former student of Comparative Heretical Faiths, this trial will be his last chance to redeem his immortal soul in the eyes of Pholtus and His church. He will be asked to confess before his betters, and should he choose wisely, he will freely repent his heresy and right his soul with the Blinding Light before he dies. This would, of course, spare Tau’s family tremendous shame—everyone involved agrees that it is a remarkably charitable thing for Pholtus to do, and among the new Prelate’s Magistrates many comments are made about the Compassion inherent in the One True Law.

Pholtus’ Plan for the Pale is many-faceted and subtle, worthy of the greatest of gods. Mortals cannot be expected to understand; thus the Fallible must always adhere to the Letter of the Law. May all some day become Blind.
 

Patchwall 14, CY 593
77—Quiet studies in disjoined minds.



“Well f-ck,” Heydricus says. “The king is dead.” His tone is accusatory, although there are no convenient scapegoats for the charge to find any traction against. He is leaning against a large stalagmite, his hands on his thighs, looking at the former King of Furyondy, slumped half-off his celestial warhorse. Jespo Crim is making a careful circle around the paladin, examining him closely. The warhorse whickers softly.

Heydricus sighs. “It must run in the family.”

“No, no,” Jespo corrects him. “I’ve become something of an expert on dead royalty, Heydricus. This king is alive—he’s just . . . well, he’s gone limp.” Jespo is prodding the plate-armored paladin with the haft of a greater magic weapon wand. “I think he can hear us.”

As the last of the fog fades and drifts away, Gwendolyn is revealed, lying where she fell. Like Belvor, she breathes, but does not move.

“And Lucius is still alive too,” Regda offers brightly, hoping to lighten the mood. “But he’s not limp, he’s just all cut up.” She is covered head to toe in blood, looking like a six-foot toddler left unsupervised in an ink factory.

“And I am alive,” the dragon says in a rumbling voice, its diction drawn slowly across its leathery tongue. The creature twines around one stalagmite and disappears briefly behind another before coming to a stop a few feet from Heydricus.

As a group, the Liberators regard the bronze-scaled beast, who is favoring Heydricus with both golden eyes. It scoots closer to the tall warrior, forcing Prisantha and Jespo aside. “We fight well together,” it says.

“That we do,” Heydricus admits, beaming.

“You spared me,” the dragon hints. “Isn’t that interesting?”

“You were least of our foes,” Prisantha says. “We prioritize.”

The dragon’s head does not move, but its eye-lids narrow, and its pupils condense to twin scratches within the flecked golden orb of its eyes. After a moment, it squares itself to Heydricus, putting its tail-end toward Prisantha.

“My name is Rrrradiant,” it says. “Introduce yourself.”

“Hello, Radiant,” Heydricus begins.

“Rrrradiant,” it interrupts.

“Radiant?” he says.

“Rrrradiant,” it insists.

“I am Heydricus Tritherionson, and . . .”

Before he can finish the introductions, the dragon has whirled on Prisantha and is giving her its best threatening stare. Prisantha stares back, unimpressed. She winks once. After a moment, the dragon has relented. It twines itself toward Prisantha, wrapping its serpentine neck around her body, whispering all the while.

“You humans bear the mark of the Rattleskin Dragon,” it hisses. “How is this possible?”

“If you mean the creature who spoke with its mane, we freed it from imprisonment.” Pris arches her eyebrows.

The dragon rolls its eyes back in its head as it ponders, then coils another full turn around the enchantress. “Then I am doubly in your debt. I have a gift for you.” The dragon places its head next to hers, and as it keeps an eye on Heydricus, whispers something into Prisantha’s ear in Draconic.

-----

With the bronze dragon leading the way, the Liberators are able to navigate a full mile of twisting underground passages and emerge on the surface of Calibut, a morass of well-tended contradictions and terrors. Like the other cities of Tenh, Calibut was sacked by the men of the Stone Fist as they swarmed through the Northern mountains. Unlike the other cities of Tenh, the sacking was not repeated at regular intervals for the next decade. Its male population was not slaughtered, its families not dispersed, its children not sent away to bleak Dorraka for a short life of subjugation. Calibut did not see its grand buildings and monuments destroyed, nor did it become a breeding ground for magically-created plagues and abyssal diseases.

Instead, Calibut slid gently into a long, restless sleep. For ten years, the people of the city ate enough, rested the proper amount (and not a minute more), and tended to one another with all the efficiency and care of automatons. There was plenty of food, and mundane healing when necessary. Conditions were impeccably sanitary. There was no division, no strife—no profiteering at the expense of the less fortunate, no examples of the strong preying on the weak. There were no smiles, no laughter, no humor (grim or otherwise). There were no gentle touches, no comforting scents. No families, no arguments, no tears, no fear and no love.

There was Zeflen.

But now the Ancient is gone, and as Prisantha’s disjunction ripped his presence from the minds of Calibut’s people, the vast majority of them went mad. Some have gone only slightly mad—afflicted with the sort of preoccupied half-terror that might provoke concerned gossip from friends and family in some other place. The weak-minded have it far worse, unable to convince themselves that they don’t remember anything; unable to forget the cavernous vistas of breathtaking callousness.

“Well you’ve got to admire his organizational skills,” Lucius says to no one in particular.

-----

By the end of the first week, Gwendolyn and Belvor are able to move around somewhat, the warmth slowly returning to their limbs over the course of several days. The Liberators have taken control of the situation and have deputized the most coherent able-bodied adults they can find. All things considered, they have a fairly easy job; the infrastructure of the city is well-preserved, and while Spartan to an extreme, is perfectly suited for the city’s needs. There is no trace of the rampant disease and malnutrition common in other Tenha communities. The population of Calibut actually grew during the occupation—children are everywhere parentless and alone.

Jespo Crim immediately begins mass teleporting groups of Nevond Nevnend guardsmen to aid in the efforts, and Heydricus orders several hundred of his infantry to make for Calibut on a forced march.

Two days before her appointment in Wintershiven, Prisantha prepares a vision spell, and asks, “Does Zeflen plan to return to Calibut this year?”

She receives this reply: Zeflen is capable of neither mercy nor compassion; neither shame nor anger. Desire is as foreign to Zeflen as love.

She takes that as a “no.”

------

“Like I give a f-ck about the Pholtans right now.”

Heydricus is fuming. Prisantha has called together a strategy council the day before their appointment in Wintershiven. Jespo, Pris and Heydricus are meeting over tea and rations—there are as yet no bakeries serving delicacies in Calibut.

“I’ve got a feebleminded populace who can’t even lace their own boots, nonetheless feed themselves,” Heydricus complains. “I’m getting daily reports about gang-fighting in my capital, there are massive supply problems that only get worse the further South you go, and the King of Furyondy is so far up my ass with ‘helpful suggestions’ that it hurts when I close my mouth.”

“Well,” Jespo says.

“I just thought that we might want to try a little strategy this time,” Prisantha says. “Nothing elaborate, just, you know, deciding what to do?”

“What do you mean, what to do?” Heydricus asks. “We’re going to go to Wintershiven and get Tau out of there.”

“We should expect trouble,” Jespo opines loftily. “There are factions among the Pale that believe we were responsible for the assassination of the former High Prelate.”

“I’m sure I’ll care one of these days,” Heydricus says.

“We could give them the Lord of Stoink,” Prisantha suggests. “C’min and Elenthal have thoroughly reconnoitered Stoink—I am sure we could grab the Lord, and make a peace offering out of him.”

“The only thing I want to give the Pholtans is trouble and grief,” Heydricus says. “We have a treaty with Nyrond, which is tantamount to having a war with the Pale.”

“What about one of the Lord’s friends?” she asks.

“People like the Lord of Stoink don’t have friends.”

“That’s a fair observation,” Jespo says.

Fräs purrs.

“Exactly so,” Jespo says.

“Well, I’d like to know what we are getting into,” Prisantha says, removing her crystal ball of true seeing.

“It sounds like a trap to me,” Jespo says.

“I’m sure it’s a trap,” Heydricus grins. “Why do you think I’m accepting the summons?”

Prisantha is frowning. “My scrying is blocked!

“The nerve of some people,” Jespo sniffs, then adds, “I’m sure scrying on a prisoner is a criminal offense in Wintershiven.”

Heydricus nods. “You know, we should keep a tally of our crimes. Can you start one, Jespo?”

“Suddenly you’re concerned about legalities?” Prisantha asks.

“I’m not concerned,” Heydricus says, smiling. “I’m interested.”

Jespo is making notes on a piece of parchment. “Say Heydricus, weren’t you part of the raid on Pholtus’ temple?”

“Oh yeah, I’d forgotten!” Heydricus says.

“Ah, to rescue me,” Prisantha muses.

Heydricus sighs. “There’s no way they’re letting me out of there without a fight. In fact, I’m counting on it; we go in, we kick ass, and we escape with Tau. I’m not letting any friend of mine be judged by that bastard Pholtus. We’ll know what we’re up against when we get there.”

“Then we’ll kill it,” Jespo observes. “Or die trying. Or both.”

“I’m not taking Belvor,” Heydricus says.

“Ah,” Jespo says.

Prisantha sighs. “I needed to be able to say that I tried,” she mutters to herself. “Fine, I’ll teleport us in this evening.”
 



Patchwall 14, CY 593
78—“We’ll always have Wintershiven . . .”


It is much easier to get into the capitol of the Pale than it is to get out, judging by the amount of supplicants forming a quarter-mile queue leading to the city’s gates.

Every so often, a team of horses pulling a cart, or peasant leading a donkey ambles unobstructed out of the city and breezes past the Liberators, provoking a new complaint from Jespo each time. From their spot in line, the gates of Wintershiven are nothing more than grey smudges on the horizon; the city itself is a hill-shaped bubble of low stone buildings radiating outward from a huge pale structure in the city’s center. Despite the overcast day, gaps in the clouds allow streams of light to illuminate the central building.

Heydricus and Lucius discuss tactics in low tones, while Jespo and Prisantha debate scholarly matters. Regda is speaking with other people in line, her easy grin and disarming innocence proving to outweigh her abundance of arms and armor. Gwendolyn has not made the journey, for fear that her presence with the Liberators might make its way back to the wrong ears in Furyondy—surely magical disguises will hold no water in a Wintershiven court. Belvor, C’min and Elenthal were likewise left behind to attend to the resurrection of Calibut.

“See the people four carts up?” Regda asks Heydricus. “They have produce for the market. They said that they haven’t ever seen the lines this bad, and they’re worried their fruit is going to spoil. Can you order the guards up there to hurry up?”

“I’m not the Lord of Wintershiven, Regda,” Heydricus says.

“Oh.” Crestfallen, the broad-shouldered fighter walks back to her new friends.

“They are going to geas us,” Prisantha says. “I was able to determine that much. From what I understand, a heresy trial is a formality in the Pale; it is something of a rare event for us to have been called at all. After all, if we admit to participating in Tau’s fall from faith, we are also guilty.”

“Making a religious choice isn’t a crime,” Heydricus insists.

“It is in the Pale,” Jespo observes.

Regda returns to the group, a melon tucked under her arm. “I didn’t want their fruit to go bad, so I bought it.”

“All of it?” Jespo asks.

“And the cart,” Regda says. “And the donkey. Would you like some melon?”

“That one’s not ripe, dear, put it back,” Jespo says.

The Liberators take Regda’s new cart and lead it slowly toward the gate, distributing fruit to everyone involved, and making friends as they go. Prisantha uses her persistent charm person ability liberally, and after a few minutes, the cart has become the epicenter of a gathering—a pair of song-smiths lead the crowd in traditional Flan sing-alongs, and it isn’t long before a full-fledged party breaks out.

Now, if there is anything more suspicious to bureaucrats than an individual who is unconcerned with details, it is an un-requested, un-approved expression of joie de vivre. That this expression should happen on the very brink of such a solemn event as passing through customs is, of course, twice as troubling. A brace of guardsmen is quickly dispatched to get to the root of whatever heretofore un-encountered social phenomenon has overtaken their intake point, and after a smile and a wink from Prisantha, they are ferrying the Liberators to the Head of the Line.

-----

“Do you have any arcane magic to declare?” The guardsman does not look up from his form. He jerks his thumb toward a long list of proscribed objects tacked onto the wall behind him. The first entry reads (sic), “No arcain magiks allowed insyde the citie for any purpus.”

Jespo shuffles nervously. “I have a few things,” he admits.

Fräs hisses.

“Compared to some,” he clarifies.

Fräs hisses.

“I am the Lord of Tenh,” Heydricus says. “I will not surrender my magic items to my lesser.”

The guardsman regards Heydricus warily. The Liberator’s imperious tone strikes a chord within the man—a chord that hints at the grander harmonies of Obedience, Submission and Conformity that form the basis of his relationship to the divine. Of course, this adventurer is claiming to be Lord of the Pale’s Northern Provinces—land that is administered (remotely, ahem) by Duke Eyeh. He must therefore be mad.

Nonetheless, he does look powerful, and it is only very rarely a poor idea to delegate decisions upwards along the chain-of-command.

“I shall summon a Validitor from the High Magistrate’s office,” he concludes.

“That will be fine,” Heydricus says.

-----

“. . . you will be assigned an assistant for the duration of your stay.” The functionary is suitably high-ranking, just barely courteous, and properly brusque. In fact, it seems like a gesture of respect here in the Pale if your assistant really snaps to it; judging by his efficacy, this particular assistant seems to regard the Liberators with a respect bordering on terror. They are rushed through the streets of the Pale capital so quickly the buildings seem to blur together, and within minutes have been ferried into the Halls of Light; a building large enough to swallow most Tenha communities whole (and still have room for Hommlet as a digestif).

The Liberators are shown to an austere series of rooms, and are introduced to their ‘assistant,’ a burly guardsman wearing the livery of the Church. The man answers questions directly and says, “sir” often. He admits under questioning that his primary duty is to keep the Liberators from breaking any laws during their visit.

Heydricus learns that he and Prisantha were summoned not by an act of the Church, but at the request of Tau’s barrister. The guard points out that while this nearly unheard of, it is not the only unusual element to the case—barristers are rarely willing to represent Heresy plaintiffs, as all accused heretics are guilty by virtue of being accused, and defending a guilty heretic is itself a treasonous act. The guard suggests that there are more expeditious methods of suicide, but (he hints portentously) who can know the minds of gnomes?

Heydricus asks to be taken to this barrister, and after the guard hems and haws about what a Bad Idea it is to leave the Halls of Light the night before a trial, he is forced to admit that there is no law against such a thing. The guardsman sullenly leads the party to a nearby inn, filled near to bursting with half-drunken clerks comparing the week’s papercuts with a warrior’s air.

After a proper meal (the earlier fruit not withstanding, the Liberators have not eaten all day), Heydricus and Prisantha are taken to the second floor, where they rap on the last door on the left. A small, wiry figure answers, his face forming the very caricature of paranoia as his eyes dart from side to side.

“Yes? I mean, no. Whatever it is, no. Who are you?”

“We’re friends of Tau,” Heydricus says, smiling.

The gnome pauses in mid-denial, then brightens. “Come in, come in! Not you, sir, this is privileged conversation.” The gnome brushes the guardsman back into the hallway before slamming the door on his face. The gnome’s small room is a riot of half-opened books, half-empty food platters and half-finished drinks. “I’m ever so glad you came. Frankly, since I hadn’t heard back, I’d assumed you’d not make it.”

“What?” Heydricus scoffs. “We don’t abandon friends.”

“I’m glad to hear it,” the gnome says. “In fact, my strategy depends on it. Cocrane’s the name. You must be Heydricus and Prisantha.”

Prisantha inclines her head in acknowledgement. “How did you come to be here, Cocrane? Our assistant suggested that barristers don’t often represent heretics in Wintershiven.”

“Oh, to my knowledge, none ever have,” Cocraine says. “But these sorts of things are my specialty.”

“What sorts of things?” she asks.

“Un-winnable cases,” he beams, waggling his bushy eyebrows. “I take political criminals and snatch them from the teeth of the state. Whichever state it happens to be,” he adds as an afterthought. “It’s a sort of magic I suppose, creating the improbable out of the impossible.”

“And what is your strategy for this case?” Heydricus asks.

“Well, let me answer your question with a question,” the gnome counters. “What would you have done for Tau if I had not been here?”

Heydricus laughs. “We’d have kicked in the door, killed anyone who got in our way, and teleported him the hell out of here.”

Cocrane crosses his arms with a self-satisfied air.

Prisantha gapes. “We’re going to free Tau through force of arms—that is your strategy?”

“And a good one, too, if I do say so myself,” he says. “I will be the first barrister to ever successfully defend a heresy trial in the Pale, I suspect.”

Heydricus beams at the gnome. “I like the way you think. What do you know about the legal systems of reconstructed states?”

-----

“Are you aware that while you stand before this court, you stand before the Light and Truth of Pholtus?”

The magistrates aren’t going to continue until Heydricus says yes. Unfortunately for the preceedings, Heydricus is stuck on the “Truth of Pholtus” part. The Liberators stand in the center of a large, cavernous hall, directly before a circular riser covered with an ancient and carefully preserved cloth-of-gold tarp that faintly crackles with magical emanations. Upon this cloth-of-gold sit a pair of enormous golden lions, both of whom shine in the light streaming into the chamber from the skylight directly above them, and cast off a heavenly nimbus. Astride each lion is a High Magistrate; Sir Amara Pentos, a knight famed for his martial prowess, known as “the Scourge of Unrest,” and Sir Mathor the Elder, called “the Stern” for his penchant of ordering executions when in doubt. Both magistrates are resplendent in their silvered plate armor, and glow like white-hot points of light within the golden warmth of their steed’s radiance.

Behind the magistrates, the hall is bisected by the largest tapestry that any of the Liberators have ever seen. Images of Pholtus and his Nation are rendered in a larger-than-life scale, the whole of the work bespeaking years of toil; a monument to devotion.

In the shadow between the two lions, Tau kneels humbly, the angles of his normally thin and frail form exaggerated by months of imprisonment. As the material witnesses, Heydricus and Prisantha have been called forward. They stand near enough to count the links in Tau’s manacles, while Lucius, Jespo, Regda and Cocrane remain beside the palatial double-doors that give entrance into this sacred fane.

“I will ask again, that the Letter of the Law be satisfied.” Sir Amara is growing angry. Lesser men break beneath his displeasure, but this heretic seems more sturdy than most. Pholtus willing, this fool will draw that sword he keeps fingering. “Are you aware that while you stand before this court, you stand before the Light and Truth of Pholtus?”

Heydricus twitches. “Yeah, I get it,” he mutters.

“Are you aware that you may speak no lies within the presence of this court, punishable by geas?”

“Sure.”

“Do you accept the judgment of this court as final and binding? Do you submit to the Will of Pholtus?”

“You know, while you as-holes sat here congratulating one another and scheduling meetings, the rest of the world was at war.”

“You may answer my question with ‘yes’ or ‘no.’”

“So explain to me why I should submit to the will of diety as cowardly and conniving as Pholtus?”

Sir Amara sits perfectly still. For the first time since the Liberators entered the room, Tau looks up.

He’s not even a Flan god,” Heydricus continues. “Yet your claim to Tenh is along racial lines? Do you think we are f-cking stupid? Only a moron like Eyeh could possibly cozy up to a bunch of prickly sell-outs like you.”

Sir Mathor the Elder leans across his lion’s mane. His eyes are twin points of inky black threat. “You would do well to hold your tongue, heretic. Your trial will come soon enough.”

Heydricus has had enough. At Prisantha’s direction, a system of signals had been worked out, so that the Liberators could coordinate their assault, and achieve the initiative. They were subtle and inclusive, simple enough to be readily learned, yet complex enough to convey tactical information. Heydricus has forgotten them.

“F-ck your trial, and f-ck Pholtus,” Heydricus growls as he draws his sword. “I’ll give you what we gave your sanctuary on Mount Celestia!”

Recognizing his cue, Lucius shoots Sir Mathor in the throat with an arrow of human slaying (coated with purple worm poison, just in case).
 


Cocrane was also the gnome barrister in the Risen Goddess as well, when Taran, Thelbar, Indy, and Kyreel stood trial in Ratik. It's just campaign continuity.
 

(contact) said:
At Prisantha’s direction, a system of signals had been worked out, so that the Liberators could coordinate their assault, and achieve the initiative. They were subtle and inclusive, simple enough to be readily learned, yet complex enough to convey tactical information. Heydricus has forgotten them.

The Liberators in a nutshell....
 

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