Interlude: Snow and Stone—Giving the Miser’s Gift.
It has been a fine winter. The second week of Ready’reat, the Lord of Stoink was disposed in a bloody coup, organized by a coalition of merchants claiming to desire an end to the gang-land rule of the city. The first action of the new governing council is to petition the newly formed Tenh state for protectorate status. The petition is immediately granted.
Before the worst of the cold arrives, Elenthal takes C’min into the mountains, the two of them trekking back to the lonely peaks that had been Elenthal’s home prior to his encounter with the Liberators, promising to return when the last of the giant strongholds have been destroyed.
Jespo, Lucius and Hastur hunker down in Nevond Nevnend, drinking, gambling and (occasionally) getting some work done. Gwendolyn pretends to dislike them, but winds up joining them more often than not, over Jespo’s objections.
Tau returns alone to Cur’ruth to meditate amongst the ruins, and take up a hermitage there in the hopes that he may gain some glimpse of the God that Was.
Left to rule the shattered city alone, Belvor sets about the task of restoring Calibut, serving as both a steadfast administrator as well as a shining example of all that is Pure and True. Under his firm and gentle guidance, Calibut slowly emerges from the nightmare that had taken it, body and soul.
Prisantha and Heydricus spend the winter traveling the length and breadth of Tenh, visiting the small communities and holdfasts of the shattered nation. Their message is brief: There is a Lord in Tenh, and the land will have justice.
It is common for the local “authorities” to take offense at this—honorable men are given a chance to swear fealty, but the corrupted are destroyed without mercy. Warlords, bandits, and village tyrants had long since taken practical control of Tenh, and over the winter, Prisantha and Heydricus put in the ground-work necessary to root them out and crush them.
After whatever fighting proves necessary, they settle down wherever the Tenha gather. Traditionally this would be the lodge of a clan head, or village leader, but in more cases than not, the community’s inn serves as the meeting ground. Heydricus speaks, his retinue of Flan clerics speak, and the bard tells the epic stories of better times. Prisantha uses her inherent charm person spell to ensure the reputation of the new Lord is a good one, and they teleport to the next holding, to do it all over again.
By the first of Coldeven, spring is in sight and the morale of Tenh is heightened, if not its actual circumstance. For the first winter in memory, no communities dried up or starved to death waiting out the cold. The Liberators saw to that.
Prisantha and Heydricus have completed their long winter’s mission, and have left their retinue back in Nevond Nevnend, choosing to return to a particularly charming mountain town for an actual vacation.
That first night, shortly after their arrival, both Liberators have a foul dream; in it, they are aware of a tremendous weight pressing in from all sides—a great birth, seven cries of pain heard with the skin and bone. They are standing before a circle of seven huge obelisks. The nearest appears to be covered with a vein-like striations that leak a thick, viscous liquid. Each of the stones is crowned by a bluish fire, and cracked down its vertical center—an enlongated diamond rift. In the middle of the standing stones, a thin and frail old man is bared to the elements, naked and alone, hunched nearly double by the weight of uncounted years. As the storm rages, the man gazes knowingly into the eyes of the heroes; a flat, abysmally cruel glance, unspeakably dead, yet horribly human. At that moment they awaken.
It doesn’t take long to determine that not only did Heydricus and Prisantha have the same dream, nearly everyone in the village had a similar nightmare. No others saw the old man, but many report a terrifying sense of weight upon them, accompanied by the vision of a large block of stone. A rare, highly attuned few saw the stone bleed.
In fact, all over the world, the same scene was witnessed by the night’s sleepers. Most brush it off, attributing the mystery to whichever boogeyman they are accustomed to blame for frightening phenomena they do not understand. A rare few however, recognize the sender of the dream, and are wise enough to realize that the whole world has grown subtly sick overnight.
These few are terrified; Iuz is born again.