ajanders
Explorer
Welcome to my second Living Eberron Adventure!
I'll try to actually have rules and a style I stick to, but I'm still new at this, so you can expect some changes over time.
Tentative Rules
1. Try to post at least every other day. Let us know if you're going to be gone for a long period of time.
If a player disappears to long, I reserve the right to NPC their character and then write them out gracefully.
2. Please post a link to your character with your first post: this way I know where to find you.
3. Please use Invisible Castle for your die rolls.
4. Color for character speech is perfectly optional, but I do need quotation marks.
5. Please be patient with me: I'm relatively unfamiliar with the Dragon Shaman and the Scout classes. If you think I've missed one of their capabilities, you're probably right. Just remind me.
Style notes
This adventure was designed to take second level characters to an authoritative third level (authoritative translates as 'enough xp to do some crafting'') There are no guarantees a third level character will make fourth.
My vision of Eberron is a little more noir and pulpy than other people's. Certain parts of this adventure will not feel like standard D&D.
I believe action points are meant to be used: you should expect to need them.
Watch for homages.
I'll try to actually have rules and a style I stick to, but I'm still new at this, so you can expect some changes over time.
Tentative Rules
1. Try to post at least every other day. Let us know if you're going to be gone for a long period of time.
If a player disappears to long, I reserve the right to NPC their character and then write them out gracefully.
2. Please post a link to your character with your first post: this way I know where to find you.
3. Please use Invisible Castle for your die rolls.
4. Color for character speech is perfectly optional, but I do need quotation marks.
5. Please be patient with me: I'm relatively unfamiliar with the Dragon Shaman and the Scout classes. If you think I've missed one of their capabilities, you're probably right. Just remind me.
Style notes
This adventure was designed to take second level characters to an authoritative third level (authoritative translates as 'enough xp to do some crafting'') There are no guarantees a third level character will make fourth.
My vision of Eberron is a little more noir and pulpy than other people's. Certain parts of this adventure will not feel like standard D&D.
I believe action points are meant to be used: you should expect to need them.
Watch for homages.