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The Lost Citadel: a new apocalyptic 5E setting from Green Ronin
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<blockquote data-quote="Ath'kethin" data-source="post: 7156476" data-attributes="member: 6798775"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=27120" target="_blank">nico</a></u></strong></em>le, the creators/writers involved and Green Ronin's almost flawless history are what keep me here. I still use Steve Kenson's <em>Psychic's Handbook</em> in my games.</p><p></p><p>It may be that I'm unused to Kickstarter campaign where the bulk of the work isn't done ahead of time. It may be that I struggle to find time to read prose, no matter how evocative it may be, and it may be that adaptations of prose ideas to game mechanics have a spotty history at best (Green Ronin's own <em>Black Company Campaign Setting</em> notwithstanding). It may be that when I'm interested in a Kickstarter for an RPG supplement, I'm interested in game information I can use, not stories to read.</p><p></p><p>It may be that I am not actually the target demographic for this style of product and campaign.</p><p></p><p>But actual game play, and the lack of real info on or about it, has been my concern, both here and in the Kickstarter comments section. I'd like to know what kinds of rules this book will bring to the table. How it changes things from the core/mean. How it pushes boundaries - I think 5e's great weakness is in how it's structure makes some boundaries incredibly difficult to push, and I'd like to see more outside-the-box thinking. This product may do that. It may not. It's certainly under no obligation to push those limits, but I think it is well positioned to push a button based on it's concept. </p><p></p><p>The new Talislanta setting gives us a great alternative for a spell-less Ranger, for example. I'm wondering what The Lost Citadel will have.</p><p></p><p>No pressure.</p><p></p><p></p><p></p><p>Edited for numerous typos and to make some sentences more closely resemble English.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7156476, member: 6798775"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=27120"]nico[/URL][/U][/B][/I]le, the creators/writers involved and Green Ronin's almost flawless history are what keep me here. I still use Steve Kenson's [I]Psychic's Handbook[/I] in my games. It may be that I'm unused to Kickstarter campaign where the bulk of the work isn't done ahead of time. It may be that I struggle to find time to read prose, no matter how evocative it may be, and it may be that adaptations of prose ideas to game mechanics have a spotty history at best (Green Ronin's own [I]Black Company Campaign Setting[/I] notwithstanding). It may be that when I'm interested in a Kickstarter for an RPG supplement, I'm interested in game information I can use, not stories to read. It may be that I am not actually the target demographic for this style of product and campaign. But actual game play, and the lack of real info on or about it, has been my concern, both here and in the Kickstarter comments section. I'd like to know what kinds of rules this book will bring to the table. How it changes things from the core/mean. How it pushes boundaries - I think 5e's great weakness is in how it's structure makes some boundaries incredibly difficult to push, and I'd like to see more outside-the-box thinking. This product may do that. It may not. It's certainly under no obligation to push those limits, but I think it is well positioned to push a button based on it's concept. The new Talislanta setting gives us a great alternative for a spell-less Ranger, for example. I'm wondering what The Lost Citadel will have. No pressure. Edited for numerous typos and to make some sentences more closely resemble English. [/QUOTE]
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