5E The Lost Citadel: a new apocalyptic 5E setting from Green Ronin

Mouseferatu

Villager
Seven decades ago, there were cities upon cities.

Kingdoms and nations; the remains of ancient empire. Cultures at war and cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions.

Until the world ended.

Most call it the Fall, but whatever term a given people choose to use, it marked the time when everything changed.

Nations crumbled. Races died. Magic sputtered. Nature sickened.

The dead woke.


Welcome to Zileska, a world ravaged by death and undeath.

Seven decades ago, the Second Ascension came to a brutal end in a worldwide cataclysm called the Fall. During this period of stark decline, magic began to fail, and as it did, the world's fallen began to rise from their graves. Whether because the doors to the Underworld flew from their hinges, or because the God of the Dead went mad (a popular theory), the end result was the same.

As the tide of death swept across the lands of Zileska, taking with it city after city, the remnants of each fractured culture and racial hold began to retreat to the same place of sanctuary — the mountain citadel of the dwarves, called Elldimek.

Seven decades is a long time, however. More than enough time to watch refugees become rulers; to see hosts become slaves in their own homes.

Elldimek is no more. It has become the city of Redoubt, so named and decreed in the Accord of Last Redoubt — a treaty of surviving human cultures. Under its terms, the dwarves were stripped of their claims to the city, and those dwarves who weren't executed or exiled became slaves to human masters. In the time since the Accord, some have earned back their freedom, but many still toil under indenture.

Stiflingly tyrannical where the rich and powerful dwell, hideously crime-ridden where want and poverty nest, and all around — sometimes within the walls themselves — the ever-hungry Dead. Redoubt is a city, a culture, possibly even an entire world, in what certainly seems to be its final hours.

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CA Suleiman, Jaym Gates, and I created The Lost Citadel a few years ago, starting with a fiction anthology. We wanted to examine the notion of high fantasy laid low--a Tolkien-esque or standard D&D-esque world subject to a disaster on every level, reduced to more of a gritty, Thieves' World- or Howard-esque aesthetic. We're thrilled to be working with the folks at Green Ronin, and a team of other great writers--including Keith Baker, Jesse Heinig, and Malcolm Sheppard--to develop not only the RPG side of Lost Citadel, but to bring the fiction to a wider audience.

(You may have seen this mentioned in other threads, but I realized there wasn't one specifically calling it out by name. And as one of the property's creators, but not an official rep of anyone, I figured it made most sense for me to do it.)

I hope you guys'll give it a look. And while I'm very limited in what I can say or what questions I can answer, I'm happy to address what I can. :)

https://www.kickstarter.com/projects/504269797/the-lost-citadel-post-apocalyptic-fantasy-roleplay
 
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Mouseferatu

Villager
Congrats on the project funding. Still 20 days to go - looks like a big success!
Thank you! But there are a lot of really cool stretch goals still ahead; I really want this to continue to expand. :)

I know a lot of people have been asking for something different in a setting and/or adventures lately. I'm hoping this'll scratch that itch for many of them.
 

Mouseferatu

Villager
Reminds me of the Midnight campaign setting.

If you're familiar with it, how would you say it differentiates from it?
They're honestly more different than similar, to my mind. There's no single Sauron-like villain who won, in LC. It's a single city-setting, for the most part, where not just civilization but magic and (to a lesser extent) nature itself have changed for the worse. The evil outside the walls is largely mindless and overwhelming, while inside is corruption and human greed.

Midnight is "What would happen to all of Middle Earth if Sauron had won?" LC is more "What would happen if a zombie apocalypse ravaged all of Middle Earth or the Forgotten Realms and the survivors were trapped in Thieves' World?" :)
 

Mouseferatu

Villager
So, Green Ronin has just announced their upcoming Modern AGE game. At the end of the article, they've also posted a link to "Requiem, in Bells," my short story from The Tales of The Lost Citadel fiction anthology. It's the first in the anthology (which is also available through the RPG Kickstarter, and will be available for sale on its own afterward), and was deliberately written to help introduce readers to many of the basic conceits and details of the setting. If you're looking for a closer look at what the property is about, what the city of Redoubt is like, and a solid adventure-style story you can tell in the setting, it's not a bad place to start. :)

https://greenronin.com/blog/2017/06/12/ronin-roundtable-enter-the-modern-age/
 

Mouseferatu

Villager
We're this close to getting a few pieces of original soundtrack music to go with the campaign. After that we'll be reaching for the double-sided poster map stretch goal, which--if you've already seen the map/art on the KS page, you know everyone needs to have. :)
 
The KS seems to be lagging. Not unshakable for this stage but more than some. Any plans to work with any of the blogs to promote it?
 

mach1.9pants

Adventurer
I'm not at all interested in the music, never been a thing for my gaming, but maps? Oh yeah more the merrier, maps are always useful as well as aesthetically pleasing :) I see an AGE conversion too, which would be cool. More options the better.

So I'm off to read the fiction before I pledge, it's always a hard decision with 30 buck postage!
 

Mouseferatu

Villager
The KS seems to be lagging. Not unshakable for this stage but more than some. Any plans to work with any of the blogs to promote it?
I am not privy to the specifics, but I understand there are discussions with and promotions from several different sites forthcoming.
 

pogre

Adventurer
I enjoyed the story.

At the risk of sounding excessively shallow - I am not a big fan of the art. I did not think it mattered to me, but it is causing me to pause on backing. I'm almost more troubled that the art is causing me to consider not backing than my actual distaste for the art!
 

Mouseferatu

Villager
Awesome Ari, is Requiem, in Bells the 'first chapter' or just a short teaser story? Backed by the way :)
It's the first short story in the Tales of the Lost Citadel anthology (which is also available as either part of the Kickstarter package, if you wish, or will be for sale separately after the KS). Mercedes' story is also part of the anthology (so as you can see, we're going for a variety of tones, to show what's possible with the setting).

I'll likely do more with the characters in additional stories later, if the IP does well enough to support additional anthologies. (In a perfect world, we're hoping for a series of anthologies that use short stories to tell the advancing tale of the city itself, a la Thieves' World.)

And thank you for backing!
 
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Mouseferatu

Villager
[MENTION=6588]pogre[/MENTION],

I'm sorry to hear that, man. Art's such a subjective thing, but it's a shame it doesn't appeal to you. I hope you can decide you like the concept enough to get past that, but if not, it's not like you owe us your backing.
 

mach1.9pants

Adventurer
It's the first short story in the Tales of the Lost Citadel anthology (which is also available as either part of the Kickstarter package, if you wish, or will be for sale separately after the KS). Mercedes' story is also part of the anthology (so as you can see, we're going for a variety of tones, to show what's possible with the setting).

I'll likely do more with the characters in additional stories later, if the IP does well enough to support additional anthologies. (In a perfect world, we're hoping for a series of anthologies that use short stories to tell the advancing tale of the city itself, a la Thieves' World.)

And thank you for backing!
Yeah I backed the full package, great stories both. Looking forward to getting the lot, Thieve's World is a favourite of mine.
 

Dausuul

Legend
Wow, you've basically cloned my homebrew setting. Except mine is humans-only. :)

Can I ask how the zombies work? Was the zombie apocalypse a one-time event, or do all (or just some?) corpses animate after death?
 

Mouseferatu

Villager
Some people still rise as the Dead, in a manner that--to characters in the setting at least--is utterly unpredictable. (That is, they have no real way of telling who'll rise and who won't, though there are some tendencies they're aware of and take into account.) Entire government divisions and ways of life are built around the constant collecting and disposal of corpses--"The Undertaking"--throughout Redoubt to prevent an outbreak within the walls. (Not always successfully, of course.)

(The story of mine linked above is about a Taker, in fact, and opens with a scene of him and his team making their rounds.)
 

Mouseferatu

Villager
Latest stretch goal just reached! Next is this poster map. C'mon, you know we all need this, right? :D (And this is only one side; it's double-sided!)

LC-Region-LR.jpg
 

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