since there is already a vampire class coming soon, very soon, might as well plug-in this class too. Thoughts? Suggestions? Comments?
Although this is still level 1 and in the essentials format.
Lycanthrope
Primal Striker
Key abilities: Strength, dexterity, constitution
Class Traits
Hit Points: You start with hit points equal to 12 + Constitution score. You gain 5 hit points each time you gain a level.
Bonus to Defense: +1 to Fortitude and Reflex.
Healing surges per day: 7 + Constitution modifier
Armor proficiencies: cloth, leather, hide
Weapon proficiencies: simple melee, military melee, simple ranged
Class skills: athletics [str], acrobatics [dex], dungeoneering [wis], nature [wis], streetwise [cha], perception [wis], stealth [dex], endurance [con], intimidate [cha]
Trained skills: choose four from the class skills above
Class features and powers:
Transformation
Regeneration
Weak against Silver
Feral Beast
Bestial Frenzy
Beast Pose
Level 1: Transformation
TRANSFORMATION
Encounter * polymorph, primal
Minor action personal
Effect: You assume the form of a lycanthrope hybrid or beasts until the end of the encounter or until you fall unconscious. While in this form, you gain a natural weapon with +3 proficiency and 1d10 damage, bonuses depending on your Feral Beast choice, Regeneration will now effect even when not bloodied, Bestial Frenzy will have an extra melee basic attack if both melee attack hits.
Level 1: Regeneration
Benefit: Whenever you are bloodied, you gain regeneration 2 until you are not bloodied. The regeneration increases to 5 at level 11, and 10 at level 21.
Level 1: Feral Beast
Benefit: you gain a benefit associated with your beast.
Feral Hunter
Benefit: You gain +1 class bonus to speed, +2 bonus to Perception checks. Also, add your Dexterity modifier to your damage.
Your Transformation power assumes the form of a werewolf or weretiger and your Transformation power also grants you a +1 bonus to AC.
Feral Berserker
Benefit: You gain Durable as a bonus feat, +2 bonus to Intimidate checks. Also, add your Constitution modifier to your damage.
Your Transformation power assumes the form of a werebear and your Transformation power also grants you a +1 bonus to Fortitude.
Feral Charger
Benefit: You gain Toughness as a bonus feat, +2 bonus to Endurance checks. Also, add your Constitution modifier to your damage.
Your Transformation power assumes the form of a wereboar and your Transformation power also grants you a +2 bonus to speed when charging.
Feral Skirmisher
Benefit: You can shift as a minor action, +2 bonus to Stealth checks. Also, add your Dexterity modifier to your damage.
Your Transformation power assumes the form of a wererat and your Transformation power also grants you a +1 bonus to Reflex.
Level 1: Bestial Frenzy
BESTIAL FRENZY
Encounter * primal
Standard melee 1
Target: one creature
Effect: you make two melee basic attacks. If both attack hits, the target gains ongoing 5 damage (save ends).
Level 1: Beast Poses
Benefit: you gain two of the following poses.
Isolated Prey
At-will * primal, stance
Minor action personal
Effect: you assume the Isolated Prey stance. Until the stance ends, you gain combat advantage to enemies that have no allies adjacent to it.
Cornered Beast
At-will * primal, stance
Minor action personal
Effect: you assume the cornered beast stance. Until the stance ends, you gain +1 bonus to attack rolls and +2 bonus to damage rolls when at least two enemies are adjacent to you.
Harry the Prey
At-will * primal, stance
Minor action personal
Effect: you assume the Harry the Prey stance. Until the stance ends, you gain +2 to damage rolls whenever you have combat advantage against your target.
Knockdown Assault
At-will * primal, stance
Minor action personal
Effect: you assume the knockdown assault stance. Until the stance ends, you knock your target prone whenever you hit it with your melee basic attacks.
Savage Pounce
At-will * primal, stance
Minor action personal
Effect: you assume the Savage Pounce stance. Until the stance ends, you gain +2 bonus to damage rolls whenever you hit it with your charge.
Mobile Predator
At-will * primal, stance
Minor action personal
Effect: you assume the mobile predator stance. Until the stance ends, you can shift 1 square as a free action whenever you hit with your melee basic attacks.
Although this is still level 1 and in the essentials format.
Lycanthrope
Primal Striker
Key abilities: Strength, dexterity, constitution
Class Traits
Hit Points: You start with hit points equal to 12 + Constitution score. You gain 5 hit points each time you gain a level.
Bonus to Defense: +1 to Fortitude and Reflex.
Healing surges per day: 7 + Constitution modifier
Armor proficiencies: cloth, leather, hide
Weapon proficiencies: simple melee, military melee, simple ranged
Class skills: athletics [str], acrobatics [dex], dungeoneering [wis], nature [wis], streetwise [cha], perception [wis], stealth [dex], endurance [con], intimidate [cha]
Trained skills: choose four from the class skills above
Class features and powers:
Transformation
Regeneration
Weak against Silver
Feral Beast
Bestial Frenzy
Beast Pose
Level 1: Transformation
TRANSFORMATION
Encounter * polymorph, primal
Minor action personal
Effect: You assume the form of a lycanthrope hybrid or beasts until the end of the encounter or until you fall unconscious. While in this form, you gain a natural weapon with +3 proficiency and 1d10 damage, bonuses depending on your Feral Beast choice, Regeneration will now effect even when not bloodied, Bestial Frenzy will have an extra melee basic attack if both melee attack hits.
Level 1: Regeneration
Benefit: Whenever you are bloodied, you gain regeneration 2 until you are not bloodied. The regeneration increases to 5 at level 11, and 10 at level 21.
Level 1: Feral Beast
Benefit: you gain a benefit associated with your beast.
Feral Hunter
Benefit: You gain +1 class bonus to speed, +2 bonus to Perception checks. Also, add your Dexterity modifier to your damage.
Your Transformation power assumes the form of a werewolf or weretiger and your Transformation power also grants you a +1 bonus to AC.
Feral Berserker
Benefit: You gain Durable as a bonus feat, +2 bonus to Intimidate checks. Also, add your Constitution modifier to your damage.
Your Transformation power assumes the form of a werebear and your Transformation power also grants you a +1 bonus to Fortitude.
Feral Charger
Benefit: You gain Toughness as a bonus feat, +2 bonus to Endurance checks. Also, add your Constitution modifier to your damage.
Your Transformation power assumes the form of a wereboar and your Transformation power also grants you a +2 bonus to speed when charging.
Feral Skirmisher
Benefit: You can shift as a minor action, +2 bonus to Stealth checks. Also, add your Dexterity modifier to your damage.
Your Transformation power assumes the form of a wererat and your Transformation power also grants you a +1 bonus to Reflex.
Level 1: Bestial Frenzy
BESTIAL FRENZY
Encounter * primal
Standard melee 1
Target: one creature
Effect: you make two melee basic attacks. If both attack hits, the target gains ongoing 5 damage (save ends).
Level 1: Beast Poses
Benefit: you gain two of the following poses.
Isolated Prey
At-will * primal, stance
Minor action personal
Effect: you assume the Isolated Prey stance. Until the stance ends, you gain combat advantage to enemies that have no allies adjacent to it.
Cornered Beast
At-will * primal, stance
Minor action personal
Effect: you assume the cornered beast stance. Until the stance ends, you gain +1 bonus to attack rolls and +2 bonus to damage rolls when at least two enemies are adjacent to you.
Harry the Prey
At-will * primal, stance
Minor action personal
Effect: you assume the Harry the Prey stance. Until the stance ends, you gain +2 to damage rolls whenever you have combat advantage against your target.
Knockdown Assault
At-will * primal, stance
Minor action personal
Effect: you assume the knockdown assault stance. Until the stance ends, you knock your target prone whenever you hit it with your melee basic attacks.
Savage Pounce
At-will * primal, stance
Minor action personal
Effect: you assume the Savage Pounce stance. Until the stance ends, you gain +2 bonus to damage rolls whenever you hit it with your charge.
Mobile Predator
At-will * primal, stance
Minor action personal
Effect: you assume the mobile predator stance. Until the stance ends, you can shift 1 square as a free action whenever you hit with your melee basic attacks.