By contrast, try to throw a sword of rat-farting into a 4E treasure parcel, and the system simply won't compute ("##error - hand slot entry: useless")
Yes, that's a possible route. A mix of multiclass or multiclass like feats, paragon paths or epic destinies.You know, the Weapons of Legacy/Unearthed Arcana approach could be adapted to 4e, with certain items being "unlockable" and having a paragon and epic path associated with them. The base item would not have to be super powerful, but obviously would need to be durable.
Yes, that's a possible route. A mix of multiclass or multiclass like feats, paragon paths or epic destinies.
The items could also work as items that combine multiple slots, either directly (maybe an armor occupying feet, arm, armor, hand, and head slots) or indirectly (suppressing other items property). They can also be set items which were introduced with Adventurer's Vault 2.
That's pretty cool, but I would think that such items would be rather campaign specific. I keep thinking that the "special" magic items that kept being brought up in this thread would be rather like a 4e version of stuff from Weapons of Legacy. But speaking of that, were Legacy Weapons really weak? I've never seen them mentioned in any CharOps board.
The question might be what we are actually looking for?That's pretty cool, but I would think that such items would be rather campaign specific. I keep thinking that the "special" magic items that kept being brought up in this thread would be rather like a 4e version of stuff from Weapons of Legacy. But speaking of that, were Legacy Weapons really weak? I've never seen them mentioned in any CharOps board.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.