Mustrum_Ridcully
Legend
When I read about this, I think of Eternal Chalk or Immovable Rods. They have a simple, well defined property that is not particularly strong. But it opens up new possibilities.I stated upthread that the power level of the magical items wasn't important.
Instead, magical items have to exist on their own merits, and do things that are cinematic for magical items to do.
When the magic item simply does a single discrete power, in the confines of being a daily/encounter power, and is disposable based on your character's level, there is little wonder left in the magical item.
I think a weapon like Flaming Weapon might be another one, except that the rules don*t talk about the "side effects" of having a weapon that can turn into flames at will.