The Magical Control of Natural Processes

Jack7

First Post
A buddy of mine sent me this article on Weaponizing Ball Lightning. (We often exchange research and articles on advances in R&D on new weapon and new non-lethal weapon systems.)

After reading the article and ruminating on the real world applications for awhile it also occurred to me, well, what would be the possible game applications?

So I had this idea. Suppose you could develop a series of spells, or even a sub-system or fully developed system of magic which, in effect, amplified, altered, or changed normal physical processes?

Suppose you could control or use magic that transformed already existing real world phenomena into basically controlled systems for magical purposes?

Now I personally am not real big on "scientificating" magic. Magic isn't made for creating lightsabres, its made for creating magical swords. I'm not a big fan of technical magic either, or of magic acting as merely a form of "technology."

Then again just because you took control of natural processes doesn't mean you'd have to control or use them in a "technological fashion." Either by process or by effect.

But the ideas the article stimulated in me made me consider these potential ideas, which could be used in either a lethal or non-lethal fashion. The main point of such magic would not be to "create things" but to take control of already occurring natural processes, forms of energy, events, objects, etc. I'm gonna describe these things in pseudo-scientific terms (so they can be easily understood by both Geeks and Nerds and so they won't have to be over-explained) but they wouldn't have to appear or operate in that manner, and me personally, that would not be my approach in game terms anyway, if I had my druthers. (I would not render them as mere "technological effects.") Now I thought that many of these "magic-types" would be good for Wizards, but some might be good for Druids and other classes of Naturalistic magic users as well.

Bruegel_alchemist.jpg

Weaponized Natural Processes - as per the article, but it might also disrupt other magics, stun enemies, etc. It might even work in reverse to "draw energy" from other objects, maybe even magical ones. Another example would be glass. A person is holding glass which immediately melts into its superheated liquid form and it then quickly coats or glazes the holder's hand with the melted glass. Ceramics and metals would be likewise very dangerous when subjected to such high-level magics. Such WNP effects could occur at the chemical, molecular, atomic, or even quantum level.

Conditional Recurrences - a person or creature has an already existing condition, such as a weak heart. This spell or form of magic would rapidly "scan the body" and then exploit already existing weaknesses. If it was a weak heart it could cause a massive heart attack, or maybe something like an irregular and debilitating heartbeat. If a person had suffered a severe internal wound then the spell could cause the old wound to tear open again and cause internal bleeding, or organ failure.

Pathogenic Recombination or Reinfection - a disease organism or infection that lies dormant in the body of a creature or a person is caused to violently replicate in moments, causing a near instant severe reinfection of a serious disease. Or several minor disease organism are caused to mutate quickly and recombine themselves into a single pathogen thereby creating an entirely new disease organism.

Process Re/Deconstruction - An object is composed of an alloy, or is made from a complex process. The spell could reverse the process, or speed up decay. Armor would rust almost instantly, or would fall to the component pieces. If an alloy then the alloy would decompose back into the constituent elements. Maybe the pattern of melding, tempering, or fitting would disintegrate. Armor would fall to pieces,. Paper would revert back to pulp. Woven materials would unravel, etc.

Focused Redeployment - An energy form, such as light, is focused or refocused in an unusual way. For example, during a sunny day magic of this type could bend the water and/or gases in the atmosphere to create a naturally occurring atmospheric lens or series of them that could create a focused light beam with a potential strength ranging from that of a large magnifying glass to a laser aperture. Sonics could be hyper amplified or sub-sonically refocused and then used as a weapon.

Catalytic Reactions - Amplifying catalytic reactions, or perhaps triggering them by causing substances to react as if under pressure or heat. For sentence powdered aluminum is splashed upon iron chainmail which has started to rust over time and is then heated till it ignites by the same spell. Creating primitive thermite. Or maybe even suppressing or preventing catalytic reactions, such as the chemical reactions that cause a dragon's breath to flame and catch fire. Acids and bases could be created, improved, or destroyed using magical rather than physically catalytic reactions.

Biological Communications - Part of the body of a man or a creature could be rearranged in such a way that a certain user could recognize that section of the body as a secret or hidden code. A line of ants could be used to spread a message for miles, from a sender to a recipient, like a telegraph or telephone line. The blood of an animal or monster might "speak" if certain magics are worked on it. Hair or fur might twist into recognizable patterns or form into a readable map. Bones might shift into readable letters or symbols.


I'm still thinking about both possible real world and gaming applications for such processes. The point would be to take control of natural processes, alter how they function, and then exploit those processes for specific or best effects.

Anyways, if you've got ideas of your own then feel free to list those as well.
 
Last edited:

log in or register to remove this ad

I thought of one more application under the general heading of Focused Redeployment - A set of lenses created out of the atmosphere, or even out of thin sheets of water and gas that would act like telescopic lenses, allowing one to see clearly and up close objects that are really miles and miles away.

Since such lenses could be created at nearly any angle of reflection and refraction in the atmosphere, or even along a body of water, it would even be easy to see objects hidden from line of sight by some obstruction or set of obstructions. By "indirect" or reflected optical observation. Through this means you could even spy upon objects well beyond the horizon line if you knew the general position of your target and could create a "sighting lens" in the atmosphere above them.

I got this idea from Paranal but I believe it, like many of the other ideas, could be created in real life as well given the proper conditions and technology.


paranalMoonset_gillet_f.jpg
 

Captain America?

Biological Re-Engineering - I say this somewhat facetiously, but imagine anyone who is able to mimic this condition either through chemical or genetic therapy. (Or perhaps through some other means.)

Or for that matter imagine a temporary medicine or serum that lessens normal muscular control inhibitors so that muscle tissue could apply nearly absolutely direct (or near 100%) capacity for short periods of time, let's say a 24 hour period. (As a start. You might be able to eventually make the effect permanent, through a combination of long term treatments and training.)

If it could be done safely then it would definitely nearly eliminate the need for Cyborgin-type soldiers. Instead one could produce biologically capable super-soldiers, or super anything else when needed.

Inhibit myostatin production (if it works as suspected), or inhibit other regulators which prevent full capacity application of muscular strength, or both, and you'd produce some amazing individual capabilities.

Of course you'd want to do so in a manner beneficial to the individual as far as their long term physiological and psychological health. There is no sense in producing creatures or individuals who are more capable in some narrow aspect of ability if it will adversely affect them overall, or cause them to develop malignant tendencies in other aspects of their capabilities or health. But if it could be done safely, or especially if it could be done in such a way as to allow for the development of additional positive and beneficial advantages, then this would be well worth pursuing. It would be a form of biologically and perhaps genetically based God technology.

Imagine also if you could do so by creating Chumerals (humans with the genetic capabilities of animals, for instance humans with the genetic strength capabilities of chimps or gorillas, rather than just human strength capabilities) and then also undertake inhibitor suppression. Imagine a human with the natural strength capabilities of a gorilla also able to use that strength when necessary at nearly 100% capacity, and/or with a myostatinless muscular hypertrophy. That would be extremely impressive.

CTV.ca | Rare condition gives toddler super strength

The Myostatin Propeptide and the Follistatin-related Gene Are Inhibitory Binding Proteins of Myostatin in Normal Serum -- Hill et al. 277 (43): 40735 -- Journal of Biological Chemistry

The Myostatin Propeptide and the Follistatin-related Gene Are Inhibitory Binding Proteins of Myostatin in Normal Serum -- Hill et al. 277 (43): 40735 -- Journal of Biological Chemistry

Myostatin - Wikipedia, the free encyclopedia



As for games this sort of condition might prove extremely valuable. In modern, espionage, and military games the applications are obvious, and would probably be chemically based. You might even create super-criminals for crime and sueprhero and pulp games with such bio-chemicals.

In fantasy games then such things could be turned into potions or suspensions that would not only greatly increase strength but would also have additional benefits, such as increasing dexterity and promoting health (increase of hit points or something similar).

In sci-fi games then conditions like this could be genetically induced, people could be produced innately with it through genetic manipulation, or it could be part of Chumerical production and development. Imagine Chuemrals who are mixed with alien species genetic material as well eventually producing Xeno-Chumeras.
 
Last edited:


Well K, I'm not talking about typical spell applications. For instance the intent would be a form of magic where you take control of already existing natural phenomena, not just either create them or manipulate them for very narrow uses.

With lightning as an example instead of either creating it or merely directing it to strike a particular spot or target you would actually gain real control over the lightning.

You could control what amount of force were applied, disperse force you did not want to employ, split the stream or flow of electrons to create several much smaller rivulets of flow, cause it to travel along conductive lines over a distance, create powerful magnetic fields, etc. Much like a modern technology. Not just, point and shoot over there, but lightning could then be more or less controlled to act as a real power source, to create conductive channels, to magnetize objects, and so forth and so on. And one could control power flow. You could create precise applications of force from nearly any natural phenomenon. This would be in a modern sense far less like firebombing Dresden or Tokyo and far more like surgical strike weaponry. (If you were talking about combat applications, it would of course go far beyond mere combat applications.) Say you wanted to take control of lighting during a lightning storm to use the electricity as a non-lethal weapon rather than a point and shoot "kill-force." Or you wanted electricity to jump from one individual to another or to several individuals (all of whom had on conductive armor or items) to create a circuit, either a dangerous and damaging circuit or a non-lethal circuit. You could do that by control rather than just random application.

Now me, I'm not much for magic in a fantasy game being just like modern technology, or behaving just like modern technology. I'm not against magic controlling things similar to the way modern technology works in that particular respect but I think magic should also have a dangerous element to it. Such as built in "control failures" that will affect the way magic operates. Magic should have dangerous aspects to it.

So in "controlling processes" I would expect and there would be, in my setting anyways, a corresponding set of forces or elements working to create entropy and disorder and failure of control.

But I'm not speaking about just point and shoot.

But a form of magic that allowed a wide and varied range of control processes, so that things like lighting can have multiple useful applications through a single means or method of control.

In a game sense I guess you would say this would function more like a Ritual (although lots of other methods could be employed as well) than a Spell. A method for gaining far more complex and long term control of whatever processes one is controlling by magic. Then again since the level of control is far more complex the dangerous counterforces would likewise be far more powerful and disruptive as well.

And of course if one person is attempting to exercise magical control over natural forces hen another might be attempting to disrupt such control, which would also make the effort potentially extremely beneficial while also being extremely dangerous.
 

I get it now.

Wow. Well a couple of problems. In order to create magic like that, the caster would have to have a very deep understanding of physics, etc. In other words, the scientific knowledge would have to proceed the magic being developed. So, you would have to have a technologically advanced society/world much like the real world...
 

Wow. Well a couple of problems. In order to create magic like that, the caster would have to have a very deep understanding of physics, etc. In other words, the scientific knowledge would have to proceed the magic being developed. So, you would have to have a technologically advanced society/world much like the real world...

To some degree K. You wouldn't have to know exactly how the forces you were employing worked, that would be the job of the magic.

After all a Wizard doesn't have to know how lightning is created or operated in order to call lightning. He just has to know what lightning is. A Wizard isn't a physicist, though any particular Wizard would probably know far more about physics than the average guy.

But as you rightly observed such a magic user would have to know exactly how he wanted to control natural forces, and maybe something general about what they are capable of doing. The more he knew about his subject matter the better he would likely be at controlling whatever he wanted to control.

In this sense he would be something like a magical-to-natural processes engineer of a magic user.

Rather than just spelling-up lightning he could say, "wait, did you know lightning can do this too?" And a lot of that knowledge would come by experimentation of effects rather than necessarily understanding of working principles. Alchemists understood chemical reaction effects long before chemists understood why various chemicals reacted as they did. But I do agree with you that over time a likely body of "possible explanations and theories" of how such things worked would develop. Rightly or wrongly.
 

I get it now.

Wow. Well a couple of problems. In order to create magic like that, the caster would have to have a very deep understanding of physics, etc. In other words, the scientific knowledge would have to proceed the magic being developed. So, you would have to have a technologically advanced society/world much like the real world...

Assuming that the world operated via real world scientific principles... If the world operated by some other set of principles, then there would need to be some sort of understanding of those alternate principles, I guess...

For instance, if the weather were the result of the movement of a specific types of spirits, the weather could be controlled by provoking the right types of spirits to move in the correct manner.

Similarly, if the alignments of the stars were a representation of the alignments of fiendish and celestial beings (rather than celestial bodies, or whatever). Then affecting changes in the disposition of the heavenly host might change the positions of the stars in the sky.
 

Hi Jack,

Sounds a lot like the True Speech magic I designed for the Great Conjunction game--the main difference being that in my system, practitioners of this magic are incapable of understanding the language the spells are written in. Still, I tried to design all the spells of this subsystem around a theme of controlling or invoking natural processes.

I don't know if you've had time to check it out, but I did post a draft to the contest thread. Did you ever come up with some documentation for your Transformations game?

Ben
 

Hey Ben,

good to see you're still kickin.

I've read a couple of entries and reviewed em, but I've been extremely busy with work and some major renovations to my home lately.

I didn't wanna post any more reviews until I've had a time to work em out right and make sure my critiques were well written and valid.

Let's see Transformations has about 35 completed pages and the setting has about 120 or so.

I'll get it finished eventually and we'll talk later.
See ya, and hope you're well.

Heading out right now.
 

Remove ads

Top