I think one of the thing we must discuss is the equipment of an very adventurer. It is a major aspect of the game and leaks into other aspects of the game: item crafting, caster/noncaster balance, item availablity, costs, and necessity. Whether you believe in "Christmas Tree" characters, just a guy with only a magic sword, or a "3 slots matter" approach of 4E dealt changes how the game has to be designed.
So here are the Qs. Assuming a stereotypical game....
At what level should the game expect every PC of the party to firat have a magic item?
Should the core PCs gain magical items at a certain rate?
If so what should the rate be about? 1 per level? 1 per level after level 5. 1 per 3 levels?
How many magic items should you expect to see on the average 10th level PC provided they do not donate a large chunk of it?
Should every PC eventually get a magic weapon? Magic armor?
Dragons fly. Should every PC who can't cast fly be expected to get a magic bow or flight item?
Should every PC, if they level high enough, get a named unique item?
So here are the Qs. Assuming a stereotypical game....
At what level should the game expect every PC of the party to firat have a magic item?
Should the core PCs gain magical items at a certain rate?
If so what should the rate be about? 1 per level? 1 per level after level 5. 1 per 3 levels?
How many magic items should you expect to see on the average 10th level PC provided they do not donate a large chunk of it?
Should every PC eventually get a magic weapon? Magic armor?
Dragons fly. Should every PC who can't cast fly be expected to get a magic bow or flight item?
Should every PC, if they level high enough, get a named unique item?