Why not simply say that most spells don't require material components?Ciaran said:Feats: At 1st level, a magician gains the Eschew Materials feat
This is better than Heighten Spell; I'd suggest +2 levels. Ditto Potent Spell.Amplify Spell [Metamagic]
This seems a bit too good, especially with your increased number of feats. Can I suggest you modify it such that it reduces the spell level by 1, to a minimum of +1 per metamagic feat applied? Otherwise you'll get people automatically applying a +1 level metamagic feat to all other metamagicked spells (and some of your +1 level feats are rather good).Metamagic Synergy
Because this is clearer than "most spells". I could repeat the text of Eschew Components, but it's simpler and more concise to use the feat as is.Quartz said:Why not simply say that most spells don't require material components?
Amplify Spell increases caster level, while Heighten Spell increases spell level; I'm not sure why you are choosing Heighten Spell for purposes of comparison. Could you clarify?Quartz said:This is better than Heighten Spell; I'd suggest +2 levels. Ditto Potent Spell.
This doesn't make any sense to me. No matter how many metamagic feats you apply using Metamagic Synergy, you only reduce the modifier by 1. So applying a +1 level metamagic feat would result in... +1 level, for no benefit whatsoever. Or am I misunderstanding your point?Quartz said:This seems a bit too good, especially with your increased number of feats. Can I suggest you modify it such that it reduces the spell level by 1, to a minimum of +1 per metamagic feat applied? Otherwise you'll get people automatically applying a +1 level metamagic feat to all other metamagicked spells (and some of your +1 level feats are rather good).
Ciaran said:Amplify Spell increases caster level, while Heighten Spell increases spell level; I'm not sure why you are choosing Heighten Spell for purposes of comparison. Could you clarify?
This is what Heighten Spell does.As to Potent Spell, increasing spell level by 1 for an additional +1 DC seems a very heavy price,
This doesn't make any sense to me. No matter how many metamagic feats you apply using Metamagic Synergy, you only reduce the modifier by 1. So applying a +1 level metamagic feat would result in... +1 level, for no benefit whatsoever. Or am I misunderstanding your point?
But it's not analogous at all. Empower, Enlarge and Extend all affect the spell parameters that Amplify increases; Heighten affects none of them.Quartz said:Because it's the nearest current analogue.
I suppose it does increase the DC, doesn't it? I usually think of Heighten Spell in terms of its ability to increase spell level to bypass Globes of Invulnerability and such.Quartz said:This is what Heighten Spell does.
You may be right about the power level. But if so, your fix only pushes the problem back onto the higher-powered metamagic feats; if a cheap Silent Stilled Magic Missile is bad, a cheap Silent Quickened Magic Missile is worse.Quartz said:Yes, though you do have half a point. Suppose you have MS and apply Still Spell to a spell. Under your system, you can now apply any other +1 level metamagic feat for free, because with MS, you get to deduct 1 level from the total, whereas with mine, you don't.
Yes. Hence my subsequent suggestion.Ciaran said:You may be right about the power level. But if so, your fix only pushes the problem back onto the higher-powered metamagic feats; if a cheap Silent Stilled Magic Missile is bad, a cheap Silent Quickened Magic Missile is worse.
You know, I think this is too weak. I'll think on it.How about a limited-use feat, like this:
Improved Metamagic [Metamagic]
You are adept in the use of metamagic.
Prerequisites: Any two metamagic feats.
Benefit: Once per day, when applying one or more metamagic feats to a spell, reduce the spell slot modifier of the sum of all the metamagic feats by one level, to a minimum of +1.
Special: You can select this feat multiple times. Each time you take the feat, you may use it one more time per day. You cannot apply multiple uses of this feat to a single spell.
Please do; this discussion has been fruitful.Quartz said:You know, I think this is too weak. I'll think on it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.