Dare I feed the troll? Oh, why not...
eyebeams said:
* Incompetent brand management. TSR and WotC have both at various times allowed the D&D brand to get associated with poorly socialized nerds.
Except by all accounts, the hobby is growing beyond the basement. As these nerds grow up and get jobs and teach their friends, family, and kids, you get a huge diversity of people interested in the hobby. Add that to the fact that nerdishness is growing more acceptable in society and in life (Most of the world isn't stuck permenantly in high school), and that does'nt really impact D&D sales negatively. In fact, the "cultural cliquishness" of D&D is an asset, since it breeds fierce loyalty and a kind of shadowy intrigue. And then you have the "cultural items" as Mearls termed them being powerful market forces beyond D&D. The LotR movies, fer'instance.
D&D isn't associated with poorly socialized nerds in any greater capacity than professional wrestling is associated with poorly educated hillbilies. Which is to say that there is much broader appeal.
eyebeams said:
* Incompetent industry representation. A trade organization that peppers its awards show with rappin' hobbits, careened to an alleged felony at the center of its elections and is shunned by market leaders is not in a position to put a good foot forward for the media or for collective marketing of RPGs. Then there's . . .
The fact that I have no idea what you're babbling about, as a fairly casual gamer, indicates to me that you're making a mountain out of a molehill. Obviously this event is hardly a destructive force in the market...
eyebeams said:
* Collective squabbling. Nobody wants to work together to provide a sound direction for the industry because everyone is slavering for a top 5 slot or will be damned before they let anybody else up. One manifestation of this is, in my opinion, a general decline in the craft (not novelty which is easy to get) of design. The two largest streams of RPG design ("indie" games and D20) both have vocal minorities who heap scorn upon design outside their rubric. The 90s were choked with wierd crap. The 00s are choked with boring crap.
With this cliquishness, you have a point. If 3 or 4 mid-sized-to-large publishers could join forces on a valuable product, they'd be able to rival WotC with the forces they could leverage. It is the nature of the marketplace that the big fish swallows the smaller, but there is a swarm of tadpoles out there right now.
eyebeams said:
* High concept is choking the market with more and more games that only appeal to initiated gamers. Does anybody outside of the hobby really give a damn about, say Etherscope? This works better for .pdfs (which usually only sell to the hard core anyway), but nobody seems to have found a new accessible millieu since the mid-90s or so.
Nobody outside the hobby gives a damn about anything in the hobby, yos. It's kind of the nature of a hobby...I don't care about the newest model train releases, either. I don't pay attention.
eyebeams said:
* Demographics. Gamers are aging. Many of us come from any explosion of interest in the 80s or remember it. D&D has ahd a pervasive influence on games that are far more popular than it, but the sad flipside is that nothing exists to take people back to that point of origin.
Evidence has been cited that indicates D&D's market is growing, and is now larger than it has ever been before. This *is* the point of origin for many, many people -- more people than have ever played the game before. Take people back to the "good old days," and you'll be guilty of that "high concept that only appeals to gamers" problem. A huge part of the audience isn't interested in the good old days. Just in getting fun out of their dice today.