Satyrn
First Post
I wonder if I could pose a challenge to y'all.
I've been curious about the usefulness of my Hyperion inspired gun. In Borderlands, Hyperion guns become more accurate the more you fired them, so I gave them this feature:
So, like, what's the math that shows how Hyperion compares to that?
(By the way, the guns are essentially repeating crossbows, and apart from the special feature, a Torgue gun has identical stats to the Hyperion version.)
I've been curious about the usefulness of my Hyperion inspired gun. In Borderlands, Hyperion guns become more accurate the more you fired them, so I gave them this feature:
So what happens is that once you hit a target you get advantage against that target round after round so long as you keep hitting at least once each round. I have no idea how to judge this mathematically, unlike my Torgue gun, which is brutally simple:Attack rolls with an Hyperion gun are made with disadvantage. When you hit a creature with this gun, you have advantage on further attacks with this gun against that creature until the end of your next turn
Bolts fired from a Torgue gun EXPLODE on contact, dealing +1d6 EXPLOSIVE damage. Which is LOUD. On a critical hit, creatures adjacent to the target suffer EXPLOSIVE damage equal to half of what the target took.
So, like, what's the math that shows how Hyperion compares to that?
(By the way, the guns are essentially repeating crossbows, and apart from the special feature, a Torgue gun has identical stats to the Hyperion version.)
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