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General Tabletop Discussion
*Dungeons & Dragons
The math of D&D Next; a moderating proposal
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<blockquote data-quote="Essenti" data-source="post: 5850127" data-attributes="member: 100205"><p>Yes, this is on the money. If the math the OP is describing is based on PC advancement, not NPC/Creature advancement. I like the 50% mark for maximally optimized PC attacker versus a maximizally optimized PC defender. Keeping in mind that in order to achieve either extreme, they would have had to forgo optimization in the opposite. Why should we punish the PC who spent all effort on becoming amazing at dodging attacks (and therefore thinning out their attack level). They have already made a trade-off to get there.</p><p></p><p>The golden sweet-spot of 62-70% should apply to a PC maximal attack versus a typical epic monster and for the PC maximal dodge to avoid getting nailed 62-70% of the time from a typical epic monster.</p><p></p><p>Please note the typical in there, leaving room for even bigger fish that just shouldn't be messed with on their own terms (like those ones that are dead but dreaming...)</p><p></p><p>Ultimately, I would still prefer the math to be even flatter in the core, but what the OP presented in addition to the rest of the discussion in this thread has got a lot of my slower cogs turning!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Addendum: Maybe the maximally optimized PC should be on the high side nearing 75% versus typical epic monster, since they are going to be weaker in the opposite mechanic...</p></blockquote><p></p>
[QUOTE="Essenti, post: 5850127, member: 100205"] Yes, this is on the money. If the math the OP is describing is based on PC advancement, not NPC/Creature advancement. I like the 50% mark for maximally optimized PC attacker versus a maximizally optimized PC defender. Keeping in mind that in order to achieve either extreme, they would have had to forgo optimization in the opposite. Why should we punish the PC who spent all effort on becoming amazing at dodging attacks (and therefore thinning out their attack level). They have already made a trade-off to get there. The golden sweet-spot of 62-70% should apply to a PC maximal attack versus a typical epic monster and for the PC maximal dodge to avoid getting nailed 62-70% of the time from a typical epic monster. Please note the typical in there, leaving room for even bigger fish that just shouldn't be messed with on their own terms (like those ones that are dead but dreaming...) Ultimately, I would still prefer the math to be even flatter in the core, but what the OP presented in addition to the rest of the discussion in this thread has got a lot of my slower cogs turning! :) Addendum: Maybe the maximally optimized PC should be on the high side nearing 75% versus typical epic monster, since they are going to be weaker in the opposite mechanic... [/QUOTE]
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The math of D&D Next; a moderating proposal
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