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General Tabletop Discussion
*Dungeons & Dragons
The math of D&D Next; a moderating proposal
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<blockquote data-quote="UngeheuerLich" data-source="post: 5851790" data-attributes="member: 59057"><p>If effects are not usually delivered with a hit. If a hit does enough damage. If encounters and dailies are used after a hit, not before, there is no problem with hitting only on a 17 or so on occassion.</p><p></p><p>The problem of 4e is that you can miss all your dailies and your encounters which makes going through the hp of monsters really a pain.</p><p></p><p>If your group consits of a slayer and a wizard, a scout and a skald, it does not really matter a lot if you hit a certain attack or the next. You will do the expected amount of damage as your encounters will always have an impact.</p><p></p><p>So I´d like the game to be balanced around 50-55%. If you are attacked with poison or some paralysing bite. Make a saving throw.</p><p></p><p>This way, a wizard without armor will be hit in melee and take damage, but he will not be out of combat due to an unavoidable poison. Or an even more immersion breaking dominate effect that is delivered by a hit against AC.</p><p></p><p>If you balance around a different point, you do yourself no favour as you reach one end of the d20 range fast and PCs will complain about beeing hit too (balanced around 70%) often or not hitting often enough (balanced around 30%) or you need to have different expectations for PCs and monsters, which i consider annoying.</p><p></p><p>So please. Make the to hit number 10 with a standard deviation of 4 (so that 2/3 of the monsters are hit by numbers between 6 and 14. And only 1% of the monsters have AC´s that are only missed at 1 and 2 or that you can only hit with a 19 or 20.</p><p></p><p>If you can make the math work around those values, you are golden.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5851790, member: 59057"] If effects are not usually delivered with a hit. If a hit does enough damage. If encounters and dailies are used after a hit, not before, there is no problem with hitting only on a 17 or so on occassion. The problem of 4e is that you can miss all your dailies and your encounters which makes going through the hp of monsters really a pain. If your group consits of a slayer and a wizard, a scout and a skald, it does not really matter a lot if you hit a certain attack or the next. You will do the expected amount of damage as your encounters will always have an impact. So I´d like the game to be balanced around 50-55%. If you are attacked with poison or some paralysing bite. Make a saving throw. This way, a wizard without armor will be hit in melee and take damage, but he will not be out of combat due to an unavoidable poison. Or an even more immersion breaking dominate effect that is delivered by a hit against AC. If you balance around a different point, you do yourself no favour as you reach one end of the d20 range fast and PCs will complain about beeing hit too (balanced around 70%) often or not hitting often enough (balanced around 30%) or you need to have different expectations for PCs and monsters, which i consider annoying. So please. Make the to hit number 10 with a standard deviation of 4 (so that 2/3 of the monsters are hit by numbers between 6 and 14. And only 1% of the monsters have AC´s that are only missed at 1 and 2 or that you can only hit with a 19 or 20. If you can make the math work around those values, you are golden. [/QUOTE]
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The math of D&D Next; a moderating proposal
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