WhimsyTheFae
Explorer
My latest idea (that I haven't tried yet) is to move 5' per combat segment. I will be using True20, but it should work in D&D (AoO's would affect it, I'm sure), as well as some other systems. It's not anything original, but I wanted to see if it makes combat more fluid without slowing it down too much.
Basically, on your initiative turn, you may either start your movement or make your standard action. If you start your movement, you move 5' (or the proper multiple if running). Each segment, thereafter, you move an additional 5', until you reach your maximum movement OR you make your standard action (like an attack). Of course, if you have the proper feat, you can make your standard action and continue your movement.
Since my movement may start on an initiative of 8 and the orc's movement may start on an initiative of 6, the orc will be in motion before I am finished with my movement.
This sort of complexity will slow down combat, some (I'm hoping that once we get used to it, the only problem would be getting our hands tangled as we manipulate our minis simultaneously). It would be difficult without a grid (or some sort of visual representation), but I am hoping that it will make combat more fluid and fun.
The reason that I want to try it, is because True20 doesn't use AoO's and I wanted to have a way to block attackers from reaching certain combat targets, even if they win initiative. My reasoning is that, while my adversary may react faster and start his movement, it is possible that I would take my first step before he got 30' (not probable in a d20 initiative system, since he only has to beat my initiative by more than 6, but possible).
Anyway, I just wanted to share. Take it for what it's worth. Thanks.
Basically, on your initiative turn, you may either start your movement or make your standard action. If you start your movement, you move 5' (or the proper multiple if running). Each segment, thereafter, you move an additional 5', until you reach your maximum movement OR you make your standard action (like an attack). Of course, if you have the proper feat, you can make your standard action and continue your movement.
Since my movement may start on an initiative of 8 and the orc's movement may start on an initiative of 6, the orc will be in motion before I am finished with my movement.
This sort of complexity will slow down combat, some (I'm hoping that once we get used to it, the only problem would be getting our hands tangled as we manipulate our minis simultaneously). It would be difficult without a grid (or some sort of visual representation), but I am hoping that it will make combat more fluid and fun.
The reason that I want to try it, is because True20 doesn't use AoO's and I wanted to have a way to block attackers from reaching certain combat targets, even if they win initiative. My reasoning is that, while my adversary may react faster and start his movement, it is possible that I would take my first step before he got 30' (not probable in a d20 initiative system, since he only has to beat my initiative by more than 6, but possible).
Anyway, I just wanted to share. Take it for what it's worth. Thanks.