Sir Brennen
Legend
This is sort of a group-think experiment...
Recently I started playing the MMORPG Guild Wars, and something struck me as a potentially interesting variant for D&D. In GW, monks are basically the healers of the party, and are actually more like standard D&D clerics than monks, except in appearance.
But what if DnD clerics were monks? If you were to create a hybrid class, so that you would essentially have a monk that cast cleric spells, what features would you keep and which ones would you drop? As a sort of baseline, I'm assuming replacing the armor and shield proficiences of the cleric with the monk AC Bonus class feature, and having the monk weapon list.
But where from there? Which class features of the monk would you add? Are there any features of the cleric you would drop (one or both domains, Turn Undead, spontaneous casting)?
How about if you were to do the same thing for a monkish paladin? How would you mix/balance features?
Looking forward to everyone's ideas.
Recently I started playing the MMORPG Guild Wars, and something struck me as a potentially interesting variant for D&D. In GW, monks are basically the healers of the party, and are actually more like standard D&D clerics than monks, except in appearance.
But what if DnD clerics were monks? If you were to create a hybrid class, so that you would essentially have a monk that cast cleric spells, what features would you keep and which ones would you drop? As a sort of baseline, I'm assuming replacing the armor and shield proficiences of the cleric with the monk AC Bonus class feature, and having the monk weapon list.
But where from there? Which class features of the monk would you add? Are there any features of the cleric you would drop (one or both domains, Turn Undead, spontaneous casting)?
How about if you were to do the same thing for a monkish paladin? How would you mix/balance features?
Looking forward to everyone's ideas.
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