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D&D 5E The moneyer (a world building article).

Are you sure about that?

https://en.wikipedia.org/wiki/Gresham's_law

Normally, coins are worth *more* than their metal content. If they aren't, they get melted down.
Even though it is a "Law" it is only a principal used in economic theory. That's not to say it is wrong, but it is also to say that it is not always true.

As soon as the coin becomes substantially more valuable than the metal plus the cost to create it, it will be forged, which will then put pressure on driving the value down.

But anyway, my intent is not to debate this. I'm not an expert on it, nor do I care that much about it to research it.

All,
Interesting topic, but I think that there is more thought and modern impacts being discussed here than most players will ever notice or care about.

@jasper,
I'm not offering. I thought you said you were getting (from source unspecified) a case of mini's for writing these articles :)
 

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One thing you might do, which I have in my campaign, is not worry about moneychanging most of the time, but have one country that is tedious about this, where the PCs aren't expected to stay and indeed will probably want to leave as soon as possible. There they might have a debased currency, nonstandard copper:silver:gold conversion rates, restrictions on trading in foreign coin, that help make it feel more oppressive.
 



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