Ginnel
Explorer
Now this is a question rather than an answer I'm afraid, now I'm not interested in synergies with extra special magic items or set ups from other party members, I'm interested in at level 30, whats the most damaging attack for each class both in terms of maximum damage and actual average damage. Max damage will be Blade cascade as it can theoretically go on forever with an infinite hit cycle of hits.
So the rules:
Only magic items allowed are +6 weapons/implements no special spooge
Level 30 character with any paragon path and any epic destiny any race EDIT: In the PHB.
Use standard 4th ed point buy for stat generation
Single target
Give us the max damage of the attack on a single target (non crit)
Give us the average damage of the attack per round including the to hit bonus and crit chance on a single target
Area/Burst/consecutive attacks on different targets (under debate)
Give us the maximum damage of the area attack assuming 3 targets per 9 squares of the attack, rounding to nearest number
Give us the average area damage on its first round assuming 3 targets per 9 squares.
I give up on how to average the amount of consecutive targets an attack can reach depending on squares moved
Burst or Blast number = targets (number of total squares from a blast)
1 = 3 (9)
2 = 8 (25)
3 = 16 (49)
4 = 27 (81)
5 = 40 (121)
If anyone can think of better rules please by all means suggest but I think starting on the single damage for each class is the best place to start.
So the rules:
Only magic items allowed are +6 weapons/implements no special spooge
Level 30 character with any paragon path and any epic destiny any race EDIT: In the PHB.
Use standard 4th ed point buy for stat generation
Single target
Give us the max damage of the attack on a single target (non crit)
Give us the average damage of the attack per round including the to hit bonus and crit chance on a single target
Area/Burst/consecutive attacks on different targets (under debate)
Give us the maximum damage of the area attack assuming 3 targets per 9 squares of the attack, rounding to nearest number
Give us the average area damage on its first round assuming 3 targets per 9 squares.
I give up on how to average the amount of consecutive targets an attack can reach depending on squares moved
Burst or Blast number = targets (number of total squares from a blast)
1 = 3 (9)
2 = 8 (25)
3 = 16 (49)
4 = 27 (81)
5 = 40 (121)
If anyone can think of better rules please by all means suggest but I think starting on the single damage for each class is the best place to start.
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