Lord Zardoz
Explorer
Not sure if any of my current players read EnWorld. However, I am going to gamble on a no.
First some background.
I am planning on adding some Cultiists of Morgion in my campaign as an evil organization. Morgion is a god of Disease, death, undead creatures, suffering, and general misery. Given that no civilized society would actually have a direct use for an established church of that sort, they exist primarily as a very very secretive cult and as a very wide ranging conspiracy. Sometimes they act for themselves.
At the present, the cultists are abducting entire families who simply appear to go missing with no explanation. There are rumors about the disappearances, but no one seems to know the cause. The players have already discovered something is going on when some random men in dark robes entered their inn and tried to abduct them. Authorities took possession of the survivor of the attack and instructed the players not to speak of it (as the kingdom is totalitarian and would rather not have to deal with the social unrest that would be caused by having the activities of that cult made common knowledge).
The players do NOT know the nature of their attackers yet, though I am sure that the plot hook has their attention.
Now here is where I need some ideas. I know that the cultists are abducting entire families. I have not yet decided exactly why. For generally why, I have the following ideas.
- They need human sacrifices to perform a ritual?
- Brainwashing?
- Using them to create and later spread a plague?
What I need is specifically why. If they are performing a ritual, what is the desired end goal of the ritual? Why are the abducting entire families instead of just murdering them? Why are they doing it in 'this' kingdom instead of the next one over? What exactly does the Ritual accomplish?
For the short term, the exact end goal is not important but I want to have something to work with?
END COMMUNICATION
First some background.
I am planning on adding some Cultiists of Morgion in my campaign as an evil organization. Morgion is a god of Disease, death, undead creatures, suffering, and general misery. Given that no civilized society would actually have a direct use for an established church of that sort, they exist primarily as a very very secretive cult and as a very wide ranging conspiracy. Sometimes they act for themselves.
At the present, the cultists are abducting entire families who simply appear to go missing with no explanation. There are rumors about the disappearances, but no one seems to know the cause. The players have already discovered something is going on when some random men in dark robes entered their inn and tried to abduct them. Authorities took possession of the survivor of the attack and instructed the players not to speak of it (as the kingdom is totalitarian and would rather not have to deal with the social unrest that would be caused by having the activities of that cult made common knowledge).
The players do NOT know the nature of their attackers yet, though I am sure that the plot hook has their attention.
Now here is where I need some ideas. I know that the cultists are abducting entire families. I have not yet decided exactly why. For generally why, I have the following ideas.
- They need human sacrifices to perform a ritual?
- Brainwashing?
- Using them to create and later spread a plague?
What I need is specifically why. If they are performing a ritual, what is the desired end goal of the ritual? Why are the abducting entire families instead of just murdering them? Why are they doing it in 'this' kingdom instead of the next one over? What exactly does the Ritual accomplish?
For the short term, the exact end goal is not important but I want to have something to work with?
END COMMUNICATION