Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The motives of evil cultists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 5228362" data-attributes="member: 704"><p>Good feedback so far. Here are some of the thoughts I can put forward.</p><p></p><p>Abduction vs Murder:</p><p>The abduction vs murder thing by its self is because the cultists need them alive for now. I just have not decided what abducting them does that simply contaminating a food supply or murdering them on the spot does not accomplish.</p><p></p><p>The 'Abduct entire families' has a few possible factors. Part of it is that they want to gather alot of people fast, but they do not want to leave witnesses. They will take entire families to leave no one behind who will ask questions. One abduction team did try to take the PC's. Since the group has a Dragonborn, and Elf, a Human, a Dwarf, and a Tiefling, I do not think they are related, so bloodline based abduction does not fit. However, I could always use the 'specific bloodline' based ideas later.</p><p></p><p>I really like the Human suits idea though working it in may be tricky. It would make a wide scale monster infiltration easier. Hard to notice that 'Timmy' is acting strange when everyone who knows 'Timmy' has also been taken.</p><p></p><p>Why this Kingdom:</p><p></p><p>The setting is based on the Birthright setting, and the kingdom is Ghoere. Ghoere is a large powerful kingdome with an ambitious ruler who would very much like to conquer his neighbors. Unfortunately, everyone he shares a border with hates him, and he moves in one direction, someone else will take a shot at him.</p><p></p><p>Ghoere's ruler would not work with the Cult of Morgion to do something to their own people. They might work with them to do something to a neighbor as a precursor to invasion. However I have already decided that some portion of the beaurocracy has been infiltrated by the cult.</p><p></p><p>I do like the idea that part of the reason Ghoere has been targeted is because their ruler would keep the abductions secret. If news got out, pretty much every other kingdom that shares a border would love to annex a few provinces.</p><p></p><p>What does the Ritual Accomplish:</p><p></p><p>The answer to this question has two parts. First is what the end game is. That I do not know. Spreading a plauge would be good, but they could do that without something as risky as mass abductions. So if it is a plague, it would need to be especially noteworthy.</p><p></p><p>The second part is the 'Who personally benefits'? Of course this plan, if it works, will make Morgion very very happy. But where did this idea come from? Did some cultist have an inspired idea to please his god and increase his own power? Is someone seeking revenge?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5228362, member: 704"] Good feedback so far. Here are some of the thoughts I can put forward. Abduction vs Murder: The abduction vs murder thing by its self is because the cultists need them alive for now. I just have not decided what abducting them does that simply contaminating a food supply or murdering them on the spot does not accomplish. The 'Abduct entire families' has a few possible factors. Part of it is that they want to gather alot of people fast, but they do not want to leave witnesses. They will take entire families to leave no one behind who will ask questions. One abduction team did try to take the PC's. Since the group has a Dragonborn, and Elf, a Human, a Dwarf, and a Tiefling, I do not think they are related, so bloodline based abduction does not fit. However, I could always use the 'specific bloodline' based ideas later. I really like the Human suits idea though working it in may be tricky. It would make a wide scale monster infiltration easier. Hard to notice that 'Timmy' is acting strange when everyone who knows 'Timmy' has also been taken. Why this Kingdom: The setting is based on the Birthright setting, and the kingdom is Ghoere. Ghoere is a large powerful kingdome with an ambitious ruler who would very much like to conquer his neighbors. Unfortunately, everyone he shares a border with hates him, and he moves in one direction, someone else will take a shot at him. Ghoere's ruler would not work with the Cult of Morgion to do something to their own people. They might work with them to do something to a neighbor as a precursor to invasion. However I have already decided that some portion of the beaurocracy has been infiltrated by the cult. I do like the idea that part of the reason Ghoere has been targeted is because their ruler would keep the abductions secret. If news got out, pretty much every other kingdom that shares a border would love to annex a few provinces. What does the Ritual Accomplish: The answer to this question has two parts. First is what the end game is. That I do not know. Spreading a plauge would be good, but they could do that without something as risky as mass abductions. So if it is a plague, it would need to be especially noteworthy. The second part is the 'Who personally benefits'? Of course this plan, if it works, will make Morgion very very happy. But where did this idea come from? Did some cultist have an inspired idea to please his god and increase his own power? Is someone seeking revenge? END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The motives of evil cultists
Top