Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse in the 2024 Players Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9439839" data-attributes="member: 58172"><p>Earth is "solid". But it is also minerals and chemistry. Whence Acid.</p><p></p><p></p><p>Horrible Earth? Are you referring to lava that is in the "depths" of earth? Fire? Or the grave? Spirit, ether? Or acids and other polluting chemicals?</p><p></p><p>Chemicals can also be a "toxic" Poison. Poison is often part of the "primordial" "elemental" spells. In this context, the poison reminds me of the alchemical toxins like the metals of lead and mercury.</p><p></p><p>But generally, I associate the Poison damage type with snake venom and poisonous plants. When I think of what poison is − something that interrupts the metabolism of a living organism − only living organisms can even be "poisoned". The Poison damage type is inherently an aspect of the natural lifeforms of the Material Plane, thus it organizes thematically with the creature types Plant and Beast of the Material Plane. One can use the Medicine skill to create poisons and antitoxins.</p><p></p><p></p><p>I strongly view the Earth element − including the Beast and Plant creature types − with the "Transmutation" spell school. The alchemist "transmutes" lead into gold, for example. The alchemist also experiments with chemicals from various organic and inorganic sources to produce elixirs of immortality and healing medicines. Likewise Transmutation involves shapeshifting of creatures and objects, including Plant and Beast, including Werewolf, as well as spells like Barkskin and properly Stoneskin. Spells that "Fabricate" products made out of animal products and plant products, as well as forged from metal and stone, are Transmutation. The Abjuration spell school is more like a specialized subschool of Transmutation, dedicated to healing, restoring, and protecting. D&D seems to entangle all of these themes with element of Earth. It takes a bit of getting used to, but it feels like a useful entanglement of themes.</p><p></p><p>Evocation spells handle the rest of the four the Elements. Evocation can include Earth, but mainly primordial and insubstantial forms, such as Acid and Poison. Otherwise the evoked elemental "energies" are Air Lightning-Thunder, Water Cold, Bludgeon, Pierce, plus Fire Radiant. The fire of a candle is literally, hot air, an incandescent gas. By contrast the fire of the sun is plasma, a distinct state of matter, whence the Radiant damage type. Fire as an element is actually Radiant. But the combination of Fire and Air can include themes like Fire and Radiant sunlight, daylight.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9439839, member: 58172"] Earth is "solid". But it is also minerals and chemistry. Whence Acid. Horrible Earth? Are you referring to lava that is in the "depths" of earth? Fire? Or the grave? Spirit, ether? Or acids and other polluting chemicals? Chemicals can also be a "toxic" Poison. Poison is often part of the "primordial" "elemental" spells. In this context, the poison reminds me of the alchemical toxins like the metals of lead and mercury. But generally, I associate the Poison damage type with snake venom and poisonous plants. When I think of what poison is − something that interrupts the metabolism of a living organism − only living organisms can even be "poisoned". The Poison damage type is inherently an aspect of the natural lifeforms of the Material Plane, thus it organizes thematically with the creature types Plant and Beast of the Material Plane. One can use the Medicine skill to create poisons and antitoxins. I strongly view the Earth element − including the Beast and Plant creature types − with the "Transmutation" spell school. The alchemist "transmutes" lead into gold, for example. The alchemist also experiments with chemicals from various organic and inorganic sources to produce elixirs of immortality and healing medicines. Likewise Transmutation involves shapeshifting of creatures and objects, including Plant and Beast, including Werewolf, as well as spells like Barkskin and properly Stoneskin. Spells that "Fabricate" products made out of animal products and plant products, as well as forged from metal and stone, are Transmutation. The Abjuration spell school is more like a specialized subschool of Transmutation, dedicated to healing, restoring, and protecting. D&D seems to entangle all of these themes with element of Earth. It takes a bit of getting used to, but it feels like a useful entanglement of themes. Evocation spells handle the rest of the four the Elements. Evocation can include Earth, but mainly primordial and insubstantial forms, such as Acid and Poison. Otherwise the evoked elemental "energies" are Air Lightning-Thunder, Water Cold, Bludgeon, Pierce, plus Fire Radiant. The fire of a candle is literally, hot air, an incandescent gas. By contrast the fire of the sun is plasma, a distinct state of matter, whence the Radiant damage type. Fire as an element is actually Radiant. But the combination of Fire and Air can include themes like Fire and Radiant sunlight, daylight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse in the 2024 Players Handbook
Top