Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse in the 2024 Players Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9440073" data-attributes="member: 58172"><p>Heh, fair.</p><p></p><p></p><p></p><p>It is easy to contrast hot dry fire versus cold wet water. Where rain comes from, so does does snow.</p><p></p><p>But both earth and water are "cold". This is why I like associating the Cold damage type with both elemental Water and Earth.</p><p></p><p>With regard to atmospheric snow storms, it is the watery aspect that produces the Cold, not the airy aspect.</p><p></p><p>The airy aspect, I associate with luminous daylight, and Radiant sunlight. While mundane fire is hot Air, it is especially the sunlight that is the element Fire (the state of matter). The entire sky glows with daylight. Daylight and sunlight are often distinct concepts, since twilight has a luminous sky apparently without the sun. I associate the Radiant-Fire damage types with both Air and Fire.</p><p></p><p></p><p>Regarding "clay" and "dust" as paraelements, heh, it is difficult for me to find these "exciting", or even meaningfully distinct from each other, since clay actually is dust particles.</p><p></p><p>For this reason too, I prefer the Water-Earth paraelemental be Cold (and darkness) itself.</p><p></p><p></p><p>Magma ≈ metal. I also associate the Fire-Earth combo with "forging" metal items. So the correlation of metallurgy here makes some sense. This would also relate to the alchemical aspects of Earth generally. For the sake of picking a D&D damage type, I end up with Acid making most sense for Fire-Earth. Relatedly salt is a "fiery" tasting "crystal", whence salt is also Fire-Earth. But I also like the connotation of Fire-Earth being "metal".</p><p></p><p>Note, water can also deal Bludgeoning damage, as well as pierce and slash thru rock erosion. So the Weapon damage types (Bludgeon, Pierce, Slash) associate with both Water-Earth. It is even possible to make high pressure water jet into a kind of blade that can cut thru metal.</p><p><img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.internetvibes.net%2Fwp-content%2Fuploads%2F2018%2F10%2Fwaterjets-cutters.jpg&f=1&nofb=1&ipt=e17a72f0b721679f77055699493ca1225800beb8fcc6e3f9eb5e277fdc190ad0&ipo=images" alt="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.internetvibes.net%2Fwp-content%2Fuploads%2F2018%2F10%2Fwaterjets-cutters.jpg&f=1&nofb=1&ipt=e17a72f0b721679f77055699493ca1225800beb8fcc6e3f9eb5e277fdc190ad0&ipo=images" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>For the Air-Earth paraelemental, this can be the Tree itself as an element, whose branches and roots unite sky and land.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9440073, member: 58172"] Heh, fair. It is easy to contrast hot dry fire versus cold wet water. Where rain comes from, so does does snow. But both earth and water are "cold". This is why I like associating the Cold damage type with both elemental Water and Earth. With regard to atmospheric snow storms, it is the watery aspect that produces the Cold, not the airy aspect. The airy aspect, I associate with luminous daylight, and Radiant sunlight. While mundane fire is hot Air, it is especially the sunlight that is the element Fire (the state of matter). The entire sky glows with daylight. Daylight and sunlight are often distinct concepts, since twilight has a luminous sky apparently without the sun. I associate the Radiant-Fire damage types with both Air and Fire. Regarding "clay" and "dust" as paraelements, heh, it is difficult for me to find these "exciting", or even meaningfully distinct from each other, since clay actually is dust particles. For this reason too, I prefer the Water-Earth paraelemental be Cold (and darkness) itself. Magma ≈ metal. I also associate the Fire-Earth combo with "forging" metal items. So the correlation of metallurgy here makes some sense. This would also relate to the alchemical aspects of Earth generally. For the sake of picking a D&D damage type, I end up with Acid making most sense for Fire-Earth. Relatedly salt is a "fiery" tasting "crystal", whence salt is also Fire-Earth. But I also like the connotation of Fire-Earth being "metal". Note, water can also deal Bludgeoning damage, as well as pierce and slash thru rock erosion. So the Weapon damage types (Bludgeon, Pierce, Slash) associate with both Water-Earth. It is even possible to make high pressure water jet into a kind of blade that can cut thru metal. [IMG alt="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.internetvibes.net%2Fwp-content%2Fuploads%2F2018%2F10%2Fwaterjets-cutters.jpg&f=1&nofb=1&ipt=e17a72f0b721679f77055699493ca1225800beb8fcc6e3f9eb5e277fdc190ad0&ipo=images"]https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.internetvibes.net%2Fwp-content%2Fuploads%2F2018%2F10%2Fwaterjets-cutters.jpg&f=1&nofb=1&ipt=e17a72f0b721679f77055699493ca1225800beb8fcc6e3f9eb5e277fdc190ad0&ipo=images[/IMG] For the Air-Earth paraelemental, this can be the Tree itself as an element, whose branches and roots unite sky and land. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse in the 2024 Players Handbook
Top