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<blockquote data-quote="Kurotowa" data-source="post: 8002546" data-attributes="member: 27957"><p>They're as comparable as the DM wants to make them. I mean, no setting goes without getting a unique spin from the DM running the campaign. Maybe it's something like the Eberron game I'm in, where the DM is leaning into a more magitech feel and throws in stuff like chain link fences and outside fire escapes. Maybe it's how every DM has their own take on how gods work and what their relationship with a Cleric PC is. But it happens in every campaign.</p><p></p><p>So maybe D&D Ravnica and Theros are entirely D&D worlds that <em>just so happen</em> to be very similar to MtG worlds, but that's player meta-knowledge and has no bearing on the characters. Maybe the two continuums are conjoined and one of them (take your pick) exists in a small corner of the other where the rules are different. Or maybe the DM wants to embark on some grand project of explaining how everything links up and this is how MtG planeswalkers work under a D&D rule set and it's all a grand revelation to the players even if it goes over the PC's heads.</p><p></p><p>I suspect the choice will depend heavily on how invested the group in general and the DM in particular are invested in both games.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8002546, member: 27957"] They're as comparable as the DM wants to make them. I mean, no setting goes without getting a unique spin from the DM running the campaign. Maybe it's something like the Eberron game I'm in, where the DM is leaning into a more magitech feel and throws in stuff like chain link fences and outside fire escapes. Maybe it's how every DM has their own take on how gods work and what their relationship with a Cleric PC is. But it happens in every campaign. So maybe D&D Ravnica and Theros are entirely D&D worlds that [I]just so happen[/I] to be very similar to MtG worlds, but that's player meta-knowledge and has no bearing on the characters. Maybe the two continuums are conjoined and one of them (take your pick) exists in a small corner of the other where the rules are different. Or maybe the DM wants to embark on some grand project of explaining how everything links up and this is how MtG planeswalkers work under a D&D rule set and it's all a grand revelation to the players even if it goes over the PC's heads. I suspect the choice will depend heavily on how invested the group in general and the DM in particular are invested in both games. [/QUOTE]
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