Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AliasBot" data-source="post: 8002872" data-attributes="member: 7021806"><p>I'll admit, I'm far less well-versed in the finer details of D&D's cosmology than I am in those of MtG's, but from what I do know, there seem to be plenty of ways to make the two fit together. The question is more <em>how much</em> to integrate them, and, to some extent, how to avoid subsuming one into the other. ("This thing you like is actually a smaller, self-contained part of this other thing you don't necessarily care about/for" seems like it has the potential to ruffle feathers.)</p><p></p><p>Yeah, the Time Spiral block ('06-'07 irl, ~60 years ago in-universe) ended with the Mending, which, on top of resolving the crisis introduced in the block's plot (tl;dr, Dominaria was being devastated by a bunch of tears in reality), had two major, multiverse-wide effects:</p><p></p><p>1) Non-planeswalker means of traveling between worlds (planar portals/passages, other interplanar tech/magic) ceased to function.</p><p>2) Planeswalkers were massively depowered (went from nigh-immortal thoughtforms to flesh-and-blood mortals, could no longer transport non-'walkers between planes, in D&D terms their general spellcasting abilities went from having no level cap to capping out at ~level 15).</p><p></p><p>(Out-of-universe, the point of the Mending was to position planeswalkers as the main characters/faces of the game, as they're the most prominent element of Magic's lore that's relatively unique to the franchise, rather than just being standard fantasy fare. It established what they could do as something that <em>only</em> they could do, and brought them down to a power level where they could A, be believably challenged in-story without always needing a world-shaking threat, and B, be accurately portrayed on cards. While it's not <em>impossible</em> that they could change things again if needed, the importance of planeswalkers to MtG's brand would make diluting their uniqueness again a tough sell.)</p></blockquote><p></p>
[QUOTE="AliasBot, post: 8002872, member: 7021806"] I'll admit, I'm far less well-versed in the finer details of D&D's cosmology than I am in those of MtG's, but from what I do know, there seem to be plenty of ways to make the two fit together. The question is more [I]how much[/I] to integrate them, and, to some extent, how to avoid subsuming one into the other. ("This thing you like is actually a smaller, self-contained part of this other thing you don't necessarily care about/for" seems like it has the potential to ruffle feathers.) Yeah, the Time Spiral block ('06-'07 irl, ~60 years ago in-universe) ended with the Mending, which, on top of resolving the crisis introduced in the block's plot (tl;dr, Dominaria was being devastated by a bunch of tears in reality), had two major, multiverse-wide effects: 1) Non-planeswalker means of traveling between worlds (planar portals/passages, other interplanar tech/magic) ceased to function. 2) Planeswalkers were massively depowered (went from nigh-immortal thoughtforms to flesh-and-blood mortals, could no longer transport non-'walkers between planes, in D&D terms their general spellcasting abilities went from having no level cap to capping out at ~level 15). (Out-of-universe, the point of the Mending was to position planeswalkers as the main characters/faces of the game, as they're the most prominent element of Magic's lore that's relatively unique to the franchise, rather than just being standard fantasy fare. It established what they could do as something that [I]only[/I] they could do, and brought them down to a power level where they could A, be believably challenged in-story without always needing a world-shaking threat, and B, be accurately portrayed on cards. While it's not [I]impossible[/I] that they could change things again if needed, the importance of planeswalkers to MtG's brand would make diluting their uniqueness again a tough sell.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Multiverse
Top