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<blockquote data-quote="Marandahir" data-source="post: 8003368" data-attributes="member: 6803643"><p>Hey Hatmatter, Coro, & Maxperson, thanks for jumping off of my earlier contribution. </p><p></p><p>I understand that in 2e TSR considered the Material Plane in a different way. However, 4e and 5e discussions of Nerath, Eberron, and Dark Sun suggest that this idea was changed. The issue arises from the fact that not every setting shares the same planar cosmology. Eberron especially eschews the Planescape module, but so do Nerath and Dark Sun. The Gods simply can't reach Athas. And in Nerath, the world is aligned in an Axis. It's different from the "arrange the planes as a World Tree or as the Planescape Orrey; they're the same thing just different models." Nerath and Eberron literally have different planes. And in the context of 5e, Spelljammer is supposed to be the answer for how one gets from one Material Plane to another. </p><p></p><p>I realise this is different than before, and as it's your game, you can make it work however you want. But crystal spheres, spelljammer, and setting boundaries work differently than they did in 2e.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8003368, member: 6803643"] Hey Hatmatter, Coro, & Maxperson, thanks for jumping off of my earlier contribution. I understand that in 2e TSR considered the Material Plane in a different way. However, 4e and 5e discussions of Nerath, Eberron, and Dark Sun suggest that this idea was changed. The issue arises from the fact that not every setting shares the same planar cosmology. Eberron especially eschews the Planescape module, but so do Nerath and Dark Sun. The Gods simply can't reach Athas. And in Nerath, the world is aligned in an Axis. It's different from the "arrange the planes as a World Tree or as the Planescape Orrey; they're the same thing just different models." Nerath and Eberron literally have different planes. And in the context of 5e, Spelljammer is supposed to be the answer for how one gets from one Material Plane to another. I realise this is different than before, and as it's your game, you can make it work however you want. But crystal spheres, spelljammer, and setting boundaries work differently than they did in 2e. [/QUOTE]
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