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<blockquote data-quote="MacConnell" data-source="post: 9314382" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Day</strong>: 73. <strong>Season</strong>: Stasis.</p><p>[spoiler=Enhancements]</p><p><span style="color: rgb(65, 168, 95)">Jaguar</span>: 15(bend light)</p><p><span style="color: rgb(41, 105, 176)">Whisper</span>: 14(bend light) [/spoiler]</p><p>[spoiler=Speed]</p><p><span style="color: rgb(65, 168, 95)">Jaguar</span>: 1095 + 500 = 1595</p><p><span style="color: rgb(41, 105, 176)">Whisper</span>: 1097 + 500 = 1597</p><p>Headhunters: 904 + 500 = 1404 [/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(65, 168, 95)">Jaguar</span>: 15(whirl) + 18(accuracy) + 20(clarity) + 80(d100) = 133</p><p><span style="color: rgb(41, 105, 176)">Whisper</span>: 14 + 20 + 17 + 80 = 131</p><p>Headhunters: 30(aggression) + 76(d100) = 106</p><p></p><p><span style="color: rgb(65, 168, 95)">Jaguar</span>: 15(readiness) + 18(avoid) + 18(analysis) + 80(d100) = 131</p><p>206 - 131 = 75% - 15(bend light) - 18(kilter) = 42% * 5 = 2</p><p><span style="color: rgb(41, 105, 176)">Whisper</span>: 14 + 20 + 17 + 80 = 131</p><p>206 - 131 = 75% - 14(bend light) - 20(kilter) = 41% * 5 = 2</p><p>Headhunters: 30(block) + 76(d100) = 106</p><p>133 - 106 = 27% * 8 = 2</p><p>131 - 106 = 25% * 3 = 1 [/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(65, 168, 95)">Jaguar</span>: 22(bending) + 20(taint) + 72(d100) = 114</p><p><span style="color: rgb(41, 105, 176)">Whisper</span>: 23 + 17(flash) + 72 = 112</p><p></p><p>Headhunters: 20(conditioning) + 76(d100) = 96</p><p>114 - 96 = 18% * 3 = 1</p><p>112 - 96 = 16% * 3 = 1 [/spoiler]</p><p>[spoiler=Combat Data]</p><p>H1: Body: 8 - 3 - 1 = 4 - 3 - 1 = 0, incapacitated.</p><p>H2: Mind: 8 - 3 - 1 = 4 - 4 - 1 = -1, unconscious.</p><p>H3: Mind: 8 - 2 = 6 - 1 = 5, dazed, prone.</p><p>H4: Mind: 8 - 1 = 7 - 1 = 6, dazed. [/spoiler]</p><p>The two companions immediately adjust to physically facing their aggressors, but do not move as quickly as they do. In addition to the faced enemies, two more headhunters run into the trees. One on one, the first opponents are not skilled enough to hit either young man; but with the advantage of a second, it is harder to defend. Fortunately the bone tomahawks are not much more than irritating.</p><p></p><p>As Jaguar attempts to avoid the second axe, he takes a blow to his side, just missing his elbow when the weapon makes contact. Not much affected by the strike, he rolls his left arm around the enemy's right and spins to his left, whirling the headhunter to the ground. As the body contacts the ground, it knocks some of the wind from him. The taint in Jaguar’s touch causes more confusion, but facing two opponents, there is not enough time for the finishing strike.</p><p></p><p>Whisper dodges the first enemy but takes a hit to ribs from the second. Shifting his feet, he throws his left jab at the second enemy, hitting him in the chest and causing a flash of light. The four headhunters are intent on continuing the conflict. The two companions both think they are up to the task.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(65, 168, 95)">Jaguar</span>: Mind: 10 - 2 = 8, dazed.</p><p>darts: 10 - 1 - 1 = 8</p><p><span style="color: rgb(41, 105, 176)">Whisper</span>: Mind: 10 - 2 = 8, dazed. [/spoiler]</p><p>[spoiler=Collections]</p><p>Elytra: 22 pairs: 2 clams each [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown.</p><p>Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon.</p><p>Grandon: Centrin man: Grist Mill operator, Bridgetown.</p><p>Farlen & Hortica: Centrin couple: farmers, Bridgetown.</p><p>Killian: Spiofthest man: fisherman, Bridgetown. [/spoiler]</p><p>[gm]Each character increases Combat, Learning, & Mysticism by 1. Character records have been updated.[/gm][ooc]State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9314382, member: 6855223"] [B]Cycle[/B]: 498: [B]Day[/B]: 73. [B]Season[/B]: Stasis. [spoiler=Enhancements] [COLOR=rgb(65, 168, 95)]Jaguar[/COLOR]: 15(bend light) [COLOR=rgb(41, 105, 176)]Whisper[/COLOR]: 14(bend light) [/spoiler] [spoiler=Speed] [COLOR=rgb(65, 168, 95)]Jaguar[/COLOR]: 1095 + 500 = 1595 [COLOR=rgb(41, 105, 176)]Whisper[/COLOR]: 1097 + 500 = 1597 Headhunters: 904 + 500 = 1404 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(65, 168, 95)]Jaguar[/COLOR]: 15(whirl) + 18(accuracy) + 20(clarity) + 80(d100) = 133 [COLOR=rgb(41, 105, 176)]Whisper[/COLOR]: 14 + 20 + 17 + 80 = 131 Headhunters: 30(aggression) + 76(d100) = 106 [COLOR=rgb(65, 168, 95)]Jaguar[/COLOR]: 15(readiness) + 18(avoid) + 18(analysis) + 80(d100) = 131 206 - 131 = 75% - 15(bend light) - 18(kilter) = 42% * 5 = 2 [COLOR=rgb(41, 105, 176)]Whisper[/COLOR]: 14 + 20 + 17 + 80 = 131 206 - 131 = 75% - 14(bend light) - 20(kilter) = 41% * 5 = 2 Headhunters: 30(block) + 76(d100) = 106 133 - 106 = 27% * 8 = 2 131 - 106 = 25% * 3 = 1 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(65, 168, 95)]Jaguar[/COLOR]: 22(bending) + 20(taint) + 72(d100) = 114 [COLOR=rgb(41, 105, 176)]Whisper[/COLOR]: 23 + 17(flash) + 72 = 112 Headhunters: 20(conditioning) + 76(d100) = 96 114 - 96 = 18% * 3 = 1 112 - 96 = 16% * 3 = 1 [/spoiler] [spoiler=Combat Data] H1: Body: 8 - 3 - 1 = 4 - 3 - 1 = 0, incapacitated. H2: Mind: 8 - 3 - 1 = 4 - 4 - 1 = -1, unconscious. H3: Mind: 8 - 2 = 6 - 1 = 5, dazed, prone. H4: Mind: 8 - 1 = 7 - 1 = 6, dazed. [/spoiler] The two companions immediately adjust to physically facing their aggressors, but do not move as quickly as they do. In addition to the faced enemies, two more headhunters run into the trees. One on one, the first opponents are not skilled enough to hit either young man; but with the advantage of a second, it is harder to defend. Fortunately the bone tomahawks are not much more than irritating. As Jaguar attempts to avoid the second axe, he takes a blow to his side, just missing his elbow when the weapon makes contact. Not much affected by the strike, he rolls his left arm around the enemy's right and spins to his left, whirling the headhunter to the ground. As the body contacts the ground, it knocks some of the wind from him. The taint in Jaguar’s touch causes more confusion, but facing two opponents, there is not enough time for the finishing strike. Whisper dodges the first enemy but takes a hit to ribs from the second. Shifting his feet, he throws his left jab at the second enemy, hitting him in the chest and causing a flash of light. The four headhunters are intent on continuing the conflict. The two companions both think they are up to the task. [spoiler=Character Data] [COLOR=rgb(65, 168, 95)]Jaguar[/COLOR]: Mind: 10 - 2 = 8, dazed. darts: 10 - 1 - 1 = 8 [COLOR=rgb(41, 105, 176)]Whisper[/COLOR]: Mind: 10 - 2 = 8, dazed. [/spoiler] [spoiler=Collections] Elytra: 22 pairs: 2 clams each [/spoiler] [spoiler=People of Interest] Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown. Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon. Grandon: Centrin man: Grist Mill operator, Bridgetown. Farlen & Hortica: Centrin couple: farmers, Bridgetown. Killian: Spiofthest man: fisherman, Bridgetown. [/spoiler] [gm]Each character increases Combat, Learning, & Mysticism by 1. Character records have been updated.[/gm][ooc]State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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