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The Mystery in Bridgetown
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<blockquote data-quote="MacConnell" data-source="post: 9674997" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Day</strong>: 83. <strong>Season</strong>: Stasis.</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(97, 189, 109)">Jaguar</span>: 27(perception) + 31(olfaction) + 4, 3(d10) = 62, 62</p><p><span style="color: rgb(44, 130, 201)">Whisper</span>: 31 + 33(clairvoyance) + 7, 1 = 71, 65 [/spoiler]</p><p>As soon as it is light enough to see, which is predawn, the two young men agree to separate from one another and move toward where they had seen the fire from the evening before. The air is thick with moisture and the temperature is already warm. It had never really cooled during the night, like the wet ground held onto it, somehow. Able to see and pace one another and exchange intentions by hand signal, the two close the distance only to find that the campsite has already been abandoned.</p><p></p><p>Unnoticed from the day before because of all of the foliage and the fading light of evening, there is a very ancient stone structure near at hand, almost completely reclaimed by the swamp. Various vines and herbaceous plants are growing all over it, making it difficult to distinguish from the surroundings, even when this close. Freshly trampled greenery shows that someone has recently walked around it to the right. Stunned for a few seconds by the sight of it all, the two can see that a fairly low stone wall seems to surround a pyramidal central building. Trees even grow in between the wall and the pyramid. The structure must be ages old.</p><p></p><p>Following the trampled path the two find that it leads into an opening in the wall that allows access to the pyramid. Lots of the vegetation has been trampled inside the wall, obviously by more than just the one witch. Seeing them and being seen by them, it is not the witch but four Shadowkins that appear to have camped about the middle of the alley made by the separating wall. It is not really possible to confuse the Shadowkin with people, though their respective silhouettes are the same. The ears are slightly higher on the head than those of people and slightly pointed like an animal. Their skin is also an unnatural color, being chalk white, coal black, or stone gray. These four are as gray as the original stone of the building and appear to be young. They are dressed in crude garments, which cover little of their bodies, and armed with crude javelins, topped with stone heads. Shadowkin are not people. They are known to be cannibals. They are about 50 strides distant.</p><p>[spoiler=Character Data]</p><p>Jaguar: full wellness</p><p>darts: 8</p><p>slate dart: 2 {thump x2}</p><p>flint dart: 1 {shock x2}</p><p>Whisper: full wellness</p><p>stones: 11</p><p>lodestone: 2 {shock x3}</p><p>tunic: 60 - 2 = 58 [/spoiler]</p><p>[spoiler=Collections]</p><p>coins: 64 ocrin</p><p></p><p>Muddle Leaf: 1: {muddle x2}</p><p>Soothe Leaf: 2: {soothe x2}: 2 ocrins each</p><p>Stimulate: 1: {adrenaline or stimulate x2}: 2 ocrins each</p><p></p><p>bloodstone: 1: (Fitness +1): 5 ocrins</p><p></p><p>iron: 1: {shock x2}: 5 ocrins</p><p>magnesium: 1: {mend x2}: 5 ocrins</p><p>tin: 2: {muddle x2}: 1 ocrin [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown.</p><p>Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon.</p><p>Grandon: Centrin man: Grist Mill operator, Bridgetown.</p><p>Farlen & Hortica: Centrin couple: farmers, Bridgetown.</p><p>Killian: Spiofthest man: fisherman, Bridgetown.</p><p>Sheldon & Indigo: alchemists, South Road Fair. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9674997, member: 6855223"] [B]Cycle[/B]: 498: [B]Day[/B]: 83. [B]Season[/B]: Stasis. [spoiler=Wariness] [COLOR=rgb(97, 189, 109)]Jaguar[/COLOR]: 27(perception) + 31(olfaction) + 4, 3(d10) = 62, 62 [COLOR=rgb(44, 130, 201)]Whisper[/COLOR]: 31 + 33(clairvoyance) + 7, 1 = 71, 65 [/spoiler] As soon as it is light enough to see, which is predawn, the two young men agree to separate from one another and move toward where they had seen the fire from the evening before. The air is thick with moisture and the temperature is already warm. It had never really cooled during the night, like the wet ground held onto it, somehow. Able to see and pace one another and exchange intentions by hand signal, the two close the distance only to find that the campsite has already been abandoned. Unnoticed from the day before because of all of the foliage and the fading light of evening, there is a very ancient stone structure near at hand, almost completely reclaimed by the swamp. Various vines and herbaceous plants are growing all over it, making it difficult to distinguish from the surroundings, even when this close. Freshly trampled greenery shows that someone has recently walked around it to the right. Stunned for a few seconds by the sight of it all, the two can see that a fairly low stone wall seems to surround a pyramidal central building. Trees even grow in between the wall and the pyramid. The structure must be ages old. Following the trampled path the two find that it leads into an opening in the wall that allows access to the pyramid. Lots of the vegetation has been trampled inside the wall, obviously by more than just the one witch. Seeing them and being seen by them, it is not the witch but four Shadowkins that appear to have camped about the middle of the alley made by the separating wall. It is not really possible to confuse the Shadowkin with people, though their respective silhouettes are the same. The ears are slightly higher on the head than those of people and slightly pointed like an animal. Their skin is also an unnatural color, being chalk white, coal black, or stone gray. These four are as gray as the original stone of the building and appear to be young. They are dressed in crude garments, which cover little of their bodies, and armed with crude javelins, topped with stone heads. Shadowkin are not people. They are known to be cannibals. They are about 50 strides distant. [spoiler=Character Data] Jaguar: full wellness darts: 8 slate dart: 2 {thump x2} flint dart: 1 {shock x2} Whisper: full wellness stones: 11 lodestone: 2 {shock x3} tunic: 60 - 2 = 58 [/spoiler] [spoiler=Collections] coins: 64 ocrin Muddle Leaf: 1: {muddle x2} Soothe Leaf: 2: {soothe x2}: 2 ocrins each Stimulate: 1: {adrenaline or stimulate x2}: 2 ocrins each bloodstone: 1: (Fitness +1): 5 ocrins iron: 1: {shock x2}: 5 ocrins magnesium: 1: {mend x2}: 5 ocrins tin: 2: {muddle x2}: 1 ocrin [/spoiler] [spoiler=People of Interest] Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown. Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon. Grandon: Centrin man: Grist Mill operator, Bridgetown. Farlen & Hortica: Centrin couple: farmers, Bridgetown. Killian: Spiofthest man: fisherman, Bridgetown. Sheldon & Indigo: alchemists, South Road Fair. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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