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<blockquote data-quote="MacConnell" data-source="post: 9819309" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Day</strong>: 92. <strong>Season</strong>: Stasis.</p><p>[spoiler=Analyze]</p><p>Jaguar: 28(alchemy) + 31(analysis) + 9(d10) = 68, success</p><p>time: 480 / 68 = 7.0588, success.</p><p>Whisper: 31 + 33 + 6 = 70, success</p><p>time: 480 / 70 = 6.857, success [/spoiler]</p><p>Collectively the two find ingots of aluminum, zinc, chromium, and manganese. Jaguar is also able to locate suitable stones to make six new darts.</p><p>[gm]<strong>Aluminum</strong>: This is a dull, light-gray, light-weight, semi-hard metal. It can be combined with zinc to manufacture the alloy called Ularin, used in the production of certain weapons, giving it commercial value. If held in hand, an ingot will enhance the mystical effectiveness of generating an electro-magnetic node (Electrocute or Blind x3); after which, the ingot disintegrates.</p><p></p><p><strong>Zinc</strong>: This is a dull, whitish, rock-like metal in its natural state. It may be used by alchemists to make curatives, giving it some value outside of metal working, or it may be combined with iron to make a more weather resistant alloy. If held in hand, an ingot will enhance the mystical effectiveness of wound recovery (Recover or Restore x3); after which, the ingot disintegrates.</p><p></p><p><strong>Chromium</strong>: This is an extremely shiny, mirror-like metal used by more knowledgeable metal workers in the manufacture of weather-resistant alloys. If held in hand, an ingot will enhance the mystical effectiveness of personal interactions (Compulsion x3); after which, the ingot disintegrates.</p><p></p><p><strong>Manganese</strong>: This is a dark, gray, fairly soft metal with a purplish tint used by more knowledgeable metal workers in the manufacture of weather-resistant alloys. If held in hand, an ingot will enhance the mystical effectiveness of siphoning life (Leach x3); after which, the ingot disintegrates.[/gm]</p><p>During the third day of travel, as the two young men are preparing to make camp for the evening, they are ambushed by some waiting spiders. Though the arachnids are usually easy to dispatch, their initial bite can prove quite problematic due to the venom.</p><p>[spoiler=Character Data]</p><p>Jaguar: full wellness</p><p>darts: 4 + 6 = 10</p><p>Whisper: full wellness</p><p>stones: 8</p><p>tunic: 60 - 2 = 58 [/spoiler]</p><p>[spoiler=Collections]</p><p>coins: 64 ocrin</p><p></p><p>Caustic Leaf: 2: {corrosion x3}</p><p>Invigorate: 1: {adrenaline x3}: 5 ocrins</p><p>Lighter Pine: 4: {heat x2}: 2 ocrins</p><p>Muddle Leaf: 1: {muddle x2}</p><p>Pacify: 1: {Enthrall x3}</p><p>Soothe Leaf: 2: {soothe x2}: 2 ocrins each</p><p>Stimulate: 1: {adrenaline or stimulate x2}: 2 ocrins each</p><p>Tranquility: 2: (special): 5 ocrins</p><p></p><p>amberstone: 4: (Persona +2): {compulsion or enthrall x3}: 10 ocrins</p><p>bloodstone: 1: (Fitness +1): 5 ocrins</p><p>emberstone: 4: (Cohesion +2): {compulsion or enthrall x3}: 10 ocrins</p><p>lodestone: 3: {blind or electrocute x3}: n / a</p><p>milkstone: 3: (Will +2): {frostbite or insulate x3}: 10 ocrins</p><p>ruddystone: 3: (Fitness +2): 10 ocrins</p><p></p><p>aluminum: 4: {blind or electrocute x3}: 5 ocrins</p><p>chromium: 2: {compulsion x3}: 10 ocrins</p><p>manganese: 1: {leach x3} : 10 ocrins</p><p>magnesium: 1: {mend x2}: 5 ocrins</p><p>tin: 2: {muddle x2}: 1 ocrin</p><p>zinc: 3: {recover or restore x3}: 5 ocrins [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Master of the Sunken Wood: Rheini man.</p><p>Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown.</p><p>Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon.</p><p>Grandon: Centrin man: Grist Mill operator, Bridgetown.</p><p>Farlen & Hortica: Centrin couple: farmers, Bridgetown.</p><p>Killian: Spiofthest man: fisherman, Bridgetown.</p><p>Sheldon & Indigo: alchemists, South Road Fair. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9819309, member: 6855223"] [B]Cycle[/B]: 498: [B]Day[/B]: 92. [B]Season[/B]: Stasis. [spoiler=Analyze] Jaguar: 28(alchemy) + 31(analysis) + 9(d10) = 68, success time: 480 / 68 = 7.0588, success. Whisper: 31 + 33 + 6 = 70, success time: 480 / 70 = 6.857, success [/spoiler] Collectively the two find ingots of aluminum, zinc, chromium, and manganese. Jaguar is also able to locate suitable stones to make six new darts. [gm][B]Aluminum[/B]: This is a dull, light-gray, light-weight, semi-hard metal. It can be combined with zinc to manufacture the alloy called Ularin, used in the production of certain weapons, giving it commercial value. If held in hand, an ingot will enhance the mystical effectiveness of generating an electro-magnetic node (Electrocute or Blind x3); after which, the ingot disintegrates. [B]Zinc[/B]: This is a dull, whitish, rock-like metal in its natural state. It may be used by alchemists to make curatives, giving it some value outside of metal working, or it may be combined with iron to make a more weather resistant alloy. If held in hand, an ingot will enhance the mystical effectiveness of wound recovery (Recover or Restore x3); after which, the ingot disintegrates. [B]Chromium[/B]: This is an extremely shiny, mirror-like metal used by more knowledgeable metal workers in the manufacture of weather-resistant alloys. If held in hand, an ingot will enhance the mystical effectiveness of personal interactions (Compulsion x3); after which, the ingot disintegrates. [B]Manganese[/B]: This is a dark, gray, fairly soft metal with a purplish tint used by more knowledgeable metal workers in the manufacture of weather-resistant alloys. If held in hand, an ingot will enhance the mystical effectiveness of siphoning life (Leach x3); after which, the ingot disintegrates.[/gm] During the third day of travel, as the two young men are preparing to make camp for the evening, they are ambushed by some waiting spiders. Though the arachnids are usually easy to dispatch, their initial bite can prove quite problematic due to the venom. [spoiler=Character Data] Jaguar: full wellness darts: 4 + 6 = 10 Whisper: full wellness stones: 8 tunic: 60 - 2 = 58 [/spoiler] [spoiler=Collections] coins: 64 ocrin Caustic Leaf: 2: {corrosion x3} Invigorate: 1: {adrenaline x3}: 5 ocrins Lighter Pine: 4: {heat x2}: 2 ocrins Muddle Leaf: 1: {muddle x2} Pacify: 1: {Enthrall x3} Soothe Leaf: 2: {soothe x2}: 2 ocrins each Stimulate: 1: {adrenaline or stimulate x2}: 2 ocrins each Tranquility: 2: (special): 5 ocrins amberstone: 4: (Persona +2): {compulsion or enthrall x3}: 10 ocrins bloodstone: 1: (Fitness +1): 5 ocrins emberstone: 4: (Cohesion +2): {compulsion or enthrall x3}: 10 ocrins lodestone: 3: {blind or electrocute x3}: n / a milkstone: 3: (Will +2): {frostbite or insulate x3}: 10 ocrins ruddystone: 3: (Fitness +2): 10 ocrins aluminum: 4: {blind or electrocute x3}: 5 ocrins chromium: 2: {compulsion x3}: 10 ocrins manganese: 1: {leach x3} : 10 ocrins magnesium: 1: {mend x2}: 5 ocrins tin: 2: {muddle x2}: 1 ocrin zinc: 3: {recover or restore x3}: 5 ocrins [/spoiler] [spoiler=People of Interest] Master of the Sunken Wood: Rheini man. Gastrobon: Centrin man: Plaza Tavern owner, Bridgetown. Merita: Centrin woman: Plaza Tavern cook, heartmate of Gastrobon. Grandon: Centrin man: Grist Mill operator, Bridgetown. Farlen & Hortica: Centrin couple: farmers, Bridgetown. Killian: Spiofthest man: fisherman, Bridgetown. Sheldon & Indigo: alchemists, South Road Fair. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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