Ok so here goes my flavor revision of the Mystic Theurge PrC presented in the DMG. Change in requirements. . . must worship Urvon, but not necessarily as a cleric. The rules are identicle to those presented in the DMG (wizard BAB, Good will save, each level gets spell progression of both arcane and divine, d4 HD. . . .)
Cultist of the Staff
When the Cult of the Staff begain nobody knows for sure, but they do know that it was founded in the region of Ceomyr. In this region mages get the respect that nobles have and sorcerer's and wizard's guilds duel. It is believed that Urvon actually left his citadel in order to visit a small temple on our plane, in that region. The god talked to his priesthood, mostly Clr/Wiz with a few Sor/Clr and a Druid mixed in there or two about the conflict between the wizards and sorcereres and said that it was unacceptable. His gift of magic is supposed to spread with his followers, not be used against other worshipers of his. The priests in this temple were in shock after having been visited by their god, some suspected that the Dreamwalkers were being foolish, but that idea was quickly dismissed. The priests knew what they had to do, search out arcane lore wherever it could be found in order to spread the teachings of Urvon. In relation to the Sorcerer and Wizard conflict, the cultists remain neutral while trying to stop the conflict in simple ways. Using the powers of divination magic, sometimes they are able to convince unguilded mages to not fall prey to the ploys of the warring guilds. They plan to eliminate the conflict by taking the neutral approach: showing the power of all arcana and how sorcery and wizardry alike can be powerfull tools.
Ok so that was my attempt at a changed mystic theurge, not sure how well it works. First time doing a heavy flavor writing for a (semi) new class, so if there is something that is not good, change it by all means. This was just an idea I had when reading about the different regions. . . .
Tom
Cultist of the Staff
When the Cult of the Staff begain nobody knows for sure, but they do know that it was founded in the region of Ceomyr. In this region mages get the respect that nobles have and sorcerer's and wizard's guilds duel. It is believed that Urvon actually left his citadel in order to visit a small temple on our plane, in that region. The god talked to his priesthood, mostly Clr/Wiz with a few Sor/Clr and a Druid mixed in there or two about the conflict between the wizards and sorcereres and said that it was unacceptable. His gift of magic is supposed to spread with his followers, not be used against other worshipers of his. The priests in this temple were in shock after having been visited by their god, some suspected that the Dreamwalkers were being foolish, but that idea was quickly dismissed. The priests knew what they had to do, search out arcane lore wherever it could be found in order to spread the teachings of Urvon. In relation to the Sorcerer and Wizard conflict, the cultists remain neutral while trying to stop the conflict in simple ways. Using the powers of divination magic, sometimes they are able to convince unguilded mages to not fall prey to the ploys of the warring guilds. They plan to eliminate the conflict by taking the neutral approach: showing the power of all arcana and how sorcery and wizardry alike can be powerfull tools.
Ok so that was my attempt at a changed mystic theurge, not sure how well it works. First time doing a heavy flavor writing for a (semi) new class, so if there is something that is not good, change it by all means. This was just an idea I had when reading about the different regions. . . .
Tom