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The Necromancer's Skull (Judge - covaithe)

garyh

First Post
Though the rest of the group continues to attack it to make sure it's no longer functioning, in fact Vixo's attack disables the device, and the contraption tips over to the side, its blades finally coming to a stop as it crashes to the crypt floor.

This battle, at least, is over.
 

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Brain

First Post
Vixo sits down against the wall and takes a short break.

ooc: spend 1 surge, up to 27/28. 7/9 surges left for the day.

[sblock=Stat Block]
Vixo - Male Kobold Rogue 1
Passive Perception:16, Passive Insight:11, Senses: Normal
AC:16, Fortitude:13, Reflex:16, Will:11 -- Speed:6, Size: Small
HP: 27/28, Bloodied 14, Surge Value 7, Surges left 7/9
Action Points: 1, Second Wind: Not Used
Powers -
Shifty (Minor action shift 1) [Kobold Racial]
Deft Strike [Rogue 1]
Riposte Strike [Rogue 1]

King's Castle [Rogue 1]
Multiclass Fighter Power [Student of the Sword Feat]

Blinding Barrage [Rogue 1]
[/sblock]
 

Valthosian

First Post
OOC: 2 Healing surges to get to full 27/27, 4 surges remaining.

Well that was somewhat unpleasant, I wonder what other entertainment we'll find in here.
 

JRYoung

First Post
OOC: Skalisss takes a short rest and uses another healing surge, leaving him with 8. He is at max hit points. Question: that is our 2nd encounter, do we gain an Action Point?

[SBLOCK=Mini Stat Block]
Skalisss - Male Dragonborn Paladin 1
Passive Perception: 12, Passive Insight: 17
AC:20, Fort:15, Reflex:13, Will:15 -- Speed:5
HP 27/27, Bloodied 13, Surge Value 7, Surges left 8/11
Action Points: 1, Second Wind: not used
Powers -
Valiant Strike
Bolstering Strike

Piercing Smite
Paladin's Judgement
Dragon Breath
Lay on Hands x2
Divine Challenge

Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength

[/SBLOCK]
 


Brain

First Post
Vixo pipes up, "Don't forget to check the bodies for stuff! I'll look in the alcove!

Vixo proceeds to look around where the blade trap came from.
 

garyh

First Post
Vixo dsicovers the orange blob contained nothing within its gooey innards. The trap, likewise, seems to be an unsalvagable mess of gears and blades. The alcove contains only the mechanisms formerly connecting the awaiting contraption to the control panel.

Rested, you proceed into the next room. It's a round, circular chamber that, Steppyn sees, must be a sort of trophy room. In the darkness, the drow can see on the far side of the room a large pedastal (X10, X11, Y10, Y11) upon which sits a pair of daggers and an orb. On the south wall (O20, P20), Steppyn sees a suit of plate armor hung on the wall, with a longsword placed above it. To the north, there's a passage that slopes up into what must be the remainder of the tomb.

24xpedu.jpg


OOC: Once again, the orange square is bright light. The yellow square is dim light, requiring low-light vision to see normally and -2 to rolls with normal vision.

Now that you've seen traps in action here, please specify when you move EXACTLY which squares you're stepping on, and roll perception checks with or before each move.
 

Valthosian

First Post
Perception check. (1d20+5+1=11) OOC: Not so good...

Move Action: I9-J9-K9



[sblock=Mini Stat Block]
Steppyn
- Male Dark Elf Rogue 1
Passive Perception: 15, Passive Insight: 10
AC:17, Fort:10, Reflex:17, Will:14 -- Speed:6
HP:27/27, Bloodied:13, Surge Value:6, Surges left:4/6
Action Points: 0, Second Wind: not used
Powers -
Deft Strike
Sly Flourish

Dazing Strike
Cloud of Darkness
Darkfire

Blinding Barrage
[/sblock]
 

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