Cam Banks
Adventurer
Yeah! Takhisis should only be killed by a single blow by a spear wielding adolescent elf!
That's after her godhood is stripped from her and you know it!
Cheers,
Cam
Yeah! Takhisis should only be killed by a single blow by a spear wielding adolescent elf!
That's after her godhood is stripped from her and you know it!
Cheers,
Cam
Also what your saying is after someone went through a quest to complete several key steps in order to defeat her?![]()
Dude. I have no problem with epic quests to get rid of a god, in any setting. I'm just saying Tiamat =/= Takhisis.
Cheers,
Cam
Our main concern is, "Who will people want to fight, who will make the most compelling battles, and who will best fit in books we're doing."
Tiamat's an easy one. If you like fighting dragons, here's the mother (in more ways than one). She's got five heads for five times the combat prowess. We're doing Draconomicon all about chromatics, and she's all sorts of chromatic.
We'll probably be avoiding good an lawful good deities, just because it's less likely you'll fight them. Who really wants to put Pelor in his place in their game?
To you maybe, but what of people who want to play the antagonists of the game world, or anti-heroes or any number of other reasons they may want to fight with ANY deity as there story has laid out for them.Seems awfully boring.
Now who wants to fight Bane or Tiamat or Torog? Those are more in the "big D&D monster who wants to kill you" mode. We might put out stats for non-evil, non-chaotic evil gods in books they really fit in, like Corellon in a book about the Feywild or the Raven Queen in a book about the Shadowfell or whatever, but it's still less likely.
There aren't many deities who are just too tough to take on. Especially with the evil/CE deities, we wanted ones that looked like you might be able to take them down.
Well you can still have that as true with this approach. The epic quest prior to combat could be to trap the god in one of its forms, in this case Tiamat's Dragon form.I should also note that I liked the statement in the core books that the gods' true nature is "beyond any physical form" which is exactly how we've presented the gods of Krynn in the MWP sourcebooks. They don't have a single physical body, like some giant superhuman monster sitting out in the Astral Sea waiting to get attacked by somebody. They can manifest an aspect with which to interact with mortals, but there is no "true" body to kill.
This thing with Tiamat seems like a reversal of that approach, which is a little sad. Good for the people who are into epic hero vs. god combat, but enh.
Cheers,
Cam
We'll probably be avoiding good an lawful good deities, just because it's less likely you'll fight them. Who really wants to put Pelor in his place in their game? Seems awfully boring. Now who wants to fight Bane or Tiamat or Torog? Those are more in the "big D&D monster who wants to kill you" mode. We might put out stats for non-evil, non-chaotic evil gods in books they really fit in, like Corellon in a book about the Feywild or the Raven Queen in a book about the Shadowfell or whatever, but it's still less likely.
There aren't many deities who are just too tough to take on. Especially with the evil/CE deities, we wanted ones that looked like you might be able to take them down.