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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Juomari Veren" data-source="post: 7891015" data-attributes="member: 87428"><p>I'm very torn on this one. Fact of the matter is, all those classic settings people keep pining over are just too played out or not as fun as they think. D&D <em>needs</em> fresh settings every edition to make it work. Sometimes the old ways just don't translate into a new ruleset well enough. Sometimes those settings are best represented in other ways (like how FR just seemingly works better for a lot of what Greyhawk was trying to sell new players, at least in my opinion).</p><p></p><p>But this is something different. CritRole has brought a problem to the game in the form of people wanting to emulate that so badly in so many different ways and not focusing on making things truly unique. And when you think about it, campaign settings exist partly for that reason - At least insofar as giving you ideas to then mutate into your own thing. But in this day and age, faithfulness to published material, especially those with deep amounts of lore and a backlog of history worth diving into is not only seen as daunting but necessary to be able to best match the intent of the creators.</p><p></p><p>That's such a stupid philosophy, though. That's part of the reason I've come to love FR as a setting - It's so big and has so much that has, will, and could happen in it that you just can't make a 100% faithful FR game. Things have to be changed. Canon has to be disregarded. You can't not shape it into your own personal niche of the Realms instead of following cookie-cutter story beats. </p><p></p><p>And in a way, I'm sure Mercer and the CritRole team don't want that of D&D, nor do they want people to feel like their setting is the setting that all games must be like. But their fans eat that stuff up like it's a buffet, and they probably know that this at least more of a money grab to prey upon the insecurities of people who haven't had the luxury of being able to create their own campaign settings and run homebrew games than it isn't. I know, I know - Businesses need to make money, etc. etc. - But I would've been just as happy with seeing Mercer create his own new setting, running a one-shot in it in the near future, and maybe moving over to it for the third campaign he runs for CR after he finishes the current one. And it probably would've sold just as well, if not better because this book is clearly already drawing a divisive opinion so far.</p><p></p><p>At the end of the day, I'm a consumer whore who's starved for official published D&D content so I'm still gonna buy it, still gonna use it. But I'm definitely gonna gut just about all of the fluff. Sad that I have to do it at all, but not the end of the world for me. I just hope that this doesn't become an increasingly worrying trend of "sell game that sells game" campaign settings like this in the future of releases.</p></blockquote><p></p>
[QUOTE="Juomari Veren, post: 7891015, member: 87428"] I'm very torn on this one. Fact of the matter is, all those classic settings people keep pining over are just too played out or not as fun as they think. D&D [I]needs[/I] fresh settings every edition to make it work. Sometimes the old ways just don't translate into a new ruleset well enough. Sometimes those settings are best represented in other ways (like how FR just seemingly works better for a lot of what Greyhawk was trying to sell new players, at least in my opinion). But this is something different. CritRole has brought a problem to the game in the form of people wanting to emulate that so badly in so many different ways and not focusing on making things truly unique. And when you think about it, campaign settings exist partly for that reason - At least insofar as giving you ideas to then mutate into your own thing. But in this day and age, faithfulness to published material, especially those with deep amounts of lore and a backlog of history worth diving into is not only seen as daunting but necessary to be able to best match the intent of the creators. That's such a stupid philosophy, though. That's part of the reason I've come to love FR as a setting - It's so big and has so much that has, will, and could happen in it that you just can't make a 100% faithful FR game. Things have to be changed. Canon has to be disregarded. You can't not shape it into your own personal niche of the Realms instead of following cookie-cutter story beats. And in a way, I'm sure Mercer and the CritRole team don't want that of D&D, nor do they want people to feel like their setting is the setting that all games must be like. But their fans eat that stuff up like it's a buffet, and they probably know that this at least more of a money grab to prey upon the insecurities of people who haven't had the luxury of being able to create their own campaign settings and run homebrew games than it isn't. I know, I know - Businesses need to make money, etc. etc. - But I would've been just as happy with seeing Mercer create his own new setting, running a one-shot in it in the near future, and maybe moving over to it for the third campaign he runs for CR after he finishes the current one. And it probably would've sold just as well, if not better because this book is clearly already drawing a divisive opinion so far. At the end of the day, I'm a consumer whore who's starved for official published D&D content so I'm still gonna buy it, still gonna use it. But I'm definitely gonna gut just about all of the fluff. Sad that I have to do it at all, but not the end of the world for me. I just hope that this doesn't become an increasingly worrying trend of "sell game that sells game" campaign settings like this in the future of releases. [/QUOTE]
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