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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Remathilis" data-source="post: 7891397" data-attributes="member: 7635"><p>That's because most of what the Second Sundering did was reset the setting back to the late 3.5 version, with a few tweaks from the Spellplague Era. Seriously, if you have been following the various APs and reading between the lines, the setting is as close to reset as possible without literally saying "that didn't happen."</p><p></p><ul> <li data-xf-list-type="ul">Elminster, Drizzt and the companions, Laeral and the sisters, Murt and Durran, Volo, Dragonbait and Arcus, Minsc and Boo, and nearly every other important NPC has survived due to magic, elfdom, or other form of immortality. I think the only victims are bit part players, and Blackstaff.</li> <li data-xf-list-type="ul">Likewise, most of the villains made it out 100 years later no worse for wear. Artemis, Jaraxle, Manshoon, Halaster, Xanathar, and plenty other's made it out just fine, not even including the various liches, demon lords, dragons, and other ageless types. Again, Fzoul might be the only permadead foe.</li> <li data-xf-list-type="ul">Nearly all geographic changes were reversed; from restoring the Sea of Fallen Stars to fixing Chult, to returning missing areas from the landswap. Futher, nearly every nation that suffered setbacks are "on the mend" and the few that changed (like Myth Drannor or Etruril) are returning back to classic.</li> <li data-xf-list-type="ul">All the dead or misssing deities? Back. Even those who died before the Spellplague are back.</li> </ul><p></p><p>All of this was intentional to make 1400 as close to 1300 as possible so that older material would work again and come as close to making an "evergreen" version of the setting possible. With a few tweaks, there is little in Dragon Heist or Descent into Avernus that couldn't be done in the 1300's. "Today" is nearly interchangable with yesterday by design".</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7891397, member: 7635"] That's because most of what the Second Sundering did was reset the setting back to the late 3.5 version, with a few tweaks from the Spellplague Era. Seriously, if you have been following the various APs and reading between the lines, the setting is as close to reset as possible without literally saying "that didn't happen." [LIST] [*]Elminster, Drizzt and the companions, Laeral and the sisters, Murt and Durran, Volo, Dragonbait and Arcus, Minsc and Boo, and nearly every other important NPC has survived due to magic, elfdom, or other form of immortality. I think the only victims are bit part players, and Blackstaff. [*]Likewise, most of the villains made it out 100 years later no worse for wear. Artemis, Jaraxle, Manshoon, Halaster, Xanathar, and plenty other's made it out just fine, not even including the various liches, demon lords, dragons, and other ageless types. Again, Fzoul might be the only permadead foe. [*]Nearly all geographic changes were reversed; from restoring the Sea of Fallen Stars to fixing Chult, to returning missing areas from the landswap. Futher, nearly every nation that suffered setbacks are "on the mend" and the few that changed (like Myth Drannor or Etruril) are returning back to classic. [*]All the dead or misssing deities? Back. Even those who died before the Spellplague are back. [/LIST] All of this was intentional to make 1400 as close to 1300 as possible so that older material would work again and come as close to making an "evergreen" version of the setting possible. With a few tweaks, there is little in Dragon Heist or Descent into Avernus that couldn't be done in the 1300's. "Today" is nearly interchangable with yesterday by design". [/QUOTE]
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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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