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*Dungeons & Dragons
The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Chaosmancer" data-source="post: 7892744" data-attributes="member: 6801228"><p>Nothing about this is directed at Parmandur, just quoting this post since it has the open letter tweet in it. </p><p></p><p></p><p>It really bothers me to read that letter, because over half of it is an apology.</p><p></p><p>Here is a guy who has spent years on his setting (the critical role season 1 game was two years old by the time it started, so his setting has been in a steady game for at least 7 to 8 years by my count), a setting which has garnered hundreds of thousands of fans, a setting which has spawned comics, two sourcebooks, and an animated show on top of the massively successful campaigns, and he feels the need to apologize for not being a good enough game designer? To reassure us that his product being officially adopted by the company that owns the game he loves does not impact our ability to get a new book for settings that are decades old? </p><p></p><p>I then I read the thread and there is still a lot of "well this setting is too generic, not good enough, ect ect ect". How good does he have to be? </p><p></p><p>Remember (or let me tell you) Critical Role started as a home game between friends, and it was so notorious in voice acting circles that Geek and Sundry sought them out and asked them to do the game live for an audience. And it blew up. </p><p></p><p>Think about Gygax and Arneson for a second. Most of Greyhawk and Blackmoor started as their home games. And people heard about them, and clamored to know more and to join. I guarantee you, both games put together are no where near as popular as Critical role is right now. And both of them were generic medieval fantasy games to, heck, I own an Atlas for Greyhawk, I've read it. Nothing I have ever seen is "unique" in it. The closest thing I know of from Greyhawk as 'politically interesting' is "an evil empire run by an evil god-like being", I mean, Mordor was great why not do it again. </p><p></p><p>And I'm sure Greyhawk fans can tell me exactly how I'm wrong and that Greyhawk isn't generic fantasy fodder.... but even if it is, that isn't a bad thing. It is what the DM wanted to run and the table wanted to play, and it got big enough to be published and sold to other people. And Critical Role is the exact same thing. </p><p></p><p>Yet it is somehow not good enough for people? We need to be consoled that a fan of the game did so well it became an official product? Isn't that a thing homebrewers have been striving to prove all along? That, hey, I can make a setting that is just as good, just as interesting, just as in-depth as the official product. That DnD is for everyone who wants to sit down and play it? </p><p></p><p>I don't know. I don't know why this isn't being celebrated a bit more. You don't need to love the setting, or agree with the rules, or even like them as people, but here we have a group of friends who met weekly to play a game we all love. And they did such a good job at it, that they got fans and got the company to acknowledge their world and their game as official content. I think you at least have to respect that.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7892744, member: 6801228"] Nothing about this is directed at Parmandur, just quoting this post since it has the open letter tweet in it. It really bothers me to read that letter, because over half of it is an apology. Here is a guy who has spent years on his setting (the critical role season 1 game was two years old by the time it started, so his setting has been in a steady game for at least 7 to 8 years by my count), a setting which has garnered hundreds of thousands of fans, a setting which has spawned comics, two sourcebooks, and an animated show on top of the massively successful campaigns, and he feels the need to apologize for not being a good enough game designer? To reassure us that his product being officially adopted by the company that owns the game he loves does not impact our ability to get a new book for settings that are decades old? I then I read the thread and there is still a lot of "well this setting is too generic, not good enough, ect ect ect". How good does he have to be? Remember (or let me tell you) Critical Role started as a home game between friends, and it was so notorious in voice acting circles that Geek and Sundry sought them out and asked them to do the game live for an audience. And it blew up. Think about Gygax and Arneson for a second. Most of Greyhawk and Blackmoor started as their home games. And people heard about them, and clamored to know more and to join. I guarantee you, both games put together are no where near as popular as Critical role is right now. And both of them were generic medieval fantasy games to, heck, I own an Atlas for Greyhawk, I've read it. Nothing I have ever seen is "unique" in it. The closest thing I know of from Greyhawk as 'politically interesting' is "an evil empire run by an evil god-like being", I mean, Mordor was great why not do it again. And I'm sure Greyhawk fans can tell me exactly how I'm wrong and that Greyhawk isn't generic fantasy fodder.... but even if it is, that isn't a bad thing. It is what the DM wanted to run and the table wanted to play, and it got big enough to be published and sold to other people. And Critical Role is the exact same thing. Yet it is somehow not good enough for people? We need to be consoled that a fan of the game did so well it became an official product? Isn't that a thing homebrewers have been striving to prove all along? That, hey, I can make a setting that is just as good, just as interesting, just as in-depth as the official product. That DnD is for everyone who wants to sit down and play it? I don't know. I don't know why this isn't being celebrated a bit more. You don't need to love the setting, or agree with the rules, or even like them as people, but here we have a group of friends who met weekly to play a game we all love. And they did such a good job at it, that they got fans and got the company to acknowledge their world and their game as official content. I think you at least have to respect that. [/QUOTE]
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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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