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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Ruin Explorer" data-source="post: 7894077" data-attributes="member: 18"><p>There's always one pointless pedant. Usually it's me! So thanks for being "that guy" so I can see it from the other side! Yes, thanks I did nearly become an archaeologist and have played D&D for 30 years, I am aware that D&D is not a middle ages Europe simulator! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My point is that generic fantasy in 2020 is not the same as generic fantasy in 1985 or 1975 or whenever. It's broader in that there's more renaissance or even modern era stuff and it includes some steam-age-style or magitech elements, particularly (which were seen as non-generic way back when). </p><p></p><p>Eberron is a good example. In 1990, say, it would have seemed very modern and forward-looking. In 2004, it was quite zeitgeisty, maybe a couple of years late but not many, and still didn't seem generic. In 2020? Hmmm. Its not quite generic but even just looking at the ideas and presentation it's a lot closer to what you'd expect from some random middle of the road homebrew or the like. And of course it is partly responsible for that, it was influential. </p><p></p><p>Whereas stuff like PS and DS are still a bit more outside the generic, despite being older.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7894077, member: 18"] There's always one pointless pedant. Usually it's me! So thanks for being "that guy" so I can see it from the other side! Yes, thanks I did nearly become an archaeologist and have played D&D for 30 years, I am aware that D&D is not a middle ages Europe simulator! ;) My point is that generic fantasy in 2020 is not the same as generic fantasy in 1985 or 1975 or whenever. It's broader in that there's more renaissance or even modern era stuff and it includes some steam-age-style or magitech elements, particularly (which were seen as non-generic way back when). Eberron is a good example. In 1990, say, it would have seemed very modern and forward-looking. In 2004, it was quite zeitgeisty, maybe a couple of years late but not many, and still didn't seem generic. In 2020? Hmmm. Its not quite generic but even just looking at the ideas and presentation it's a lot closer to what you'd expect from some random middle of the road homebrew or the like. And of course it is partly responsible for that, it was influential. Whereas stuff like PS and DS are still a bit more outside the generic, despite being older. [/QUOTE]
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Community
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*Dungeons & Dragons
The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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