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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Chaosmancer" data-source="post: 7894292" data-attributes="member: 6801228"><p>I get that, but I also think that there are inherent problems with what I think you are suggesting. </p><p></p><p>For example, I know one of the big events was a war between the Gods. And that is incredibly interesting. It is also nearly impossible for level 1-4 characters to be involved in. Heck, local heroes who have reached level 8 may have a hard time in a multi-planar conflict where armies of devil led by Pit Fiend generals are marching, their supply lines being attacked on a spiritual level by Celestials taking directions from seers who are peering into the future. </p><p></p><p>And I think that is why the events brewing are much less epic than the events of the past. Because if it is going to be a hook for a game just starting, it can't be too big. I mean, shaping the fate of nations by participating in political intrigue and a war between two opposing sides is stuff legends are made of IRL. But, it also has place for low level mercs and scoundrels to start working. A tundra filled with ancient wrecks is perfect for a team of treasure hunters just getting started. </p><p></p><p>The Gods going to war and cracking the earth open to forge weapons the size of mountains to destroy armies that blot out the sun... less friendly to level 3 characters, and so overshadowing that nothing else is really going to be happening in that world.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7894292, member: 6801228"] I get that, but I also think that there are inherent problems with what I think you are suggesting. For example, I know one of the big events was a war between the Gods. And that is incredibly interesting. It is also nearly impossible for level 1-4 characters to be involved in. Heck, local heroes who have reached level 8 may have a hard time in a multi-planar conflict where armies of devil led by Pit Fiend generals are marching, their supply lines being attacked on a spiritual level by Celestials taking directions from seers who are peering into the future. And I think that is why the events brewing are much less epic than the events of the past. Because if it is going to be a hook for a game just starting, it can't be too big. I mean, shaping the fate of nations by participating in political intrigue and a war between two opposing sides is stuff legends are made of IRL. But, it also has place for low level mercs and scoundrels to start working. A tundra filled with ancient wrecks is perfect for a team of treasure hunters just getting started. The Gods going to war and cracking the earth open to forge weapons the size of mountains to destroy armies that blot out the sun... less friendly to level 3 characters, and so overshadowing that nothing else is really going to be happening in that world. [/QUOTE]
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Community
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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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