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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Acolyte of Zothique" data-source="post: 7895823" data-attributes="member: 6852701"><p>If you are saying 5e is close to the higher end of complexity in the current Table Top RPG market then you are saying 5e is close to games like PF1E, PF2E. One of the complaints raised against 5e is that it doesn't have enough rules crunch and granularity to satisfy some people. So I'm sorry but this argument is not only nonsensical, it's also paradoxical. You cannot have a game that is both very complex and not complex enough unless you regard this as subjective opinion. Which it is. </p><p></p><p>I'm going by my 30+ years of experience, I have both run and played in dozens and dozens (and dozens) of different RPGs and in no way would I consider 5e at the high end of complexity. You want a real complex game? Try Shadowrun 4e where it took 2 hours plus to even get close to creating a character let alone begin running the thing.</p><p></p><p>What I have learnt over the years is that even with truly simple games, for example some OSR games like Basic Fantasy, it is a mistake to try to explain even the majority of rules to new players. It's cognitive overload. You just start with the essential stuff to get the character started. My experience of explaining 3.5 and 5e to new players is like day and night, 5e was designed to be easier to play and run and it appears to have worked. 5e is not complex but how you present the game to new players may be the problem. Use the drip feed, not the fire hose.</p></blockquote><p></p>
[QUOTE="Acolyte of Zothique, post: 7895823, member: 6852701"] If you are saying 5e is close to the higher end of complexity in the current Table Top RPG market then you are saying 5e is close to games like PF1E, PF2E. One of the complaints raised against 5e is that it doesn't have enough rules crunch and granularity to satisfy some people. So I'm sorry but this argument is not only nonsensical, it's also paradoxical. You cannot have a game that is both very complex and not complex enough unless you regard this as subjective opinion. Which it is. I'm going by my 30+ years of experience, I have both run and played in dozens and dozens (and dozens) of different RPGs and in no way would I consider 5e at the high end of complexity. You want a real complex game? Try Shadowrun 4e where it took 2 hours plus to even get close to creating a character let alone begin running the thing. What I have learnt over the years is that even with truly simple games, for example some OSR games like Basic Fantasy, it is a mistake to try to explain even the majority of rules to new players. It's cognitive overload. You just start with the essential stuff to get the character started. My experience of explaining 3.5 and 5e to new players is like day and night, 5e was designed to be easier to play and run and it appears to have worked. 5e is not complex but how you present the game to new players may be the problem. Use the drip feed, not the fire hose. [/QUOTE]
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Community
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*Dungeons & Dragons
The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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