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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 7896109" data-attributes="member: 11760"><p>I have been running tabletop games for my family and friends for the last few years. (I'm a much longer term veteran, but they only relatively recently got into it.) Ages range from 12 to 76. Very few of the players have "mastered" 5E, although all of them know the dice mechanics and where to look at their skills and saving throws.</p><p></p><p>On the other hand, with the much simpler Beyond the Wall, an OSR game that uses mechanics from Powered by the Apocalypse games, especially the wonderful playbooks that put 99 percent of what a player has to care about on a two-page class-specific playbook that also serves as their character sheet, everyone inhaled and fully understands the rules (and could certainly run the game without the rulebook).</p><p></p><p>I'm going to be teaching another group of RPG-curious folks who aren't interested in D&D to play using the Powered by the Apocalypse game Monster of the Week. The folks who don't want to play D&D both don't care about the genre and specifically mentioned they were intimidated by its perceived complexity, which they've picked up on from Stranger Things and the like.</p><p></p><p>For a veteran D&D player, 5E is about as simple as officially licensed D&D has ever been (I'd say the unified D20 mechanic puts it ahead of the Basic sets from the 1970s and 1980s, where you still had to look at charts and figure out whether a high roll was good or bad, depending on what you were doing). I think in absolute terms, even just in RPGs, there's certainly games more complex than 5E, but it's still on the right side of that particular bell curve.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 7896109, member: 11760"] I have been running tabletop games for my family and friends for the last few years. (I'm a much longer term veteran, but they only relatively recently got into it.) Ages range from 12 to 76. Very few of the players have "mastered" 5E, although all of them know the dice mechanics and where to look at their skills and saving throws. On the other hand, with the much simpler Beyond the Wall, an OSR game that uses mechanics from Powered by the Apocalypse games, especially the wonderful playbooks that put 99 percent of what a player has to care about on a two-page class-specific playbook that also serves as their character sheet, everyone inhaled and fully understands the rules (and could certainly run the game without the rulebook). I'm going to be teaching another group of RPG-curious folks who aren't interested in D&D to play using the Powered by the Apocalypse game Monster of the Week. The folks who don't want to play D&D both don't care about the genre and specifically mentioned they were intimidated by its perceived complexity, which they've picked up on from Stranger Things and the like. For a veteran D&D player, 5E is about as simple as officially licensed D&D has ever been (I'd say the unified D20 mechanic puts it ahead of the Basic sets from the 1970s and 1980s, where you still had to look at charts and figure out whether a high roll was good or bad, depending on what you were doing). I think in absolute terms, even just in RPGs, there's certainly games more complex than 5E, but it's still on the right side of that particular bell curve. [/QUOTE]
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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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