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General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="jmucchiello" data-source="post: 7896854" data-attributes="member: 813"><p>Kids today. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sadly, Champions, in print since 1982 or so, is only barely still in print.</p><p></p><p></p><p>The speed chart is not complex in play? I've played with gamers who played champions for a decade and they still needed help to figure out who goes next on the speed chart.</p><p></p><p>And the complexity of D&D is also in character gen: Just because the complexity of chargen is more "ongoing" in D&D doesn't change the idea that spell selection is just a facet of chargen.</p><p></p><p>That sentence sucks.... In Champions, you generally build a complete (superhero) character from scratch and rarely improve it in any significant manner afterward. In D&D terms, the start out at level 10 or 12 or so and you might gain a level or two after a game of a few years time. D&D spreads that chargen activity over levels so you learn all you can do over time, growing organically. That makes it, IMO, much simpler than the Champion style since you have nigh-infinite choice (it's a point buy system for everything all at once). Wrapping one's head around 200 pages of choice to spend 400+ "points" is not easy to explain quickly.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7896854, member: 813"] Kids today. :) :) :) Sadly, Champions, in print since 1982 or so, is only barely still in print. The speed chart is not complex in play? I've played with gamers who played champions for a decade and they still needed help to figure out who goes next on the speed chart. And the complexity of D&D is also in character gen: Just because the complexity of chargen is more "ongoing" in D&D doesn't change the idea that spell selection is just a facet of chargen. That sentence sucks.... In Champions, you generally build a complete (superhero) character from scratch and rarely improve it in any significant manner afterward. In D&D terms, the start out at level 10 or 12 or so and you might gain a level or two after a game of a few years time. D&D spreads that chargen activity over levels so you learn all you can do over time, growing organically. That makes it, IMO, much simpler than the Champion style since you have nigh-infinite choice (it's a point buy system for everything all at once). Wrapping one's head around 200 pages of choice to spend 400+ "points" is not easy to explain quickly. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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